Index

Abbitt, J. T. 1, 107

Abowd, G. D. 412

accessibility 401; 43; 5861; 667; 689; 746, 78, 101, 127, 132

actor 57

adolescents 8, 11, 54; 56; 1024, 119, 129, 132; interviews 869

affordances 2, 401; 446; 579; 66; 689;123, 125; see also accessibility; challenge; transparency

affordance theory 2

age levels, play at different 317

Airey, S. 124

Albion, P. 107

Alexandersson, M. 126

Allen, M. 124

American Academy of Pediatrics 38, 130

amydala 11, 99, 103

Anderson, J. 128

Anderson, S. P. 124

apps 64, 82, 103

Ariel, S. 14

Aronson, L. 102

Arthur, W. B. 19

artificial intelligence 97

Azzam, P. N. 80

Back to the Future II 96

Baird, A. A. 11, 103

Bates, E. 16, 21

Bateson, G. 12, 17

Batteau, A. W. 19

Bauer, P. J. 10

Bauerlein, M. 104

Bavelier, D. 126

Belschak, F. 42, 104

Bennett, K. K. 38

Bergen, D. 1, 8, 10 , 11, 13, 15 , 16, 301, 34, 54, 57, 74, 78, 106, 128, 1412

Bordrova, E. 14

Bradbury, R. 96

brain 1, 3; adolescent 11; child 1011; development 98102, research on 7880; infant 810; maturation 2, 30, 119, 123, 131; play/brain interface 1516; waves 7880

brain definitions see glossary

brain diagrams 14951; brain architecture 149; brain nervous system 151; inner brain (limbic system) 150

Brave New World 110

Bronk, K. C.11

Bruner, J. S. 2, 6, 10, 11, 12, 13, 18, 39, 99 , 100

bullying 104, 129

Burbules, N. C. 42

Burgess, A. 96

Butler, S. 96

Caplovitz, A. G. 37

Capraro, R. M. 38

Carlson, M. 17, 99

Carr, M. 2, 401

challenge 401, 43, 5861, 667, 689; 746, 78, 101, 127, 132

Chappelle, W. 109

Chidambram, L. 126

childhood 1011

children 8, 545, 7, 98, 119, 129, 131; interviews 867; videogame responses 80

Chou, M. 78

Christakis, D. A. 102

Christie, J. 15

Clark, L. S. 37

Clockwork Orange, A 96

Comenius, J. A. 7

community 2; stakeholders 1301

complexity 57

complex toy 56

computer 63, 83, 93, 97; chips 97; use 1045

Connolly, D. 124

contexts 423, 467, 53, 61; see also physical; virtual

control 57

Cooper, S. 15

Coplan, R. J. 14

Corlu, M. S. 38

cortex 11, 99

Coscia, J. M. 8, 11, 16

Craighero, L. 9

creativity 105, 107, 123

Darwin, C. 6

Davis, D. R. 1, 15, 31, 34, 106, 128

Davis, K. 38

Dell, A. G. 105

development: cognitive 2, 1314, 98102, 121, 1303; emotional 2, 1314, 98103, 121, 12933; human 95; language 768; moral 2, 13, 98102, 106, 121, 12931, 133; motor 98100; social 2, 1314, 98102, 121, 12933

DeVries, R. 15

Dewey, J. 7

Dey, A. K. 412

Dickinson, E. 3

digital media 101; learning 106; games 617, 1045, 1257; see also platform action games; sandbox games; simulation games

disabilities, children/adolescents with 106

Druin, A. 124

Dye, M. 108

dynamic systems: brain qualities 1618; interactions 1820, 120; nonlinear 1516; play qualities 1718; processes 5, 16, 1213, 131; technology qualities 20, 1245

Earls, F. 17, 99

educators 2, 110, 119, 1313

Eichenbaum, A. 126

elementary-age children 55, 60

Eliot, L. 10, 17, 99, 103

Ellis, M. J. 7, 98, 120

embodied cognition 15, 100, 124, 132

enactive representation 2, 6, 10, 58, 66, 99100, 102, 125, 127

Erdogan, N. 38

Erewhon 96

Erikson, E. H. 14

ERP, brain waves 7880

ERSP, videogame play content 34

E-sports 105

Fagen, R. 7

Farenheit 451 96

Feenberg, A. 19

Fefferman, N. H. 108

Fetchenhauer, D. 42, 104

fidelity 57, 108

Findlay, L. C. 14

Foer, J. 106

Forman, G. 13

Fred Rogers Center 130

Freud, A. 14

Freysinger, V. 7

Froebel, F. 7

Fromberg, D. P. 15

future 95, 108, 110, 11932

futurists 958

game-based learning 1067

game-developers 1257

games see play

gamification 107, 128

gaming 63; consoles 62

Gardner, H. 38

Gentile, D. A. 106

Gentile, J. R. 106

Gibson, E. J. 2, 40

Giedd, J. N. 11

glossary 1457

Goldstein, J. H. 37

Green, C. S. 126

Greenspan, S. I. 14

Gross, E. F. 104

Gruber, S.

