Index

A note on the digital index

A link in an index entry is displayed as the section title in which that entry appears. Because some sections have multiple index markers, it is not unusual for an entry to have several links to the same section. Clicking on any link will take you directly to the place in the text in which the marker appears.

Symbols

2D curve, Edit Mode
2D image editing, Introduction to GIMP
3D cursor, Scenes
3D curve, Edit Mode
3D Viewport, About Blender, Multiple Layouts
background images in, UV Image Editor
coordinates in, The 3D Viewport
customizing, Optimizing Sculpting Performance
display modes in, The 3D Viewport
Edit mode, Edit Mode
navigating, The 3D Viewport
regions in, Layout and UI Terminology
Sculpt mode, Sculpting
Texture Paint mode, Texture Painting
Textured Solid shading option in, Images and Textures
3d.sk, Creating, Finding, and Using References

A

active object, Scenes
Adaptive Renderer option, for hair particles rendering, Emission Panel
Adaptive/Constant QMC setting, for ray-traced shadow, Shadows in Blender Internal
Add blending mode, Adding a Light
Add brush in Weight Paint mode, Creating a Scalp, Particle Mode
Add Shader Node, for Cycles renderer, Cycles Materials, Peach Fuzz
add-ons, enabling, Baking Diffuse Colors and Textures
Airbrush tool (GIMP), The Toolbox
aliasing, Dimensions
Align tool (GIMP), The Toolbox
aligning orthographic references, Testing Compositions in Blender
Alpha Over node, Extra Ambient Occlusion
alphas
as textures, Texture Map Types, Combining Leaves onto a Single Texture
for sculpting, Brush Options, Detailing
Ambient Color, in Blender Internal renderer, World Settings and Ambient Light and Occlusion
ambient occlusion
adjusting curves to add color, General Tips for Baking Maps, Layer Modes and Opacity
baking, Applying the Displacement Map
as mask, Ground Texture
for Bat Creature, Adjusting Colors
for Jungle Temple scene, General Tips for Baking Maps
for Spider Bot, Baking Maps for Multiple Objects
in World settings, World Settings and Ambient Light and Occlusion
texture type, Texture-Baking Controls
Ambient option, for material shading, Blender Internal Materials
anatomy
in sculpting, Sculpting Concepts, Coarse Anatomy
of skull, Sculpting Natural-Looking Faces
Anchored stroke for sculpting, Brush Options
angles, snapping viewport to specific, The 3D Viewport
animated .gih GIMP brush, Adding Variation to a Brush
animation, Going Further, Different Looks
Animation layout, Layout and UI Terminology
anti-aliasing, Dimensions
Appearance panel, in Sculpt mode, Brush Options
appending, Datablocks
Apply Base operator, The Multires Modifier
Apply Camera Image, in Texture Paint mode, Project Paint
Approximate Gather method, in Blender Internal renderer, World Settings in Blender Internal
area lamp, Lighting
Area Plane, of brush, Scrape Flat
armature object, Going Further, Different Looks
Array modifier, Modifiers, Plants, IvyGen
Aspect Ratio setting, for Blender Internal renderer, Dimensions
associated alpha, Anti-Aliasing and Motion Blur
Attenuation setting, in Blender Internal renderer, World Settings in Blender Internal
Autoclip Start/End setting, for shadow buffers, Lamp Objects in Cycles
Average Islands Scale operator, Sharing UV Space Efficiently
axes
constraining sculpting to, Brush Options
display option for objects, Applying Transforms, Applying Transforms
for Mirror modifier, Building the Bat Creature Base Mesh
guidelines in 3D viewport, switching off, Optimizing Sculpting Performance
in 3D space, The 3D Viewport
in UV space, Editing UV Coordinates
of 3D manipulator widget, Manipulating Objects
restricting operators to, Modifiers

