CONTENTS

Preface

I. YOU: IDENTITY • ANXIETY • MONEY

1. Why Did the Master Say “Game”?

2. Mister Johnson’s Reading List “… the dominant note of our time is unreality.”

3. Can Ink Blots Tell You Whether You Are the Type Who Will Make a Lot of Money in the Market?

4. Is the Market Really a Crowd?

5. You Mean That’s What Money Really Is?

6. What Are They in It For?

A. Cuddling Comsat

B. I Want to Be Loved for Myself

C. Was I Dumb! Was I Dumb! Kick Me!

D. IBM as Religion: Don’t Touch, Don’t Touch

E. The Broker as Witch-Doctor

F. Can I Tell Rosalind? Can I Tell Harriet?

G. They Make Me Do Everything Wrong

7. Identity and Anxiety

8. Where the Money Is

9. Mr. Smith Admits His Biases

II. IT: SYSTEMS

10. Can Footprints Predict the Future?

11. What the Hell Is a Random Walk?

12. Computers and Computeers

13. But What Do the Numbers Mean?

14. Why Are the Little People Always Wrong?

III. THEY: THE PROS

15. The Cult of Performance

16. Lunch at Scarsdale Fats’

17. Losers and Winners: Poor Grenville, Charley, and the Kids

18. Timing, and a Diversion: The Cocoa Game

IV. VISIONS OF THE APOCALYPSE: CAN IT ALL COMB TUMBLING DOWN?

19. My Friend the Gnome of Zurich Says a Major Money Crisis Is On Its Way

20. If All the Half Dollars Have Disappeared, Is Something Sinister Gaining on Us?

V. VISIONS OF THE MILLENNIUM: DO YOU REALLY WANT TO BE RICH?

21. The Purposive Investor

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