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Index
Copyright Preface
Courage
Acknowledgments Introduction Part I: The Money Example
Chapter 1. Multi-Currency Money Chapter 2. Degenerate Objects Chapter 3. Equality for All Chapter 4. Privacy Chapter 5. Franc-ly Speaking Chapter 6. Equality for All, Redux Chapter 7. Apples and Oranges Chapter 8. Makin' Objects Chapter 9. Times We're Livin' In Chapter 10. Interesting Times Chapter 11. The Root of All Evil Chapter 12. Addition, Finally Chapter 13. Make It Chapter 14. Change Chapter 15. Mixed Currencies Chapter 16. Abstraction, Finally Chapter 17. Money Retrospective
What's Next? Metaphor JUnit Usage Code Metrics Process Test Quality One Last Review
Part II: The xUnit Example
Chapter 18. First Steps to xUnit Chapter 19. Set the Table Chapter 20. Cleaning Up After Chapter 21. Counting Chapter 22. Dealing with Failure Chapter 23. How Suite It Is Chapter 24. xUnit Retrospective
Part III: Patterns for Test-Driven Development
Chapter 25. Test-Driven Development Patterns
Test (noun) Isolated Test Test List Test First Assert First Test Data Evident Data
Chapter 26. Red Bar Patterns
One Step Test Starter Test Explanation Test Learning Test[1] Another Test Regression Test Break Do Over Cheap Desk, Nice Chair
Chapter 27. Testing Patterns
Child Test Mock Object Self Shunt Log String Crash Test Dummy Broken Test Clean Check-in
Chapter 28. Green Bar Patterns
Fake It ('Til You Make It) Triangulate Obvious Implementation One to Many
Chapter 29. xUnit Patterns
Assertion Fixture External Fixture Test Method Exception Test All Tests
Chapter 30. Design Patterns
Command Value Object Null Object Template Method Pluggable Object Pluggable Selector[3] Factory Method Imposter Composite Collecting Parameter Singleton
Chapter 31. Refactoring
Reconcile Differences Isolate Change Migrate Data Extract Method Inline Method Extract Interface Move Method Method Object Add Parameter Method Parameter to Constructor Parameter
Chapter 32. Mastering TDD
How large should your steps be? What don't you have to test? How do you know if you have good tests? How does TDD lead to frameworks? How much feedback do you need? When should you delete tests? How do the programming language and environment influence TDD? Can you test drive enormous systems? Can you drive development with application-level tests? How do you switch to TDD midstream? Who is TDD intended for? Is TDD sensitive to initial conditions? How does TDD relate to patterns? Why does TDD work? What's with the name? How does TDD relate to the practices of Extreme Programming? Darach's Challenge
Appendix I. Influence Diagrams
Feedback
Appendix II. Fibonacci
Afterword
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