B

B-Spline method, for hair strand rendering, Render
back light, The Fill Light
for Jungle Temple, Temple Entrance Lighting
background color
in GIMP, The Toolbox
Only Render option and, Optimizing Sculpting Performance
background images
concept art as, Snapping
in 3D Viewport, UV Image Editor
background of scene, The 3D Viewport
for Jungle Temple, Depth of Field in Cycles
render options for, Anti-Aliasing and Motion Blur
Background shader, for Cycles renderer, Cycles Materials
baking, Texture Baking
(see also texture baking)
Bake mode, Images and Textures
Bake panel, Baking Displacement from Sculpt to Final Mesh
displacement to retopologized mesh, About Displacement Maps
base meshes, Snapping
(see also Bat Creature: base mesh)
Bat Creature
ambient occlusion texture map for, Adjusting Colors
base mesh
applying transforms, Applying Transforms
finished body, Applying Transforms
hands and feet, Poses for Modeling Characters
head, Modeling the Hands and Feet
loop cuts and face and edge loops, Building the Bat Creature Base Mesh
poses for modeling, Loop Cuts and Face and Edge Loops
proportional editing, Modeling the Head
Blender Internal renderer, to render, Render Engines: Blender Internal and Cycles
clouds, Creating the Rock, Different Looks
composited output, Compositing Feedback and Viewer Nodes
compositing node tree for, Compositing Feedback and Viewer Nodes
compositing passes, Balancing Render Time and Quality
diffuse texture, Specular Map
added to skin material, Further Textures
lighting, World Settings in Cycles
eyes, Shadows and Fur
floor shadows, Shadows and Fur
materials, Materials for the Bat Creature
fur, Subsurface Scattering, Fur
peach fuzz, Peach Fuzz
skin, Materials for the Bat Creature
teeth, nails, and eyes, Subsurface Scattering
modeling details, Coupling
nails and teeth, Adjusting Colors
peach fuzz for, Peach Fuzz
platform, Creating Pebbles
render layers, Balancing Render Time and Quality
rendering and compositing, Balancing Render Time and Quality
retopology for, Retopologizing the Jungle Temple Trees
body, Retopologizing the Body
decimation, Retopologizing the Bat Creature
shadow buffer spot lamps, Shadows and Fur
shaping and styling hair, Particle Mode
texture baking for, Texture Map Types
ambient occlusion baking, Applying the Displacement Map
bit depth and textures, Baking Displacement from Sculpt to Final Mesh
displacement from sculpt to final mesh, Texture Map Types
displacement map applied, Applying the Displacement Map
normal map baking, Applying the Displacement Map
texture painting, Texturing the Bat Creature, In Review
eyes, Specular Map, Texturing the Eyes
layer groups, Reconciling Fixed Seams and Layered Images
layer masks, Reconciling Fixed Seams and Layered Images
layer modes, Adding a Light
materials and UI setup, Texturing the Bat Creature
seams, Fixing Seams
specular and hardness textures, Reconciling Fixed Seams and Layered Images
unwrapping, Assigning UV Textures
UV seams, Unwrapping Tools
World settings for, World Settings for the Bat Creature
Bevel modifier, Walls
beveled edge, adding to wall blocks, Walls
Bézier curves, The Toolbox, Edit Mode, Blocking in the Jungle Temple
wires modeled from, IvyGen
Bias setting
for shadow borders, Shadow-Buffer Options
in Render tab, Bake panel, Images and Textures
Bidirectional Scattering Distribution Function (BSDF) Shader nodes, Blender Internal Materials
Big Buck Bunny, About Blender
bit depth, and textures, Baking Displacement from Sculpt to Final Mesh
Bleed option for Project Paint method, Project Paint
Blend (Color/Texture) setting, for subsurface scattering, Subsurface Scattering
.blend files, Datablocks
default, Multiple Layouts, Scenes, Snapping, Drag Alpha
hierarchical structure, The Node Editor
layouts saved with, Layout and UI Terminology
packing, Datablocks
Blend tool (GIMP), The Toolbox
Blender
basics, Introduction to Blender
user interface, default layout, About Blender
using, The Node Editor
Blender builds, availability, About Blender
Blender Foundation, Introduction to Blender
open movie projects of, Introduction to Blender
Blender Internal renderer, Materials
lighting, Lighting
shadows, Shadows in Blender Internal
vs. Cycles, Lighting
materials for, Transmission and Refraction
nodes in, Texture Nodes, Materials for the Bat Creature
vs. Cycles renderer, Project Paint
Blender Units option, for strand rendering, Fur
Blender wiki, Blender Internal Materials
for Color Management, Anti-Aliasing and Motion Blur
Blob brush type, in Sculpt mode, Brush Options
blocking in, Blocking In
base meshes, Snapping
Jungle Temple, Modifiers
modifiers, Other Ways to Model: Curves
bloom, Bloom
adding to Bat Creature, Bloom
adding to Jungle Temple, Depth of Field
adding to Spider Bot, Depth of Field in Cycles
Blur brush in Weight Paint mode, Creating a Scalp
Blur node, Color Correction
Blur tool (GIMP), The Toolbox
Border setting, for Blender Internal renderer, Dimensions
Bounce setting, for Cycles renderer, Rendering with Cycles
Braid option, for hair particles, Children
breaking symmetry, Bat Creature sculpting, Procedural Details
brightness, of lamp, Lighting in Blender Internal
brush angle setting, Creating Custom Brushes
Brush brush type, Texture Painting
Brush Dynamics dialog, Adding Variation to a Brush
Brush mode, Specular Map
Brush panel, Brush Options
brushes
in Blender
creating custom, Creating Custom Brushes
making available by default, Drag Alpha
sculpting options, Sculpting, Brush Options
in GIMP, Dialogs
creating custom, Texturing in GIMP
BSDF (Bidirectional Scattering Distribution Function) Shader nodes, Blender Internal Materials
Bsurfaces add-on, Using Snapping to Retopologize, Retopologizing the Jungle Temple Trees
Bucket tool (GIMP), The Toolbox
bump map, Texture Map Types, Displacement

