Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
High-Performance Browser Networking Foreword Preface
About This Book Conventions Used in This Book Safari® Books Online How to Contact Us
I. Networking 101
1. Primer on Latency and Bandwidth
Speed Is a Feature The Many Components of Latency Speed of Light and Propagation Latency Last-Mile Latency Bandwidth in Core Networks Bandwidth at the Network Edge Delivering Higher Bandwidth and Lower Latencies
2. Building Blocks of TCP
Three-Way Handshake Congestion Avoidance and Control
Flow Control Slow-Start Congestion Avoidance
Bandwidth-Delay Product Head-of-Line Blocking Optimizing for TCP
Tuning Server Configuration Tuning Application Behavior Performance Checklist
3. Building Blocks of UDP
Null Protocol Services UDP and Network Address Translators
Connection-State Timeouts NAT Traversal STUN, TURN, and ICE
Optimizing for UDP
4. Transport Layer Security (TLS)
Encryption, Authentication, and Integrity TLS Handshake
Application Layer Protocol Negotiation (ALPN) Server Name Indication (SNI)
TLS Session Resumption
Session Identifiers Session Tickets
Chain of Trust and Certificate Authorities Certificate Revocation
Certificate Revocation List (CRL) Online Certificate Status Protocol (OCSP)
TLS Record Protocol Optimizing for TLS
Computational Costs Early Termination Session Caching and Stateless Resumption TLS Record Size TLS Compression Certificate-Chain Length OCSP Stapling HTTP Strict Transport Security (HSTS)
Performance Checklist Testing and Verification
II. Performance of Wireless Networks
5. Introduction to Wireless Networks
Ubiquitous Connectivity Types of Wireless Networks Performance Fundamentals of Wireless Networks
Bandwidth Signal Power Modulation
Measuring Real-World Wireless Performance
6. WiFi
From Ethernet to a Wireless LAN WiFi Standards and Features Measuring and Optimizing WiFi Performance
Packet Loss in WiFi Networks
Optimizing for WiFi Networks
Leverage Unmetered Bandwidth Adapt to Variable Bandwidth Adapt to Variable Latency
7. Mobile Networks
Brief History of the G’s
First Data Services with 2G 3GPP and 3GPP2 Partnerships Evolution of 3G Technologies
Evolution of 3GPP technologies Evolution of 3GPP2 technologies
IMT-Advanced 4G Requirements Long Term Evolution (LTE) HSPA+ is Leading Worldwide 4G Adoption Building for the Multigeneration Future
Device Features and Capabilities
User Equipment Category
Radio Resource Controller (RRC)
3G, 4G, and WiFi Power Requirements LTE RRC State Machine HSPA and HSPA+ (UMTS) RRC State Machine EV-DO (CDMA) RRC State Machine Inefficiency of Periodic Transfers
End-to-End Carrier Architecture
Radio Access Network (RAN) Core Network (CN) Backhaul Capacity and Latency
Packet Flow in a Mobile Network
Initiating a Request Inbound Data Flow
Heterogeneous Networks (HetNets) Real-World 3G, 4G, and WiFi Performance
8. Optimizing for Mobile Networks
Preserve Battery Power Eliminate Periodic and Inefficient Data Transfers
Eliminate Unnecessary Application Keepalives
Anticipate Network Latency Overhead
Account for RRC State Transitions Decouple User Interactions from Network Communication
Design for Variable Network Interface Availability Burst Your Data and Return to Idle Offload to WiFi Networks Apply Protocol and Application Best Practices
III. HTTP
9. Brief History of HTTP
HTTP 0.9: The One-Line Protocol HTTP 1.0: Rapid Growth and Informational RFC HTTP 1.1: Internet Standard HTTP 2.0: Improving Transport Performance
10. Primer on Web Performance
Hypertext, Web Pages, and Web Applications Anatomy of a Modern Web Application
Speed, Performance, and Human Perception Analyzing the Resource Waterfall
Performance Pillars: Computing, Rendering, Networking
More Bandwidth Doesn’t Matter (Much) Latency as a Performance Bottleneck
Synthetic and Real-User Performance Measurement Browser Optimization
11. HTTP 1.X
Benefits of Keepalive Connections HTTP Pipelining Using Multiple TCP Connections Domain Sharding Measuring and Controlling Protocol Overhead Concatenation and Spriting Resource Inlining
12. HTTP 2.0
History and Relationship to SPDY The Road to HTTP 2.0 Design and Technical Goals
Binary Framing Layer Streams, Messages, and Frames Request and Response Multiplexing Request Prioritization One Connection Per Origin Flow Control Server Push
Implementing HTTP 2.0 server push
Header Compression Efficient HTTP 2.0 Upgrade and Discovery
Brief Introduction to Binary Framing
Initiating a New Stream Sending Application Data Analyzing HTTP 2.0 Frame Data Flow
13. Optimizing Application Delivery
Evergreen Performance Best Practices
Cache Resources on the Client Compress Transferred Data Eliminate Unnecessary Request Bytes Parallelize Request and Response Processing
Optimizing for HTTP 1.x Optimizing for HTTP 2.0
Removing 1.x Optimizations Dual-Protocol Application Strategies Translating 1.x to 2.0 and Back Evaluating Server Quality and Performance Speaking 2.0 with and without TLS Load Balancers, Proxies, and Application Servers
IV. Browser APIs and Protocols
14. Primer on Browser Networking
Connection Management and Optimization Network Security and Sandboxing Resource and Client State Caching Application APIs and Protocols
15. XMLHttpRequest
Brief History of XHR Cross-Origin Resource Sharing (CORS) Downloading Data with XHR Uploading Data with XHR Monitoring Download and Upload Progress Streaming Data with XHR Real-Time Notifications and Delivery
Polling with XHR Long-Polling with XHR
XHR Use Cases and Performance
16. Server-Sent Events (SSE)
EventSource API Event Stream Protocol SSE Use Cases and Performance
17. WebSocket
WebSocket API
WS and WSS URL Schemes Receiving Text and Binary Data Sending Text and Binary Data Subprotocol Negotiation
WebSocket Protocol
Binary Framing Layer Protocol Extensions HTTP Upgrade Negotiation
WebSocket Use Cases and Performance
Request and Response Streaming Message Overhead Data Efficiency and Compression Custom Application Protocols Deploying WebSocket Infrastructure
Performance Checklist
18. WebRTC
Standards and Development of WebRTC Audio and Video Engines
Acquiring Audio and Video with getUserMedia
Real-Time Network Transports
Brief Introduction to RTCPeerConnection API
Establishing a Peer-to-Peer Connection
Signaling and Session Negotiation Session Description Protocol (SDP) Interactive Connectivity Establishment (ICE) Incremental Provisioning (Trickle ICE) Tracking ICE Gathering and Connectivity Status Putting It All Together
Initiating a WebRTC connection Responding to a WebRTC connection
Delivering Media and Application Data
Secure Communication with DTLS Delivering Media with SRTP and SRTCP Delivering application data with SCTP
DataChannel
Setup and Negotiation Configuring Message Order and Reliability Partially Reliable Delivery and Message Size
WebRTC Use Cases and Performance
Audio, Video, and Data Streaming Multiparty Architectures Infrastructure and Capacity Planning Data Efficiency and Compression
Performance Checklist
Index About the Author Colophon Copyright
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion