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Index
Cover Title Page Copyright Table of Contents 1. Introduction 2. Designing Games for Impact in Context 3. Crowdsourcing Knowledge Games in Science 4. Fair Play: Scaling Teams for Impact 5. Progenitor X: Zombies, Stem Cells, and Assessment 6. Games for Healthy Minds 7. Games, Design, Schools, and Markets 8. Private-Public Partnerships for Scale 9. Conclusions Coda: Making Impact in Universities Acknowledgments and Dedication References Index
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