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Index
Org Design for Design Orgs: Building and Managing In-House Design Teams
Foreword
Preface
Why We Wrote This Book
The Authors
How This Book Is Structured
Acknowledgments
Peter
Kristin
1. Why Design? Why Now?
“The Power of Design”
“Software Is Eating the World”
The Consumerization of All Software
Everything-as-a-Service
Double-Edged Sword of User Empowerment
Design Can Be So Much More Than “Problem Solving”
2. Realizing the Potential of Design
All Design Is Service Design
The Double Diamond
Design Defines
Design Makes Strategy Concrete
Customer-Centered Planning
The Bulk of Design Is Execution
Bringing Design In-House
The Three-Legged Stool
The Expanded Role of Design
3. 12 Qualities of Effective Design Organizations
Foundation
1. Shared Sense of Purpose
2. Focused, Empowered Leadership
Focused leadership
Autonomy
Executive access
3. Authentic User Empathy
4. Understand, Articulate, and Create Value
Output
5. Support the Entire Journey
Facilitation: the non-craft design skill
6. Deliver at All Levels of Scale
7. Establish and Uphold Standards of Quality
8. Value Delivery Over Perfection
Management
9. Teams Are Made of People, Not Resources
Are team members respected as individuals?
Do team members work reasonable hours?
Are team members encouraged to grow?
10. Diversity of Perspective and Background
11. Foster a Collaborative Environment
12. Manage Operations Effectively
Our Humanistic Agenda
4. The Centralized Partnership
Organizational Models for Design Teams
Centralized Internal Services
Benefits of centralization
Drawbacks of centralization
Decentralized and Embedded
Benefits of decentralized design teams
Drawbacks of decentralized organization
Centralized Partnership: The Best of Both Worlds
The Makeup of a Design Team
Team leads for centralized partnerships
Organizing Your Teams
How this could work
Organize by the customer’s journey
Commitment is key
Design operations must be made explicit
Where Does the Design Organization Report?
New Problems Warrant New Organizational Models
5. Roles and Team Composition
Individual Contributors
Product Designer
Communication Designer
User Experience (UX) Researcher
Design Program Manager
Design Program Management skillset
Content Strategist
Service Designer
Creative Technologist
Design Leadership
Head of Design
Design Manager/Design Director
Creative Director
Director of Design Program Management
Five Stages of Design Organization Evolution
Stage 1: The Initial Pair
Stage 2: A Full Team
Stage 3: From Design Team to Design Organization
Stage 4: Coordination to Manage Complexity
Stage 5: Distributed Leadership
Where to Go from Here
6. Recruiting and Hiring
Establishing Headcount
Recruiting
Recruiting Is the Whole Team’s Responsibility
Sourcing Candidates
Schools and training programs
Which schools?
Training programs
Career fairs
Internships
Crafting the Job Posting
Online Services
Reaching out to prospective candidate
External Recruiters
Networking
Reviewing Portfolios
The Candidate Review Process
Initial Screens (by Phone or In-Person)
Day of Interviews
Portfolio presentation
The interviews
Coordinating feedback
Reference Checks
Making the Hire Decision
Contract-to-Hire
Extending the Offer
It’s Not a Sprint, It’s a Marathon
7. Developing the Team: Professional Growth and Managing People
Levels Framework for Designers
Levels and Career Paths
Core Design Skills
Level 1: Becoming a Design Professional
Core skills
Soft skills
Responsibilities
Level 2: The Solid Contributor
Core skills
Soft skills
Responsibilities
Level 3: Stepping Up—from Doer to Leader
Core skills
Soft skills
Leadership skills
Responsibilities
Level 4: Taking Charge
Core skills
Soft skills
Leadership skills
Responsibilities
Level 5: The Complete Design Leader
Core skills
Leadership skills
Responsibilities
The Manager Path
Rules of Thumb for Managing Designers
Set clear expectations
Support, don’t manage
Help remove obstacles
Go to the mat when necessary
Frequent feedback
It’s not about design
Get to know them as people
The Personal Professional Mission
Design Community Participation and Leadership
Investing in Professional Development
Growth Through the Organization
Climbing the Corporate Trellis
8. Creating a Design Culture
The Elements of Culture
Values
There Is No One Best Design Culture
That Said...
Articulate Your Charter
Environment
Physical Environments
Stuff on Shelves and Walls
Where Do People Sit?
Virtual Environments
Activities
Onboarding
Meetings
Doing the Work
Providing Critique
Exposure to Customers
Cross-Team Collaboration
Design Community Involvement
Spreading Culture
9. Successful Interaction with Other Disciplines
Phase 1: Achievable
Clear Decision Making
Design Team as Gating Function
Maintaining Quality
Defined Roles and Expectations
Phase 2: Sustainable
Protecting Maker Time
Operating Agreements
Communication
Phase 3: Impactful
Conclusion
10. Parting Thoughts
The Untapped Opportunity for Design
Keep Design Weird
Beyond Features and into a World of Experience
A. About the Authors
B. O’Reilly: Org Design for Design Orgs
Index
About the Authors
Colophon
Copyright
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