C

Cage Deform tool (GIMP), The Toolbox
camera
in default scene, Scenes
snapping to current view, Modifiers
texturing to camera, Texturing to Camera
Camera option, for Normals texture map, Texture-Baking Controls
canceling selection in GIMP, Filters
canvas, in GIMP, The Toolbox
Catmull-Clark subdivision, Topology, The Multires Modifier
caustics, Rendering with Cycles
CGTextures, Adjusting Colors, Creating Seamless Textures with GIMP, Painting the Sky in GIMP, Adding to the Jungle Temple
Channels dialog, Dialogs
child particles, Hair Length, Render
for Bat Creature fur, Shaping Your Hair
Clamp option, in Cycles renderer, Rendering with Cycles
Classical shadow buffers, Shadow-Buffer Options
Classical-Halfway shadow buffers, Shadow-Buffer Options
Clay brush type, in Sculpt mode, Brush Options, Volumes
clay renders, Positioning the Lights, Dimensions
Clay Tubes brush, Body
creating, Creating Custom Brushes
Clear option, in Render tab, Bake panel, Images and Textures
Clip Start/End setting, for shadow buffers, Lamp Objects in Cycles
clipping, Building the Bat Creature Base Mesh
Clone brush type, Texture Painting
Clone option for Project Paint method, Project Paint
Clone tool (GIMP), The Toolbox, Adjusting Colors, Fixing Seams, Ground Texture
closed curves, Edit Mode
cloth, simulating, The Properties Editor
cloud texture, Procedural Details, Fur
clump option, for child particles, Render
coarse anatomy sculpting, Sculpting Concepts
Bat Creature, Coarse Anatomy
color
adjusting in GIMP, Layer Modes and Opacity, Adjusting Colors
and background in Blender Internal renderer, World Settings and Ambient Light and Occlusion
for shadow, Shadows in Blender Internal
lighting and, General Lighting Tips
swatches in GIMP Toolbox, The Toolbox
Color Balance node, Bloom
color blend settings, for subsurface scattering, Subsurface Scattering
color grading
Bat Creature, Color Correction
Jungle Temple, Depth of Field
Spider Bot, Depth of Field in Cycles
Color Mix node, Socket Types
color picker
in Blender
for lamps, Lighting in Blender Internal
in Materials tab, Blender Internal Materials
in GIMP, The Toolbox, Texturing in GIMP
Comb tool, for hair shaping, Particle Mode
compositing
Bat Creature, Balancing Render Time and Quality
feedback and viewer nodes, Color Correction
Jungle Temple, Depth of Field in Cycles
layout for, Layout and UI Terminology
Spider Bot, Retouching in GIMP
turning on, Anti-Aliasing and Motion Blur
composition, What to Look for in Reference Material
rule of thirds, Composition
silhouette and negative space, Composition
simplicity and focus, Simplicity and Focus
testing in Blender, Testing Compositions in Blender
visual path, Simplicity and Focus
composition guides, in Blender, Testing Compositions in Blender
Compositor, Balancing Render Time and Quality
Connect operator, in Edit mode, Edit Mode
Constant QMC setting, for ray-traced shadow, Shadows in Blender Internal
Convert to Mesh operator (ALT-C), IvyGen, Coupling, Creating a Scalp
▸Mesh From Curve/Meta/Text, Retopologizing the Jungle Temple Trees
coordinates, Manipulating Objects
in 3D, The 3D Viewport
copying objects, Datablocks
copyright for reference material, Creating, Finding, and Using References
coupling, for Spider Bot, Coupling
Crease brush type, Body
in Sculpt mode, Brush Options, Volumes
Crease Lazy brush, Scrape Flat, Sculpting the Wings
creasing, Stone Carvings
Crop setting, for Blender Internal renderer, Dimensions
Crop tool (GIMP), The Toolbox
Cube Projection operator, The UV Grid
cube, in default scene, Scenes
Cubic Interpolation option, for material shading, Blender Internal Materials
Cull option for Project Paint method, Project Paint
Curl option, for hair particles, Children
curve handles, Other Ways to Model: Curves
Curve modifier, Modifiers
for mesh along curve, IvyGen
Curve object, Edit Mode
as input for modifiers, Other Ways to Model: Curves
converting to meshes, IvyGen
types of, Other Ways to Model: Curves
Curve panel, in Sculpt mode, Brush Options
curves, Edit Mode
Curves tool (GIMP), Creating Seamless Textures with GIMP
custom brushes
adding variation, Adding Variation to a Brush
creating in GIMP, Texturing in GIMP
customizing Blender user interface, Layout and UI Terminology
Cut operator, in Edit mode, Edit Mode
for fixing topology, Dealing with Difficult Topology
Cycles renderer, About Blender, Materials, Blender Internal Materials
lighting, Shadow-Buffer Options
vs. Blender Internal renderer, Lighting
mesh-emitter objects in, Lamp Objects in Cycles
preview, Peach Fuzz, Lighting the Spider Bot
Render Tab options for, Rendering with Cycles
screen layout for editing materials, Adding Textures
Texture nodes, Texture Nodes
vs. Blender Internal renderer, Project Paint
World settings in, World Settings in Cycles
Cylinder Projection operator, The UV Grid

D

Darken brush in Weight Paint mode, Creating a Scalp
Darken Only brush mode, Specular Map
datablocks, Other Coordinate Systems
defining objects as, Other Coordinate Systems
linking and appending from other .blend files, Datablocks
names for, Datablocks
decals, for Spider Bot, Creating Three Textures
decimation, Retopologizing the Bat Creature
Deep shadow buffers, Shadow-Buffer Options
default .blend file, Scenes
custom brushes in, Drag Alpha
saving layout in, Multiple Layouts
default layouts, Layout and UI Terminology
default node tree, Compositing the Passes
Defocus node, Retouching in GIMP, Depth of Field
Delete Edge Loop operator, Loop Cuts and Face and Edge Loops
Delete operator, in Edit mode, Edit Mode
deleting
curve segments, Edit Mode
faces, Modifiers
loops, Building the Bat Creature Base Mesh
objects, Other Coordinate Systems
unused datablocks when quitting Blender, Datablocks
depth of field
and focus, Simplicity and Focus
for Jungle Temple scene, Depth of Field
for Spider Bot, Retouching in GIMP
in Cycles renderer, Retouching in GIMP
Descartes, René, The 3D Viewport
details, adding extra, Going Further
(see also modeling details)
development builds, About Blender
dialogs, in GIMP, Dialogs
Difference blend mode, Fixing Seams
Diffuse BSDF shader, Leaves
for Cycles renderer, Cycles Materials
diffuse colors, baking, Baking Diffuse Colors and Textures
Diffuse panel, in Materials tab of Blender Internal renderer, Blender Internal Materials
diffuse reflection, Render Engines: Blender Internal and Cycles
Diffuse setting, for point lamp, Lighting in Blender Internal
directional lighting, on characters, General Lighting Tips
displacement maps, Sculpting Around the Eyes
applying to model, Applying the Displacement Map
applying to sculpt, About Displacement Maps
baking from sculpt to final mesh, Texture Map Types
size guidelines, General Tips for Baking Maps
Displacement modifier, Procedural Details, Texture Map Types
controlling with vertex group, Applying Displacement to the Sculpt
Displacement texture map, Texture Map Types
Display (Percentage) option, for particle system, Render
display modes, in 3D Viewport, The 3D Viewport
Display panel
for particle system, Render
of 3D Viewport Properties region, Optimizing Sculpting Performance
Dissolve operator
for topology, Dealing with Difficult Topology
in Edit mode, Edit Mode
Distance setting
for Attenuation setting, world lighting, World Settings in Blender Internal
for lamps, Lighting in Blender Internal
in Render tab, Bake panel, Images and Textures
Dither setting, Anti-Aliasing and Motion Blur
Dodge/Burn tool (GIMP), The Toolbox, Diffuse Map, Painting the Sky in GIMP
Drag Alpha brush, Drag Alpha, Detailing
Draw brush
in Sculpt mode, Brush Types
in Texture paint mode, Texture Painting
Duplicate operator, in Edit mode, Edit Mode
duplicating
groups of objects, Retopologizing the Spider Bot
linked duplicates, Other Coordinate Systems, Plants
objects, Other Coordinate Systems
simple duplicates, Plants
Spider Bot legs, Unwrapping the Spider Bot
with face duplication, Adding to the Jungle Temple