Guastello, S. J. 15

Gulliver’s Travels 96

Haier, J. 10

Hampton, K. N. 69, 129

Hall, G. S. 7

Head Start 100

Heidegger, M.19

Hendler, J. A. 124

Hesketh, K. 104

Hinduja, S. 42, 104

hippocampus 103

Howell, F. C. 6

Hsing, C. 106

Hsu, C. 128

Hu, J. 42

Huizinga, J. 7

Hutchinson, K. 74

Hutt, C. 12

Huxley, A. 96, 110

iconic representation 2, 6, 10, 58, 66, 689

Ihmeideh, F. M. 131

inauthentic person 128

infant 910, 545, 98101, 131

Inhelder, B. 106

Instagram™ 88

iPad™ 825, 87, 912

iPhone™ 81, 83, 89,103

Iwaniuk, A. N. 7

Jenkins, H. 37

Jessen, C. 1234

Jirout, J. J. 100

Joy, B. 978

Juvonen, J. 104

Kachur, R. 130

Kafai, Y. 37, 124

Kahn, K. A. 126

Kahn, P. H. 37

Kaku, M. 133

Kamii, C. 15

Kang, C. 38

Katzer, C. 42, 104

Keebler, J. 109

Kishino, F. 3, 43

Kitayama, S. 7

Klahr, D. 42

Klett, M. 107

Klitbo, T. 1234

Koehler, M. 107

Kohlberg, L. 15

Konrath, S. H. 106

Kudrowitz, B. 123

Kurzweil, R. 97

Lange, J. J. 80

Laugh & Learn 59; study 768

Lauricella, A. R. 131

Lauwaert, M. 1256

LeapFrog™ 59

LeapPad™ 85

learning, technology-enhanced 107

Lee, J. H. 37

Lee, L. 101

Lego™ 37, 46, 57, 59, 82, 89

Leong, D. J. 14

Levin, D. 37, 101, 130

Lezak, M. D. 9

Lillard, A. S. 14, 102

Lim, S. S. 37

Linderoth, J. 126

Lindström, B. 126

Liu, G. 30

Liu, W. 30

Lofgren, E. T. 108

Lorenz, K. 7

Lu, H. 128

Luckin, R. 124

Lund, H. H. 1234

Lyman, J. 78

McPake, J. 38

Marsh, J. 42 , 43

Marshall, P. J. 99

Marti, P. 1234

Martin, S. S. 38

massively multiplayer online games see MMOs

media, virtual 102, social 104

Meltzoff, A. N. 99

memories, of play see play

memory, effects of media on 106

Milgram, P. 3, 43

Miller, A. 109

Minecraft™ 65, 80, 83, 86, 89, 107

mirror neurons 9, 99

Mishra, P. 107

mixed-reality 43, 46; continuum of 43

MMOs 66, 129

mobile gaming devices 63

More, T. 95

Morris, P. 100

Morris, S. R. 6

Mueller, P. A. 106

myelination 9, 99, 1023

NAEYC 130

nanobots 97

Neary, L. 101

Nelson, C. A. 103

nervous system 8; definitions see glossary

neurons 9; neuronal network 9, 98

neurons, mirror 9, 99

Newcombe, N. S. 100

Newton, D. 105

Nineteen-Eighty-Four 96

Nintendo 63, 85

Nolan, J. 74

O’Brien, E. H. 106

Offermans, S. 42

on-line play environments 46, 6770, 1279

Opie, I. 13

Opie, P. 13

Oppenheimer, D. M. 106

Papert, S. 40

parents 2, 73, 110, 119, 1313; videogame responses of 80; interviews 806; recommendations for 1313

