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Index
Org Design for Design Orgs: Building and Managing In-House Design Teams Foreword Preface
Why We Wrote This Book The Authors How This Book Is Structured Acknowledgments
Peter Kristin
1. Why Design? Why Now?
“The Power of Design” “Software Is Eating the World” The Consumerization of All Software Everything-as-a-Service Double-Edged Sword of User Empowerment Design Can Be So Much More Than “Problem Solving”
2. Realizing the Potential of Design
All Design Is Service Design The Double Diamond
Design Defines Design Makes Strategy Concrete Customer-Centered Planning The Bulk of Design Is Execution
Bringing Design In-House The Three-Legged Stool
The Expanded Role of Design
3. 12 Qualities of Effective Design Organizations
Foundation
1. Shared Sense of Purpose 2. Focused, Empowered Leadership
Focused leadership Autonomy Executive access
3. Authentic User Empathy 4. Understand, Articulate, and Create Value
Output
5. Support the Entire Journey
Facilitation: the non-craft design skill
6. Deliver at All Levels of Scale 7. Establish and Uphold Standards of Quality 8. Value Delivery Over Perfection
Management
9. Teams Are Made of People, Not Resources
Are team members respected as individuals? Do team members work reasonable hours? Are team members encouraged to grow?
10. Diversity of Perspective and Background 11. Foster a Collaborative Environment 12. Manage Operations Effectively
Our Humanistic Agenda
4. The Centralized Partnership
Organizational Models for Design Teams
Centralized Internal Services
Benefits of centralization Drawbacks of centralization
Decentralized and Embedded
Benefits of decentralized design teams Drawbacks of decentralized organization
Centralized Partnership: The Best of Both Worlds
The Makeup of a Design Team
Team leads for centralized partnerships
Organizing Your Teams
How this could work Organize by the customer’s journey Commitment is key Design operations must be made explicit
Where Does the Design Organization Report?
New Problems Warrant New Organizational Models
5. Roles and Team Composition
Individual Contributors
Product Designer Communication Designer User Experience (UX) Researcher Design Program Manager
Design Program Management skillset
Content Strategist Service Designer Creative Technologist
Design Leadership
Head of Design Design Manager/Design Director Creative Director Director of Design Program Management
Five Stages of Design Organization Evolution
Stage 1: The Initial Pair Stage 2: A Full Team Stage 3: From Design Team to Design Organization Stage 4: Coordination to Manage Complexity Stage 5: Distributed Leadership Where to Go from Here
6. Recruiting and Hiring
Establishing Headcount Recruiting
Recruiting Is the Whole Team’s Responsibility Sourcing Candidates
Schools and training programs
Which schools? Training programs
Career fairs Internships
Crafting the Job Posting Online Services
Reaching out to prospective candidate
External Recruiters Networking Reviewing Portfolios
The Candidate Review Process
Initial Screens (by Phone or In-Person) Day of Interviews
Portfolio presentation The interviews Coordinating feedback
Reference Checks
Making the Hire Decision
Contract-to-Hire
Extending the Offer It’s Not a Sprint, It’s a Marathon
7. Developing the Team: Professional Growth and Managing People
Levels Framework for Designers
Levels and Career Paths Core Design Skills Level 1: Becoming a Design Professional
Core skills Soft skills Responsibilities
Level 2: The Solid Contributor
Core skills Soft skills Responsibilities
Level 3: Stepping Up—from Doer to Leader
Core skills Soft skills Leadership skills Responsibilities
Level 4: Taking Charge
Core skills Soft skills Leadership skills Responsibilities
Level 5: The Complete Design Leader
Core skills Leadership skills Responsibilities
The Manager Path
Rules of Thumb for Managing Designers
Set clear expectations Support, don’t manage Help remove obstacles Go to the mat when necessary Frequent feedback It’s not about design Get to know them as people
The Personal Professional Mission
Design Community Participation and Leadership Investing in Professional Development Growth Through the Organization Climbing the Corporate Trellis
8. Creating a Design Culture
The Elements of Culture Values
There Is No One Best Design Culture That Said... Articulate Your Charter
Environment
Physical Environments Stuff on Shelves and Walls Where Do People Sit? Virtual Environments
Activities
Onboarding Meetings Doing the Work Providing Critique Exposure to Customers Cross-Team Collaboration Design Community Involvement
Spreading Culture
9. Successful Interaction with Other Disciplines
Phase 1: Achievable
Clear Decision Making Design Team as Gating Function Maintaining Quality Defined Roles and Expectations
Phase 2: Sustainable
Protecting Maker Time Operating Agreements Communication
Phase 3: Impactful Conclusion
10. Parting Thoughts
The Untapped Opportunity for Design Keep Design Weird Beyond Features and into a World of Experience
A. About the Authors B. O’Reilly: Org Design for Design Orgs Index About the Authors Colophon Copyright
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