E

ears, topology of, Nose/Nasolabial Fold
edge loops, Building the Bat Creature Base Mesh
adding, Dealing with Difficult Topology
operators, Loop Cuts and Face and Edge Loops
Edge operators, Tagging Edges
Edge Rendering, Anti-Aliasing and Motion Blur
Edge Slide operator, Loop Cuts and Face and Edge Loops, Retopologizing the Spider Bot
Edge Split modifier, Walls, Stone Carvings
edges, Edit Mode
aligning with form, Dealing with Difficult Topology
extruding, Edit Mode
rotating to move triangles, Dealing with Difficult Topology
subdividing, Poses for Modeling Characters
tagging, Stone Carvings
Edit mode, Datablocks, Blocking In
3D Viewport in, Edit Mode
switching to, Modifiers
editable text in GIMP, The Toolbox
editing UV coordinates, Editing UV Coordinates
editors, About Blender, Multiple Layouts
(see also names of specific editors)
switching, Layout and UI Terminology
Elephants Dream, Introduction to Blender
Ellipse Selection tool, Texturing the Eyes
Emission panel, for particle system, Hair Length
Emission shader, for Cycles renderer, Texture Nodes, Lamp Objects in Cycles
Emission texture map, Texture Map Types
Emit option, for material shading, Blender Internal Materials
Emitter setting, for hair particles, Emission Panel
Emitter type, for particle system, Hair Length
empties, image, UV Image Editor
Energy setting, for point lamp, Lighting in Blender Internal
Environment Lighting setting, in Blender Internal renderer, World Settings in Blender Internal
Environment Texture node, World Settings in Cycles
Eraser tool (GIMP), The Toolbox
Error setting, for subsurface scattering, Subsurface Scattering
exporting
in GIMP, Filters, Adjusting Colors
object as wavefront object, Retopologizing the Bat Creature
Exposure setting, for Cycles renderer, Rendering with Cycles
expression, sculpting for Bat Creature, Procedural Details
.exr (OpenEXR) file format, Baking Displacement from Sculpt to Final Mesh
saving displacement map as, Bit Depth and Textures
Extrude operator, in Edit mode, Edit Mode
extruding faces, edges, and vertices, Edit Mode
eyes
of Bat Creature, Coupling, Subsurface Scattering
sculpting, Sculpting the Wings
texturing, Specular Map, Texturing the Eyes
topology around, Dealing with Difficult Topology, Head Topology

F

face count, The Properties Editor
face duplication, Adding to the Jungle Temple
face loops, Building the Bat Creature Base Mesh
for Bat Creature body, Retopologizing the Body
Face option, for snapping, Snapping
faces (geometry), Edit Mode
deleting, Modifiers
extruding, Edit Mode
faces (of characters)
expression, Procedural Details
sculpting natural-looking, Legs
topology for, Head Topology
“fake” user, Datablocks
Falloff settings
for Attenuation setting, world lighting, World Settings in Blender Internal
for lamps, Lighting in Blender Internal
for proportional editing, Tweaking the Model with Proportional Editing
Fast Navigate, Drag Alpha
Fatten operator, in Edit mode, Edit Mode
feet, modeling, Modeling the Hands and Feet
File menu, The Properties Editor
▸Load Factory Settings, Multiple Layouts
▸New Image, Texturing the Eyes
▸Open As Layers, Aligning Orthographic References
▸User Preferences, Drag Alpha
Fill brush type, in Sculpt mode, Brush Types
fill light, The Fill Light
for Jungle Temple, Temple Entrance Lighting
Fill operator, in Edit mode, Edit Mode
Fill setting, Edit Mode
Fill tool, Texturing the Eyes
Film panel, for Cycles renderer, Rendering with Cycles
Filter node, Depth of Field
Filter type, for blending shadow borders, Shadow-Buffer Options
Filters menu (GIMP)
▸Distort▸IWarp, Diffuse Map
▸Distort▸Lens Distortion, Aligning Orthographic References
filters, in GIMP, Dialogs
fine details in sculpting, Sculpting Concepts
fingers, modeling, Poses for Modeling Characters
fireflies
as lighting artifacts, Lamp Objects in Cycles
in Cycles renders, Rendering with Cycles
Flat shading mode, Creating the Spider Bot
Flatten brush type, Legs
in Sculpt mode, Brush Types
Flip tool (GIMP), The Toolbox, Adjusting Colors
Float Length parameter, IvyGen
floating layers (GIMP), Reconciling Fixed Seams and Layered Images
fluids, simulating, The Properties Editor
fly-through, Different Looks
focal length, Retouching in GIMP
focal plane, Retouching in GIMP
Follow Active Quads Unwrap operator, The UV Grid, Multiple UV Maps
foreground color, in GIMP, The Toolbox
Foreground Select tool (GIMP), The Toolbox
frame nodes, Compositing Feedback and Viewer Nodes
frame, rendering current, Rendering and Compositing
front view, snapping to, The 3D Viewport
Full Render texture map, Texture-Baking Controls
fur, The Properties Editor
(see also hair particles)
for Bat Creature, Peach Fuzz
materials, Subsurface Scattering, Fur
tips for, Hair and Fur Tips

