Table of Contents
Series page
Title page
Copyright page
Series Foreword
Acknowledgments
Introduction: Computer Programming as Literacy
1 Coding for Everyone and the Legacy of Mass Literacy
2 Sociomaterialities of Programming and Writing
3 Material Infrastructures of Writing and Programming
4 Literacy for Everyday Life
Conclusion: Promoting Coding Literacy—Lessons from Reading and Writing
Bibliography
Index
List of Illustrations
Figure 1 According to this 2015
New Yorker
cartoon, people who can code are more valuable than others. Mike Twohy,
New Yorker
, June 25, 2015. Reprinted with permission from Condé Nast.
Figure 2 In light of a controversial adjustment in Facebook’s algorithms for research, popular comic xkcd questions whether Facebook’s algorithms were ever ethical. Randall Munroe, “Research Ethics,” xkcd [comic], July 4, 2014, http://xkcd.com/1390/.
Figure 1.1 The cover of the first
People’s Computer Company Newsletter
in 1972 declared computers to be for the people. “The People’s Computer Company Newsletter.” Source ID: M1141_B9_1:1. Collection: People’s Computer Company. Courtesy of Department of Special Collections and University Archives, Stanford University Libraries.
Figure 1.2 The People’s Computer Company supported BASIC as an accessible programming language. “The People’s Computer Company Newsletter.” Source ID: M1141_B9_1:1. Collection: People’s Computer Company. Courtesy of Department of Special Collections and University Archives, Stanford University Libraries.
Figure 1.3 Ted Nelson’s 1974
Computer Lib/Dream Machines
insisted that people take power back from the technoids. Reprinted with permission from Ted Nelson (author and copyright holder) and Alison Langmead (book owner). Scanned image courtesy of University of Pittsburgh Libraries.
Figure 1.4 Using data from the U.S. Bureau of Labor Statistics, Code.org emphasizes that computer programming skills are highly employable. “Code.org Stats: What’s Wrong with This Picture?” Code.org, n.d., accessed June 23, 2015, https://code.org/stats/. Source data are from the U.S. Bureau of Labor Statistics and linked from the infographic. Reprinted with permission from Code.org.
Figure 3.1 The SAGE system linked radar towers and fed the information back to a SAGE Direction Center, where it would be processed by an AN/FSQ-7 computer. SAGE simulation by Chester Beals, 2009. Reprinted with permission of MIT Lincoln Laboratory, Lexington, Massachusetts.
Figure 3.2 If an enemy aircraft was detected, the SAGE Direction Center would designate air bases to launch counterattacks and monitor the aircraft’s position. If the aircraft got through the initial counterattacks, the Direction Center would trigger Nike surface to air missiles to launch. SAGE simulation by Chester Beals, 2009. Reprinted with permission of MIT Lincoln Laboratory, Lexington, Massachusetts.
Figure 3.3 This 1985 advertisement portrays the Commodore 64 as a family computer with multiple uses. Advertisement from Archive.org. Reprinted courtesy of Cloanto Corporation, rights holder for Commodore Computer.
Figure 4.1 In this 1955
New Yorker
cartoon, a computer coaches a baseball team, showing that computers were thinking as well as calculating machines. Joseph Mirachi,
New Yorker
, June 18, 1955. Reprinted with permission from Condé Nast.
Guide
Cover
Table of Contents