CONTENTS

INTRODUCTION

KONFLIKT ‘47 BACKGROUND

Western Europe

Eastern Europe

The Middle East and Persian Front

The Far East and Asia

BASIC SUPPLIES

Tape Measure

Dice and Markers

CONVENTIONS OF WAR

Measuring Distances

Sight

Re-Rolls

Table Boundaries

UNITS

Types of Unit

Formation

One-Inch Gap

THE TURN

Preparing to Play

Turn Sequence

Reactions

ORDERS

Pinned

Order Tests

Troop Quality and Morale

Retaining an Order at the End of the Turn

MOVEMENT

Advance and Run Moves

Interpenetration of Friendly Units

Terrain

Terrain Table

SHOOTING

Who Shoots?

Shooting Procedure

Declare Target

Target Reacts

Measure the Range and Open Fire

Roll to Hit

Roll to Damage

Target Takes Casualties

Target Checks Morale

WEAPONS

Weapons Chart

Types of Weapon

Weapon Special Rules

CLOSE QUARTERS

Close Quarters Procedure

Declare Target

Reactions to Assaults

Measure Range and Move

The Assault

Results of Assaults

REACTIONS

Making a Reaction

Go Down

Stand and Shoot

Escape!

Firefight

Run to Cover

Ambush

HEADQUARTERS AND COMMAND UNITS

HQ Units

UNIT SPECIAL RULES

ARTILLERY

Artillery Units

Artillery and Measuring Distances

Artillery and Sight

Artillery and Movement

Artillery and Shooting

Artillery and Close Quarters

Re-Crewing Guns

Firing Smoke

VEHICLES

Vehicle Descriptions

Vehicle Units

Vehicles and Measuring Distances

Vehicles and Sight

Vehicles, Orders and Reactions

Vehicles and Pinning

Vehicles and HQ Units

Vehicles and Movement

Vehicle-Mounted Weapons

Shooting at Vehicless

Tanks Assaulting Infantry and Artillery

Walkers Assaulting Infantry and Artillery

Walkers Assaulting Other Vehicles

Tanks Assaulting Other Vehicles

Infantry Assaulting Vehicles

Transport Vehicles

Vehicle Special Rules

BUILDINGS

Entering Buildings

Leaving Buildings

Orders to Troops Inside Buildings

Large Buildings

Shooting From Buildings

Shooting at Buildings

Assaulting Buildings

Artillery in Buildings

Bunkers

PLAYING A GAME OF KONFLIKT ‘47

Deciding the Size of the Game

Assembling the Forces

The Gaming Table

Preparing the Battlefield

The Battle Scenarios

Scenario 1: Envelopment

Scenario 2: Maximum Attrition

Scenario 3: Point Defence

Scenario 4: Hold Until Relieved

Scenario 5: Top Secret

Scenario 6: Demolition

Scenario Rules

FORCE SELECTION

Germany

Army Special Rules

Types of Unit

Headquarters Units

Infantry Squads and Teams

Field Artillery

Recoilless Artillery

Anti-Tank Guns

Tanks

Tank Destroyers

Walkers

Self-Propelled Artillery

Anti-Aircraft Vehicles

Armoured Cars

Transports and Tows

The United States

Army Special Rules

Types of Unit

Headquarters Units

Infantry Squads and Teams

Field Artillery

Recoilless Artillery

Anti-Tank Guns

Tanks

Tank Destroyers

Walkers

Self-Propelled Artillery

Anti-Aircraft Vehicles

Armoured Cars

Transports and Tows

Great Britain and the Commonwealth

Army Special Rules

Types of Unit

Headquarters Units

Infantry Squads and Teams

Field Artillery

Anti-Tank Guns

Tanks

Tank Destroyers

Walkers

Self-Propelled Artillery

Anti-Aircraft Vehicles

Armoured Cars

Transports and Tows

The Soviet Union

Army Special Rules

Types of Unit

Headquarters Units

Infantry Squads and Teams

Field Artillery

Anti-Tank Guns

Tanks

Tank Destroyers

Walkers

Self-Propelled Artillery

Anti-Aircraft Vehicles

Armoured Cars

Transports and Tows

RULES SUMMARY

CREDITS