G

Game Logic layout, Layout and UI Terminology
Gather (Ray Trace and Approximate) settings, in Blender Internal renderer, World Settings in Blender Internal
Gaussian Blur filter (GIMP), Filters, Fixing Seams
.gbr file format, Texturing in GIMP
Geometry Input node, Socket Types
gesture in sculpting, Sculpting Concepts
.gih file format, Texturing in GIMP
GIMP, Introduction to GIMP
.xcf file format, Filters, Adjusting Colors, Reconciling Fixed Seams and Layered Images
basics, Introduction to GIMP
creating image, Dialogs
fixing texture seams in, Fixing Seams
layers, Filters, Adding a Light
reasons for using, Introduction to GIMP
reference preparation in, Testing Compositions in Blender
retouching in, Node Groups
seamless texture creation in, Creating Seamless Textures with GIMP
texture painting in, Project Paint
creating brushes, Texturing in GIMP
user interface, Why GIMP?
Glass BSDF shader, for Cycles renderer, Cycles Materials
global coordinates, The 3D Viewport, Manipulating Objects
Glossy BSDF shader, Cycles Materials, Peach Fuzz, Socket Types
GLSL Shading mode, Texturing the Bat Creature, The Fill Light
GNU General Public License, Introduction to Blender
GNU Project, Introduction to GIMP
golden mean, Composition
Grab brush type, in Sculpt mode, Brush Types
Graph editor, The Node Editor
grass, for Jungle Temple, Complex Haircuts
Grease Pencil panel, Volumes
grid floor, The 3D Viewport
coordinates in, The 3D Viewport
turning off, Optimizing Sculpting Performance
ground/soil, IvyGen
texture for, Texturing the Ground and Trees
groups, duplicating, Retopologizing the Spider Bot
Grunge brush, Adjusting Colors

H

hair particles, The Properties Editor, Unwrapping the Spider Bot
child particles, Render
choosing object for adding hair, Hair and Particle Systems
density, Hair Density
tips for, Hair and Fur Tips
vertex groups for, Creating a Scalp, Children
hair-length vertex group, Hair Density
haircuts, complex, Peach Fuzz
handles, types of, Other Ways to Model: Curves
hands, modeling, Poses for Modeling Characters
hardness map, Specular Map
hardness textures, Reconciling Fixed Seams and Layered Images, Further Textures
for Bat Creature, Texturing the Eyes
hardness value for materials, Blender Internal Materials
and specular reflections, Blender Internal Materials
head
modeling, Modeling the Hands and Feet
proportions for, Legs
topology of, Head Topology
Header region, Layout and UI Terminology
in 3D Viewport, Layout and UI Terminology
in Properties editor, The 3D Viewport
Heal tool (GIMP), The Toolbox
Help menu, The Properties Editor
Hemi lamp, Lighting in Blender Internal
hiding
objects, Other Coordinate Systems
parts of meshes, Sculpting Hard-to-Reach Areas Using Shape Keys
Holdout shader, for Cycles renderer, Texture Nodes
Horizon Colors setting, in Blender Internal renderer, World Settings and Ambient Light and Occlusion
horizontal guides (GIMP), The Toolbox
Hue Saturation Value node, Socket Types
Hue-Saturation tool (GIMP), Creating Seamless Textures with GIMP

I

image editing (see GIMP)
image empties, UV Image Editor
Image menu (GIMP)
▸Canvas Size, Aligning Orthographic References, Creating Seamless Textures with GIMP
▸Guides▸New Guide by Percent, Texturing the Eyes
▸Mode▸Grayscale, Texturing in GIMP
▸Open Image, Aligning Orthographic References
Image Texture node, Peach Fuzz
images
as sculpt brush textures, Creating Custom Brushes
assigning to UV coordinates, Images and Textures
bit depth, Baking Displacement from Sculpt to Final Mesh
creating in GIMP, Dialogs
finding MatCap, Creating a MatCap Material
for GIMP brushes, Texturing in GIMP
importing sculpts into MeshLab, Retopologizing the Bat Creature
incident light, Transmission and Refraction
index of refraction (IOR), Transmission and Refraction, Cycles Materials
setting, for subsurface scattering, Adding a Normal Map
Indirect Lighting setting, in Blender Internal renderer, World Settings in Blender Internal
Inflate brush type, in Sculpt mode, Brush Types, Volumes
Influence panel of Materials tab, Mapping Coordinates
Info editor, About Blender, The Properties Editor
header, The Node Editor, The Multires Modifier
Ink tool (GIMP), The Toolbox
Inset Faces operator, Retopologizing the Spider Bot
Integrator panel, for Cycles renderer, Rendering with Cycles
Interpolate option, for hair strands, Particle Mode
inverting selection in GIMP, Filters
IOR (index of refraction), Transmission and Refraction, Cycles Materials
setting, for subsurface scattering, Adding a Normal Map
Irregular shadow buffers, Shadow-Buffer Options
Island Selection mode, in UV Image editor, Pinning Vertices
iStockPhoto, Creating, Finding, and Using References
IvyGen add-on, Plants
texture for leaves generated by, Diffuse Map
IWarp tool, Diffuse Map