Parten, M. 14

Patchin, J. W. 42, 104

Patel, S. H. 80

PC games 63

Pellis, S. M. 7

Pempek, T. A. 69

Perry, B. 17

Peterson, J. 102

Petroff, J. G. 105

phones: cell 99; smart 123

physical, contexts 29, 423, 548; world 13, 15

Piaget, J. 78, 13 , 14, 15, 18, 104, 106

Pinker, S. 99

Pinterest™ 88, 111

platform action games 65

Plato 6, 95

play 1, 102, 133; dynamics 1223; environments 2936; interviews 809; memories 307; outdoor 54, 1312; violent 101; in warfare 109

play development 5, 8, 1213; 15, 98100, 119, 123; construction 13; games 1214, 1045, 124, 1289; practice 12, 124; pretense 12, 99101, 124

playfulness 120

Plowman, L. 38, 124

Polich, J. 7880

Pope Edwards, C. 7

Poster, M. 1920

PowerTouch™, study 76

pretense see play

pruning 910, 102

Rainie, L. 128

Rapoport, J. L. 11

recommendations 12133

Reddy, S. 104

representation modes 29, 39, 44, 53, 578, 66, 689, 123, 125; see enactive; iconic; symbolic

Rescue Heroes™, study 746

research 307; 7380, 125, 127, 12930

resilience 1201, 133

Resnick, L. B. 40

Resnick, M. 105, 107, 123

Richert, R. 78

Rizzolatti, G. 9

Robb, M. B. 78, 131

Robinson, D. A. 15

robotics 54, 97, 102, 109, 123

Rodenbery, G. 96

Root-Bernstein, M. M. 13

Root-Bernstein, R. S. 13

Roskos, K. 15

Rosseti Language 77

Rousseau, J. J. 7

Rubin, K. H. 14

Russ, S. W. 15

Saby, J. N. 99

Salber, D. 412

SALT 77

sandbox games 65

Schonfeld, Z. 96

Schroer, J. 78

Scott, G. 110

Shapka, J. 76

Shawareb, A. A. 131

Shore, R. 10

simulation games 64

singularity 97

smartphones 63

Smilansky, S. 14

Smith, C. R. 99

Smith, L. B. 15 , 16, 121–2

Smith, P. K. 120

social game play 69

social media 1279

Sowell, P. 11

spatial knowledge, effects of virtual media on 106

stakeholders 2, 119

Steenbeck, H. 1223

Steinkuehler, C. A. 129

Stephan, C. 38

Stevenson, O. 38

Strigens, D. 74

Sutton-Smith, B. 130

Swift, J. 96

symbolic representation 2, 6, 10, 58, 66, 689

synaptogenesis 910, 1023

tablets, electronic 63, 83, 99, 1012, 123

technological innovation 6, 2930

technology 1, 119; defining 1920; interface 95; assistive 105; warfare 1089; designers 119

technology-augmented play 2, 8, 54, 57, 734, 8990, 98, 99, 10110, 124, 130; effects 3747; 846

television 1023; violent 102

Thelen, E. 15 , 16, 121–2

Thomas, R. 78

Thompson, R. A. 103

Tickle Me Elmo™ 55, 59

toys, traditional 437, 54; design 1235; smart 124; technology-augmented 545, 601

toy designers/developers 53, 110, 1235

transparency 401, 43, 5861, 667, 689, 746, 78, 101, 132

Trepte, S. 129

Utopia 96

Vandenberg, B. 14

Vanderven, K. 15, 21

van der Aalsvoort, D. 1223

Van Eck, R. 128

van Geert, P. 1223

van Geert, T. 16

Van Hise, J. 96

versatility 1201, 133

video games 46, 54, 89, 105, 108; age levels 346; research on 307, 7880

violence, game 101, 125

virtual 2, contexts 29, 423, 545, 61; communities 128; continuum 43; experiences 104; interactions 104; play 69; reality 68; world 104, 128

Vondrachek, S. 74

Vygotsky, L. S. 78, 12, 13, 14

Wake, M. 104

Wartella, E. 37, 78

Washburn, S. L. 6

Waters, E. 104

Wayne, T. 104

We, Y. 96

Weber, D. 74

Weigel, D. J. 38

Whiting, B. 7

Wilks, T. 78

Williams, D. 129

Williams, E. 30

Williams-Bianco, M. 23, 1412

Wilson, M. 15,100

Wilson, T. 74

Wingfield, N. 105

Wolpaw, J. R. 126

Woodin, M. 10

Wooldridge, M. B. 76

World Future Society 967

World of Warcraft™ 108

Wortham, J. 103

Xbox™ 62, 83, 113

Zamyatin 96

Zhang, X. 78, 80

Zigurs, I. 126

Zimmerman, F. J. 102