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Index
Contents
Learn Mobile Game Development in One Day U
Preface
Dedication
Chapter 1: Introduction to Game Developmen
What is Game Development?
What is Gamesalad?
Downloading and Installing Gamesalad
Gamesalad System Requirements
Getting to Know Gamesalad Creator
Summary
Chapter 2: The Scenes Tab and the Stage
The Scenes Tab
The Stage View
The Inspector Palette
The Library Palette
Scene Inspector Details
Summary
Chapter 3: Game Objects and Gamesalad’s Co
Coordinates and Dimensions
The Coordinate System
The Coordinate System of the Stage and its
Actors (Game Objects)
Fine-Tuning Actors on the Stage
Summary
Chapter 4: Actors and Their Attributes
Actors in Detail
Importing Images
The Gamesalad Marketplace
Actor Types: Prototype and Instance
Actor Attributes
Summary
Chapter 5: Game 1–Pachinko/Plinko
What is Game Design?
The Gameplay
The Asset Requirements
The Rules of the Game
Creating the Game
Play Testing the Game
Summary
Chapter 6: Attributes
What Are Attributes?
Attribute Types
Where to Find Attributes
Operators
Summary
Chapter 7: Graphics and Artwork
Graphics
Resolution Independence
Color Space
Transparency
Not an Artist?
Summary
Chapter 8: Behaviors Part 1
Behaviors
Behavior Types
Behaviors Tab
Creating Behavior Lists
Stacking Behaviors
Behavior Naming
Summary
Chapter 9: Behaviors Part 2
Container Behaviors
Timer Behavior
Rules
Loops
Attribute Browser
Summary
Chapter 10: Player Input
Types of Input
Keyboard Input
Mouse Input
Touch Controls
Text Input
Summary
Chapter 11: Game 2 – Space Shooter
Game Concept
Game Rules
Game Requirements
The Alien Planet
Animation
The Player
Aliens
The Game Controller
Game Extras
Improving the Battle
Summary
Chapter 12: Audio
Game Audio
Audio Styles
Importing Audio
Audio Behaviors
Summary
Chapter 13: The Expression Editor
Expression Editor Basics
Mathematical Expressions
Text Expressions
Escape Characters
Text Functions
Additional Functions
Summary
Chapter 14: Collisions and Physics
Collisions
Collision Shape
Physics
Summary
Chapter 15: Camera Control and Graphical U
The Camera
Camera Tracking
Graphical User Interface
GUI Elements
Chapter 16: Game 3 – Box Breaker
Game Concept
Game Rules
Game Requirements
Game Setup
Game Attributes
Game Actors
Game GUI
Game Controller
Summary
Chapter 17: Animation and Particles
Animation
Particles
Particles Behavior
Summary
Chapter 18: Tables
Table Basics
Table Related Behaviors
Table Related Functions
Summary
Chapter 19: Game Polish
Game Polish
Playtesting
Game Audio
The Graphical User Interface (GUI)
Over Polish
Summary
Chapter 20: Game 4—Geometry Runner
Game Concept
Game Rules
Game Requirements
Game Setup
Game Attributes
Game Actors
Level Building
Summary
Chapter 21: Mobile Development
Configuring Your Environment
Mobile Playtesting
Saving and Loading Data
Accelerometer Control
Multi-Touch Control
Summary
Chapter 22: Publishing
Publishing A Game
Project Portfolio
Publishing Portal
Publishing to Apple Devices
Summary
Chapter 23: Improving The Games
Pachinko
Space Shooter
Box Breaker
Geometry Runner
Summary
Chapter 24: Review and Resources
Review
Resources
Summary
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