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Index
Mastering Swift 2
Table of Contents
Mastering Swift 2
Credits
About the Author
About the Reviewer
www.PacktPub.com
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Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Taking the First Steps with Swift
What is Swift?
Swift features
Playgrounds
Getting started with Playgrounds
iOS and OS X Playgrounds
Showing images in a Playground
Creating and displaying graphs in Playgrounds
What Playgrounds are not
Swift language syntax
Comments
Semicolons
Parentheses
Curly braces
An assignment operator does not return a value
Spaces are optional in conditional and assignment statements
Hello World
Summary
2. Learning about Variables, Constants, Strings, and Operators
Constants and variables
Defining constants and variables
Type safety
Type inference
Explicit types
Numeric types
Integers
Floating-point
The Boolean type
The string type
Optional variables
Enumerations
Operators
The assignment operator
Comparison operators
Arithmetic operators
The remainder operator
Increment and decrement operators
Compound assignment operators
The ternary conditional operator
The logical NOT operator
The logical AND operator
The logical OR operator
Summary
3. Using Collections and Cocoa Data Types
Swift collection types
Mutability
Arrays
Creating and initializing arrays
Accessing the array elements
Counting the elements of an array
Is the array empty?
Appending to an array
Inserting a value into an array
Replacing elements in an array
Removing elements from an array
Adding two arrays
Reversing an array
Retrieving a subarray from an array
Making bulk changes to an array
Algorithms for arrays
sortInPlace
sort
filter
map
forEach
Iterating over an array
Dictionaries
Creating and initializing dictionaries
Accessing dictionary values
Counting key or values in a dictionary
Is the dictionary empty?
Updating the value of a key
Adding a key-value pair
Removing a key-value pair
Set
Initializing a set
Inserting items into a set
The number of items in a set
Checking whether a set contains an item
Iterating over a set
Removing items in a set
Set operations
Tuples
Using Cocoa data types
NSNumber
NSString
NSArray
NSDictionary
Foundation data types
Summary
4. Control Flow and Functions
What we have learned so far
Curly brackets
Parentheses
Control flow
Conditional statements
The if statement
Conditional code execution with the if-else statement
The for loops
Using the for loop variant
Using the for-in loop variant
The while loop
Using the while loop
Using the repeat-while loop
The switch statement
Using case and where statements with conditional statements
Filtering with the where statement
Filtering with the for-case statement
Using the if-case statement
Control transfer statements
The continue statement
The break statement
The fallthrough statement
The guard statement
Functions
Using a single parameter function
Using a multiparameter function
Defining a parameter's default values
Returning multiple values from a function
Returning optional values
Adding external parameter names
Using variadic parameters
Parameters as variables
Using inout parameters
Nesting functions
Putting it all together
Summary
5. Classes and Structures
What are classes and structures?
Similarities between classes and structures
Differences between classes and structures
Value versus reference types
Creating a class or structure
Properties
Stored properties
Computed properties
Property observers
Methods
Custom initializers
Internal and external parameter names
Failable initializers
Inheritance
Overriding methods and properties
Overriding methods
Overriding properties
Preventing overrides
Protocols
Protocol syntax
Property requirements
Method requirements
Optional requirements
Extensions
Memory management
Reference versus value types
The working of ARC
Strong reference cycles
Summary
6. Using Protocols and Protocol Extensions
Protocols as types
Polymorphism with protocols
Type casting with protocols
Protocol extensions
Summary
7. Writing Safer Code with Availability and Error Handling
Error handling prior to Swift 2.0
Error handling in Swift 2
Representing errors
Throwing errors
Catching errors
The availability attribute
Summary
8. Working with XML and JSON Data
XML and JSON
Common files
XML and the NSXMLParser class
Using the NSXMLParserDelegate protocol
Parsing XML documents
XML and NSXMLDocument
XML and manually building XML documents
JSON and NSJSONSerialization
Parsing a JSON document
Creating a JSON document
Summary
9. Custom Subscripting
Introducing subscripts
Subscripts with Swift arrays
Read and write custom subscripts
Read-only custom subscripts
Calculated subscripts
Subscript values
Subscripts with ranges
External names for subscripts
Multidimensional subscripts
When not to use a custom subscript
Summary
10. Using Optional Types
Introducing optionals
The need for optional types in Swift
Defining an optional
Using optionals
Forced unwrapping an optional
Optional binding
Returning optionals from functions, methods, and subscripts
Using optionals as a parameter in a function or method
Optional types with tuples
Optional chaining
The nil coalescing operator
Summary
11. Working with Generics
An introduction to generics
Generic functions
Generic types
Associated types
Summary
12. Working with Closures
An introduction to closures
Simple closures
Shorthand syntax for closures
Using closures with Swift's array algorithms
Standalone closures and good style guidelines
Changing functionality
Selecting a closure based on results
Creating strong reference cycles with closures
Summary
13. Using Mix and Match
What is mix and match
Using Swift and Objective-C together in the same project
Creating the project
Adding Swift file to the Objective-C project
The Objective-C bridging header file – part 1
Adding the Objective-C file to the project
The Messages Objective-C class
The Objective-C bridging header file – part 2
The MessageBuilder Swift class – accessing Objective-C code from Swift
The Objective-C class – accessing Swift code from Objective-C
Summary
14. Concurrency and Parallelism in Swift
Concurrency and parallelism
Grand Central Dispatch
Creating and managing dispatch queues
Creating queues with the dispatch_queue_create() function
Creating concurrent dispatch queues with the dispatch_queue_create() function
Creating a serial dispatch queue with the dispatch_queue_create() function
Requesting concurrent queues with the dispatch_get_global_queue() function
Requesting the main queue with the dispatch_get_main_queue() function
Using the dispatch_after() function
Using the dispatch_once() function
Using NSOperation and NSOperationQueue types
Using the NSBlockOperation implementation of NSOperation
Using the addOperationWithBlock() method of the operation queue
Subclassing the NSOperation class
Summary
15. Swift Formatting and Style Guide
What is a programming style guide?
Your style guide
Do not use semicolons at the end of statements
Do not use parentheses for conditional statements
Naming
Classes
Functions and methods
Constants and variables
Indenting
Comments
Using the self keyword
Types
Constants and variables
Optional types
Use optional binding
Use optional chaining over optional binding for multiple unwrapping
Use type inference
Use shorthand declaration for collections
Use for-in loops over for loops
Use switch rather than multiple if statements
Don't leave commented-out code in your application
Grand Central Dispatch
Set the attribute in the dispatch_queue_create() function
Use a reverse DNS name for the tag parameter of the dispatch_queue_create() function
Use dispatch_get_global_queue() over dispatch_queue_create()
Summary
16. Network Development with Swift
What is network development?
An overview of the URL session classes
NSURLSession
NSURLSessionConfiguration
NSURLSessionTask
Using the NSURL class
NSMutableURLRequest
NSURLHTTPResponse
REST web services
Making an HTTP GET request
Making an HTTP POST request
Checking network connection
RSNetworking2 for Swift 2
RSURLRequest
RSTransaction and RSTransactionRequest
RSTransaction
RSTransactionRequest
Extensions
Summary
17. Adopting Design Patterns in Swift
Value versus reference types
What are design patterns
Creational patterns
The singleton design pattern
The builder design pattern
The factory method pattern
Structural design patterns
The bridge pattern
The façade pattern
The proxy design pattern
Behavioral design patterns
The command design pattern
The strategy pattern
Summary
Index
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