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Index
Cover Title Page Copyright Page Invent Your Own Computer Games with Python About the Author About the Technical Reviewer Brief Contents Contents in Detail Acknowledgments Introduction Chapter 1: The Interactive Shell Chapter 2: Writing Programs Chapter 3: Guess the Number Chapter 4: A Joke-Telling Program Chapter 5: Dragon Realm Chapter 6: Using the Debugger Chapter 7: Designing Hangman with Flowcharts Chapter 8: Writing the Hangman Code Chapter 9: Extending Hangman Chapter 10: Tic-Tac-Toe Chapter 11: The Bagels Deduction Game Chapter 12: The Cartesian Coordinate System Chapter 13: Sonar Treasure Hunt Chapter 14: Caesar Cipher Chapter 15: The Reversegam Game Chapter 16: Reversegam AI Simulation Chapter 17: Creating Graphics Chapter 18: Animating Graphics Chapter 19: Collision Detection Chapter 20: Using Sounds and Images Chapter 21: A Dodger Game with Sounds and Images Index Resources The Electronic Frontier Foundation (EFF) Don’t Just Play Games—Make Them!
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