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Index
Cover Page Title Page Copyright Page Contents List of Figures List of Tables List of Contributors Acknowledgments 1 Introduction PART I ANALYSIS
2 Before We Start, Let’s Do Some Homework 3 Competency in the Military 4 Generational Learning Differences: Myth or Reality 5 Training Needs Analysis for Simulation-Based Training 6 Mission Essential Competencies: A Novel Approach to Proficiency-Based Live, Virtual, and Constructive Readiness Training and Assessment
PART II DESIGN
7 Training Design 8 Jump-Starting the Learning Curve: Instructional Design for the Military 9 Eight Basic Principles for Adaptability Training in Synthetic Learning Environments 10 Instructional Features for Training Military Teams in Virtual Environments 11 Key Tenets of Collective Training 12 Economic Considerations in Simulation-Based Training
PART III TECHNOLOGIES
13 Training Technology: The State of Practice and Emerging Concepts 14 The Allocation of Training to Live and Virtual Environments 15 Virtual Environment Training Design: Pros, Cons, and Tailored Solutions 16 The Role of Instructor Operator Stations in Training 17 Medical Simulation for Training 18 Virtual Worlds and Serious Games as Training Tools 19 Research Gaps for Adaptive Computer-Based Tutoring Systems 20 The Generalized Intelligent Framework for Tutoring (GIFT) 21 How Virtual Reality Training Can Win Friends and Influence People
PART IV MEASUREMENT
22 Effective Measurement Is Essential for Effective Training 23 Starting Points for Measurement Decisions in Training Evaluation 24 Factors Affecting the Reliability and Validity of Instructor Evaluations of Trainee Competencies 25 Measuring Up: Benefits and Trends in Performance Measurement Technologies 26 Using Objective Performance Assessments in Applied Settings 27 What Is Transfer of Training, and What Does It Have to Do with Simulators?
Index
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