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Imperial Library
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Index
Cover
Title Page
Copyright
Contents
Dedication
Foreword to the Third Edition
General Notes
Chapter 1: Breaking It Down: Who Does What
Costumes
Props
Lighting
Sound
Stage Management
Scenery
Chapter 2: Touring a New Space: What to Look for
Is This the Right Space For You?
Space for Stuff
Space for People
The Rigging System
The Lighting System
The Sound System
Monitors and Headsets
Masking and Sightlines
Chapter 3: Space, Texture, and “The Statement”: Scenic Design
The Statement: The Big Picture
How To Read a Script Like a Set Designer
The Backstage Survival Guide To Reading a Floor Plan
Texture and Color: Giving the Show a “Look”
Chapter 4: The Tools of Scenery: Surface, Texture, and Tricks
A Place to Stand: Platforms, Stairs, and Ramps
A Surface to Look At: Walls, Drapes, Fabric, and Paint
Real Things: Doors and Windows and So On
Moving Stuff Around: Gripping, Rolling, and Flying
The Backstage Survival Guide to Scene-Change Choreography
Playing With the Audience: Special Effects and Illusions
Chapter 5: Lighting Design: Illumination, Mood, and Focus
Illumination: First and Foremost
Mood and Atmosphere: Angles and Color
Creating Focus: Specials and Follow Spots
Where the Show Is (And Isn’T): House Lights and Actors in the Audience
Moving the Show Forward: Cues, Timing, and Blackouts
Lighting For Dance
Lighting For Musicals
Lighting For Fashion
Lighting For Video
Lighting For Rock and Roll
Chapter 6: The Tools of Lighting: Seeing the Power.
The Birds and the Bees: Where Does Power Come From?
Protecting Yourself: Circuit Breakers and Fuses
Protecting Your Equipment: Surge and Spike Protection
Protecting Both You and the Equipment: Grounding
Highways and Byways: Outlets and Plugs
Taming the Beast: Dimmers and Control Consoles
The Real Workers: Lighting Instruments
Other Types Of Lights
Color My World: The Joy Of Filters
Putting It in the Theater: Lighting Positions
Chapter 7: Costume Design: Character, Period, and Function
Character
Period
Function
The Costume Sketch
Chapter 8: Costume Construction: Shopping, Draping, and Stitching
Building
Draping
Buying
Renting
Pulling
Fittings and Measurements
Fabric Augmentation
Dealing With Hair
One Final Note
Chapter 9: Sound Design: Audible Atmosphere
Step One: Making It Audible
Defining the Content
Finding the Content
Chapter 10: The Tools of Sound: Source, Signal, and SPL
The Signal Chain
Sources: Where It All Begins
Mixing: Telling the Sound Where to Go
Processing: Sculpting the Sound
Amplification: We Are Going to Pump You Up
Speakers: The Bottom Line
Chapter 11: Show Control: Why Can’t We All Just Get Along?
Synchronous Versus Asynchronous
Event-Based Versus Time-Based
Interfaces
Dedicated Show-Control Computers
Midi Show Control (Msc)
Pc Versus Plc
Entertainment Protocols
Chapter 12: Properties: Research, Detail, and Crafts
The Artisan
The Detailer
The Researcher
Making A Prop List: When to Buy, Borrow, Or Build
Furniture: Why the Stage Isn’T Like Real Life
Weapons: Safety and Proper Handling
Handling Props During the Show: Prop Tables
Chapter 13: Stage Management: The Great Communicators
Communication: The Central Issue
From Coffee Shop to Load-Out: Schedules
Lists and Lists and Lists Of Lists
Preparing the Rehearsal Space and Running Rehearsals
The Actors’ Backstage Survival Guide to Tech Rehearsal
Opening Night and the Run
The Payoff: Calling the Show
Chapter 14: How to Do a Show in a Hotel: Corporate Theater
Lighting: Trees, Trusses, and the Demon Track Light
Sound: Plug and Play Or Truck It In
Scenery: Four Feet By Whatever
Projectors and Projection Systems
Playing Twenty (Or More) Questions: Things to Ask and to Know
Chapter 15: the Essentials: Things You Should Know and Things You Should Own
Things Every Show Person Should Know
Things Every Show Person Should Own
Things Every Theater Should Own
In Closing
Glossary
Bibliography
Index
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