J

Jittered/Random setting for hair particles, Emission Panel
JPEG (.jpg) file format, Adjusting Colors, Node Groups
in GIMP, Filters
Jungle Temple
blocking in, Modifiers
Cycles renderer for, Render Engines: Blender Internal and Cycles
details, Legs, Going Further
grass for, Complex Haircuts
lighting, Lighting the Spider Bot
materials, Other Materials
foreground rocks and soil, Leaves
ground/soil, Ground
leaves, Leaves
puddles, Leaves
statues, Displacement
stone, Ground
modeling details, Dealing with Difficult Topology
ground/soil, IvyGen
IvyGen add-on, Plants
plants, Plants
statues, Walls
stone carvings, Stone Carvings
walls, Walls
rendering and compositing, Depth of Field in Cycles
sky, painting in GIMP, Painting the Sky in GIMP
texture baking for, Material Utils Add-On, General Tips for Baking Maps
texture painting, Texturing the Eyes, In Review
hardness vs. roughness, Texturing the Eyes
leaves, Texturing the Leaves
seamless textures, Creating Seamless Textures with GIMP
statues, Ground Texture
texturing to camera, Texturing to Camera
trees, retopology for, Retopologizing the Jungle Temple Trees
UV unwrapping, Unwrapping the Bat Creature
leaves and grass, Unwrapping the Spider Bot
multiple UV maps, Multiple UV Maps
sharing UV space between objects, Multiple UV Maps
statues, Unwrapping the Spider Bot
stone blocks, Unwrapping the Bat Creature
trees, Unwrapping the Bat Creature

K

key light, Three-Point Lighting
keyboard shortcuts, Scenes
Kimball, Spencer, Introduction to GIMP
Kink setting, for hair particles, Children, Peach Fuzz

L

Lambert shader model, Blender Internal Materials
lamps
in default scene, Scenes
number in scene, The Properties Editor
sampling background as, World Settings in Cycles
Lasso Select tool (GIMP), The Toolbox
Lattice modifier, Modifiers
Layer brush type, in Sculpt mode, Brush Types
layer masks, Reconciling Fixed Seams and Layered Images
converting selection to, Texturing the Eyes
Layer menu (GIMP),▸Add Alpha Channel, Creating Seamless Textures with GIMP
layer modes in GIMP, Adding a Light
Layer Weight node, Ground
layers
in Blender, Multiple Layouts, The 3D Viewport
organizing objects for baking, Baking Maps for Multiple Objects
scene/render/mask, Dimensions
in GIMP, Filters
layer groups, Reconciling Fixed Seams and Layered Images
moving, The Toolbox
Layers dialog (GIMP), Dialogs, Adding a Light
layouts, About Blender
multiple, Layout and UI Terminology
saving as default, Multiple Layouts
switching, Multiple Layouts
leaves
combining on single texture, Diffuse Map
texturing, Texturing the Leaves
UV unwrapping, Unwrapping the Spider Bot
Length option, for child particles, Children
Length tool, for hair strands, Particle Mode
lens distortion filter (GIMP), Aligning Orthographic References
lenses for photographing reference, Creating, Finding, and Using References
Levels tool (GIMP), Fixing Seams
licensing, for reference material, Creating, Finding, and Using References
Light Color setting, for point lamp, Lighting in Blender Internal
Light Paths panel, for Cycles renderer, Rendering with Cycles
Lighten brush in Weight Paint mode, Creating a Scalp
Lighten Only brush mode, Specular Map
lighting, Lighting
and composition, Simplicity and Focus
basic for Cycles render preview, Peach Fuzz
basic for texture painting, Texturing the Bat Creature
Bat Creature, World Settings in Cycles
eyes, Shadows and Fur
floor shadows, Shadows and Fur
Blender Internal renderer, Lighting
shadows, Shadows in Blender Internal
vs. Cycles, Lighting
impact on performance, Balancing Render Time and Quality
in Cycles renderer, Shadow-Buffer Options
Jungle Temple, Lighting the Spider Bot
of reference material, Creating, Finding, and Using References
outdoor, World Settings in Cycles
Spider Bot, World Settings for the Bat Creature
three-point, Three-Point Lighting
tips for, General Lighting Tips
Lightmap Pack operator, The UV Grid
Link feature, Datablocks
lips, Sculpting Natural-Looking Faces
loading files, Datablocks
local coordinates, Manipulating Objects
of objects, Applying Transforms
origin, and manipulator widget, Scenes
log, of actions, The Properties Editor
Logic editor, The Node Editor
Loop Cut tool, Building the Bat Creature Base Mesh, Retopologizing the Spider Bot
loop cuts, adding multiple, Loop Cuts and Face and Edge Loops
lossless file formats, Node Groups

