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Index
Cover
Title Page
Copyright
Table of Contents
1. Introduction
2. Designing Games for Impact in Context
3. Crowdsourcing Knowledge Games in Science
4. Fair Play: Scaling Teams for Impact
5. Progenitor X: Zombies, Stem Cells, and Assessment
6. Games for Healthy Minds
7. Games, Design, Schools, and Markets
8. Private-Public Partnerships for Scale
9. Conclusions
Coda: Making Impact in Universities
Acknowledgments and Dedication
References
Index
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