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Index
Cover Page
Title Page
Copyright Page
Contents
List of Figures
List of Tables
List of Contributors
Acknowledgments
1 Introduction
PART I ANALYSIS
2 Before We Start, Let’s Do Some Homework
3 Competency in the Military
4 Generational Learning Differences: Myth or Reality
5 Training Needs Analysis for Simulation-Based Training
6 Mission Essential Competencies: A Novel Approach to Proficiency-Based Live, Virtual, and Constructive Readiness Training and Assessment
PART II DESIGN
7 Training Design
8 Jump-Starting the Learning Curve: Instructional Design for the Military
9 Eight Basic Principles for Adaptability Training in Synthetic Learning Environments
10 Instructional Features for Training Military Teams in Virtual Environments
11 Key Tenets of Collective Training
12 Economic Considerations in Simulation-Based Training
PART III TECHNOLOGIES
13 Training Technology: The State of Practice and Emerging Concepts
14 The Allocation of Training to Live and Virtual Environments
15 Virtual Environment Training Design: Pros, Cons, and Tailored Solutions
16 The Role of Instructor Operator Stations in Training
17 Medical Simulation for Training
18 Virtual Worlds and Serious Games as Training Tools
19 Research Gaps for Adaptive Computer-Based Tutoring Systems
20 The Generalized Intelligent Framework for Tutoring (GIFT)
21 How Virtual Reality Training Can Win Friends and Influence People
PART IV MEASUREMENT
22 Effective Measurement Is Essential for Effective Training
23 Starting Points for Measurement Decisions in Training Evaluation
24 Factors Affecting the Reliability and Validity of Instructor Evaluations of Trainee Competencies
25 Measuring Up: Benefits and Trends in Performance Measurement Technologies
26 Using Objective Performance Assessments in Applied Settings
27 What Is Transfer of Training, and What Does It Have to Do with Simulators?
Index
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