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Index
Cover
Title Page
Copyright Page
Invent Your Own Computer Games with Python
About the Author
About the Technical Reviewer
Brief Contents
Contents in Detail
Acknowledgments
Introduction
Chapter 1: The Interactive Shell
Chapter 2: Writing Programs
Chapter 3: Guess the Number
Chapter 4: A Joke-Telling Program
Chapter 5: Dragon Realm
Chapter 6: Using the Debugger
Chapter 7: Designing Hangman with Flowcharts
Chapter 8: Writing the Hangman Code
Chapter 9: Extending Hangman
Chapter 10: Tic-Tac-Toe
Chapter 11: The Bagels Deduction Game
Chapter 12: The Cartesian Coordinate System
Chapter 13: Sonar Treasure Hunt
Chapter 14: Caesar Cipher
Chapter 15: The Reversegam Game
Chapter 16: Reversegam AI Simulation
Chapter 17: Creating Graphics
Chapter 18: Animating Graphics
Chapter 19: Collision Detection
Chapter 20: Using Sounds and Images
Chapter 21: A Dodger Game with Sounds and Images
Index
Resources
The Electronic Frontier Foundation (EFF)
Don’t Just Play Games—Make Them!
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