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Index
Contents Learn Mobile Game Development in One Day U Preface Dedication Chapter 1: Introduction to Game Developmen
What is Game Development? What is Gamesalad? Downloading and Installing Gamesalad Gamesalad System Requirements Getting to Know Gamesalad Creator Summary
Chapter 2: The Scenes Tab and the Stage
The Scenes Tab The Stage View The Inspector Palette The Library Palette Scene Inspector Details Summary
Chapter 3: Game Objects and Gamesalad’s Co
Coordinates and Dimensions The Coordinate System The Coordinate System of the Stage and its Actors (Game Objects) Fine-Tuning Actors on the Stage Summary
Chapter 4: Actors and Their Attributes
Actors in Detail Importing Images The Gamesalad Marketplace Actor Types: Prototype and Instance Actor Attributes Summary
Chapter 5: Game 1–Pachinko/Plinko
What is Game Design? The Gameplay The Asset Requirements The Rules of the Game Creating the Game Play Testing the Game Summary
Chapter 6: Attributes
What Are Attributes? Attribute Types Where to Find Attributes Operators Summary
Chapter 7: Graphics and Artwork
Graphics Resolution Independence Color Space Transparency Not an Artist? Summary
Chapter 8: Behaviors Part 1
Behaviors Behavior Types Behaviors Tab Creating Behavior Lists Stacking Behaviors Behavior Naming Summary
Chapter 9: Behaviors Part 2
Container Behaviors Timer Behavior Rules Loops Attribute Browser Summary
Chapter 10: Player Input
Types of Input Keyboard Input Mouse Input Touch Controls Text Input Summary
Chapter 11: Game 2 – Space Shooter
Game Concept Game Rules Game Requirements The Alien Planet Animation The Player Aliens The Game Controller Game Extras Improving the Battle Summary
Chapter 12: Audio
Game Audio Audio Styles Importing Audio Audio Behaviors Summary
Chapter 13: The Expression Editor
Expression Editor Basics Mathematical Expressions Text Expressions Escape Characters Text Functions Additional Functions Summary
Chapter 14: Collisions and Physics
Collisions Collision Shape Physics Summary
Chapter 15: Camera Control and Graphical U
The Camera Camera Tracking Graphical User Interface GUI Elements
Chapter 16: Game 3 – Box Breaker
Game Concept Game Rules Game Requirements Game Setup Game Attributes Game Actors Game GUI Game Controller Summary
Chapter 17: Animation and Particles
Animation Particles Particles Behavior Summary
Chapter 18: Tables
Table Basics Table Related Behaviors Table Related Functions Summary
Chapter 19: Game Polish
Game Polish Playtesting Game Audio The Graphical User Interface (GUI) Over Polish Summary
Chapter 20: Game 4—Geometry Runner
Game Concept Game Rules Game Requirements Game Setup Game Attributes Game Actors Level Building Summary
Chapter 21: Mobile Development
Configuring Your Environment Mobile Playtesting Saving and Loading Data Accelerometer Control Multi-Touch Control Summary
Chapter 22: Publishing
Publishing A Game Project Portfolio Publishing Portal Publishing to Apple Devices Summary
Chapter 23: Improving The Games
Pachinko Space Shooter Box Breaker Geometry Runner Summary
Chapter 24: Review and Resources
Review Resources Summary
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