M

Magic Select tool (GIMP), The Toolbox
Main region, in Properties editor, The 3D Viewport
Make Duplicates Real operator, Retopologizing the Spider Bot
Make Local operator, Datablocks
manipulator widget
functions of, Manipulating Objects
local coordinate origin of object and, Scenes
Map nodes, Ground
maps, texture, Images and Textures
Margin option, in Render tab, Bake panel, Images and Textures
Mark Seam feature, Unwrapping Tools
mask, Fixing Seams
mask layers, Layers Panel
Mask option, for material transparency, Blender Internal Materials
MatCap materials, Optimizing Sculpting Performance
finding images, Creating a MatCap Material
Material Output node, for Cycles material, Blender Internal Materials
Material Override option, Positioning the Lights
Material settings, in Render panel, Emission Panel
Material Utils add-on, Baking Diffuse Colors and Textures
materials, Materials
assigning, Datablocks, Images and Textures
creating, Baking Diffuse Colors and Textures
for Bat Creature, Materials for the Bat Creature
fur, Subsurface Scattering, Fur
peach fuzz, Peach Fuzz
skin, Materials for the Bat Creature
teeth, nails, and eyes, Subsurface Scattering
for Blender Internal renderer, Transmission and Refraction
for Jungle Temple, Other Materials
foreground rocks and soil, Leaves
ground/soil, Ground
leaves, Leaves
puddles, Leaves
statues, Displacement
stone, Ground
for particle hair, Hair and Fur Tips
for Spider Bot, Peach Fuzz
for texture painting, Texturing the Bat Creature
MatCap, Optimizing Sculpting Performance
override for rendering, Layers Panel
tips for, General Tips for Creating Materials
Materials tab in Properties editor, The Properties Editor, Optimizing Sculpting Performance, Images and Textures
deleting material slots, Materials for the Bat Creature
for Blender Internal renderer, Blender Internal Materials
Strand panel, Fur
Math node, Socket Types
matte surfaces, Render Engines: Blender Internal and Cycles
Matthis, Peter, Introduction to GIMP
Max curve, in Sculpt mode, Brush Options
Max Ivy Length parameter, IvyGen
Max setting, for Cycles renderer, Rendering with Cycles
measurement units, for rulers, The Toolbox
memory requirements when sculpting, Drag Alpha
menus, The Properties Editor
for editors, Layout and UI Terminology
mesh, Edit Mode
assigning particle system to, Hair and Particle Systems
decimating, Retopologizing the Bat Creature
deforming with curves, Other Ways to Model: Curves
hiding parts, Sculpting Hard-to-Reach Areas Using Shape Keys
retopologizing, Sculpting Around the Eyes
sharing data across multiple duplicates, Plants
topology, Modeling the Details
vertex order in, The Multires Modifier
MeshLab, Retopologizing the Bat Creature
metaballs, Edit Mode
Mirror Colors texture map, Texture Map Types
Mirror Intensity texture map, Texture Map Types
Mirror modifier, Other Ways to Model: Curves, Building the Bat Creature Base Mesh, Unwrapping the Spider Bot
for wings, Applying Transforms
mirror reflection, Render Engines: Blender Internal and Cycles
Mitchell-Netravali filter, Dimensions
Mix brush in Weight Paint mode, Creating a Scalp, Hair Density
Mix Shader, for Cycles renderer, Texture Nodes
modeling, Blocking In
(see also blocking in)
basic terms, Blocking In
hands and feet, Poses for Modeling Characters
head, Modeling the Hands and Feet
poses for characters, Loop Cuts and Face and Edge Loops
proportional editing, Modeling the Head
wings, Tweaking the Model with Proportional Editing
modeling details, Modeling the Details
Bat Creature, Coupling
Jungle Temple, Dealing with Difficult Topology
ground/soil, IvyGen
IvyGen add-on, Plants
plants, Plants
statues, Walls
stone carvings, Stone Carvings
walls, Walls
Spider Bot, IvyGen
modes, switching, Datablocks
modifiers, The Properties Editor, Other Ways to Model: Curves
applying to Spider Bot, Unwrapping the Spider Bot
Array, Modifiers, Plants, IvyGen
Bevel, Walls
Curve, Modifiers
for mesh along curve, IvyGen
Displacement, Procedural Details, Texture Map Types
controlling with vertex group, Applying Displacement to the Sculpt
Edge Split, Walls, Stone Carvings
Lattice, Modifiers
Mirror, Other Ways to Model: Curves, Building the Bat Creature Base Mesh, Unwrapping the Spider Bot
Multires, Snapping, The Multires Modifier, Texture Map Types
subdividing before adding, Optimizing Sculpting Performance
Shrinkwrap, Modifiers, Sculpting Around the Eyes, Using Snapping to Retopologize
Solidify, Modifiers
Subdivision Surface (Subsurf), Other Ways to Model: Curves, Creating the Spider Bot, Topology, Stone Carvings, Texture Map Types
motion blur, Dimensions
Motion Tracking layout, Layout and UI Terminology
mouse, for navigating 3D Viewport, The 3D Viewport
mouth
creating cavity, Retopologizing the Body
sculpting, Sculpting Natural-Looking Faces
topology, Head Topology
Move Deform mode, in IWarp, Diffuse Map
Move operator, Manipulating Objects
Move tool (GIMP), The Toolbox
multiple objects, selecting, Scenes
Multiply blending mode, Adding a Light
Multiply brush in Weight Paint mode, Creating a Scalp
Multires modifier, Snapping, The Multires Modifier, Texture Map Types
subdividing before adding, Optimizing Sculpting Performance

N

n-gons, Edit Mode
avoiding, Topology
in base mesh, problems from, Poses for Modeling Characters
nails, of Bat Creature, Coupling, Subsurface Scattering
names
for datablocks, Datablocks
of brushes, Brush Options
of layers for rendering, Layers Panel
navigating 3D Viewport, The 3D Viewport
Negative setting
for point lamp, Lighting in Blender Internal
in Materials tab, Influence panel, Mapping Coordinates
negative space, Composition
NeoGeo, Introduction to Blender
New Layer from Visible option (GIMP), Fixing Seams
New Texture dialog, Texturing the Bat Creature
No Caustics option, for Cycles renderer, Rendering with Cycles
Node editor, The Node Editor
for Cycles materials, Cycles Materials, Peach Fuzz
node groups, Compositing Feedback and Viewer Nodes
node sockets, Adding Textures
node trees
default, Compositing the Passes
for Bat Creature, Compositing Feedback and Viewer Nodes
for Jungle Temple, Color Grading
for Spider Bot, Painting the Sky in GIMP
organizing with frames and node groups, Compositing Feedback and Viewer Nodes
nodes, in Blender Internal renderer, Texture Nodes
None/Path/Object/Group setting, for hair particles rendering, Emission Panel
Normal blending mode, Adding a Light
Normal option for Project Paint method, Project Paint
Normal values, for hair particles velocity, Emission Panel
normals, Edit Mode
Blender calculation of, Tweaking the Model with Proportional Editing
Normals texture map, Texture-Baking Controls
adding, Adding a Normal Map
baking, Applying the Displacement Map
nose/nasolabial fold, topology, Head Topology
NotANumber, Introduction to Blender
Nudge brush type, in Sculpt mode, Brush Types
number pad keys, The 3D Viewport
NURBS surfaces, Edit Mode

O

.obj file format, The Multires Modifier, Retopologizing the Bat Creature
Object Constraints tab in Properties editor, The Properties Editor
Object Data tab in Properties editor, The Properties Editor, Other Coordinate Systems
for curve object, Edit Mode
lamp icon, Lighting in Blender Internal
UV Coordinates panel, Texturing the Statue
Vertex Groups panel, Applying Displacement to the Sculpt
Object mode, Scenes, Datablocks
adding plane in, Modifiers
display level for, The Multires Modifier
duplicating mesh in, Plants
Object Modifiers tab in Properties editor, The Properties Editor
Object option, for Normals texture map, Texture-Baking Controls
Object tab in Properties editor, The Properties Editor, Testing Compositions in Blender
Axes setting, Applying Transforms
Duplication panel, Adding to the Jungle Temple
objects, Retopologizing the Spider Bot
(see also groups of objects)
adding to scene, Scenes
as datablocks, Other Coordinate Systems
assigning images to, Images and Textures
assigning materials to, Images and Textures
baking maps for multiple, Baking Ambient Occlusion
centering view on selected, The 3D Viewport
copying, Datablocks
deleting, Other Coordinate Systems
hiding, Other Coordinate Systems
manipulating, Scenes
selecting, Scenes
visibility of UV coordinates of, Multiple UV Maps
Occlude option for Project Paint method, Project Paint
Offset tool (GIMP), Creating Seamless Textures with GIMP
Only Render option, Optimizing Sculpting Performance
Only Shadow setting, for lamps, Shadows in Blender Internal
Opacity setting of GIMP layer, Layer Modes and Opacity
open movie projects, of Blender Foundation, Introduction to Blender
OpenEXR (.exr) file format, Baking Displacement from Sculpt to Final Mesh
saving displacement map as, Bit Depth and Textures
OpenGL shading, tweaking, Tweaking OpenGL Shading
opening
files in Blender, Datablocks
images in GIMP, Dialogs
operators, Other Coordinate Systems, Edit Mode
frequently used mesh operators, Edit Mode
OrenNayar shader model, Blender Internal Materials
origin, The 3D Viewport, Manipulating Objects
and applying transforms, Applying Transforms
local coordinate origin, Manipulating Objects
orthographic references, Creating, Finding, and Using References
aligning, Testing Compositions in Blender
orthographic view, snapping to, The 3D Viewport
outdoor lighting, World Settings in Cycles
Outliner, About Blender
Output settings, for renderer, Anti-Aliasing and Motion Blur
Overlay blending mode, Adding a Light, Texturing the Statue

P

packing
external files into .blend file, Datablocks
UV islands into single grid, Pinning Vertices
Paint Dynamics (GIMP), Dialogs
Paint Dynamics editor (GIMP), Adding Variation to a Brush
Paint tool (GIMP), Texturing the Eyes
Paintbrush tool (GIMP), The Toolbox
painting, Texture Painting
(see also texture painting)
in GIMP, Dialogs
panels, Layout and UI Terminology
Paper Sky setting, in Blender Internal renderer, World Settings and Ambient Light and Occlusion
Parent particles, Emission Panel
Particle mode, Particle Mode
particle systems, The Properties Editor
(see also fur; hair particles)
adding, Hair Length
controlling with textures, Complex Haircuts
for hair, Hair and Particle Systems
for pebbles, Adding to the Jungle Temple
object rotation and, Creating a Grass Particle System
tips for, Hair and Fur Tips
uses for, Complex Haircuts
Particles Per Face setting for hair particles, Emission Panel
Particles tab in Properties editor, The Properties Editor, Hair Length
Parting controls, for child particles, Children
passes
as render outputs, Layers Panel
for Approximate setting, world lighting, World Settings in Blender Internal, World Settings for the Bat Creature
in Cycles rendering (samples), Rendering with Cycles
Paths dialog (GIMP), Dialogs
Paths tool (GIMP), The Toolbox
peach fuzz, for Bat Creature, Peach Fuzz, Peach Fuzz
pen tablet, pressure-sensitive, Adding Variation to a Brush
Pencil tool (GIMP), The Toolbox
performance
balancing time and quality, Rendering with Cycles
Blender Internal renderer vs. Cycles renderer, Materials
impact of mirror reflections, Render Engines: Blender Internal and Cycles
OpenGL shading and, Tweaking OpenGL Shading
optimizing in sculpting, Drag Alpha
Render tab settings for, Anti-Aliasing and Motion Blur
soft shadows and, Temple Entrance Lighting
Perspective
and background images, UV Image Editor
and composition, Simplicity and Focus
switching between orthographic and camera, The 3D Viewport
Perspective Clone tool (GIMP), The Toolbox
Perspective tool (GIMP), The Toolbox
photos, for texturing, Adjusting Colors
Physics tab in Properties editor, The Properties Editor
Pinch brush type, in Sculpt mode, Brush Types
pinning vertices, for UV unwrapping, Pinning Vertices
Pivot Center option, Scenes
pivot points, for 3D manipulator widget, Manipulating Objects
placeholders, Blocking In
Plane Offset, of custom sculpt brush, Scrape Flat
plane, adding, in Object mode, Modifiers
planes in sculpting, Sculpting Concepts
Bat Creature, Volumes
plants, Plants
.png file format, Node Groups
Point lamp, Lighting in Blender Internal
point of view, of reference material, Creating, Finding, and Using References
pole, Topology
splitting or eliminating, Dealing with Difficult Topology
Polish brush, in Sculpt Mode, Legs
polycount of scene, The Multires Modifier
polygon, Edit Mode
Pose mode, Different Looks
posing, Bat Creature, Procedural Details
Post-Processing settings, Anti-Aliasing and Motion Blur
Premultiplied alpha option, Anti-Aliasing and Motion Blur
preparation, Preparation
composition, What to Look for in Reference Material
rule of thirds, Composition
silhouette and negative space, Composition
simplicity and focus, Simplicity and Focus
testing in Blender, Testing Compositions in Blender
visual path, Simplicity and Focus
concept art and references, Preparation
references in GIMP, Testing Compositions in Blender
pressure-sensitive pen tablet, Adding Variation to a Brush
Preview option, in Cycles renderer, Rendering with Cycles
procedural details, Detailing
procedural textures, Fur, General Tips for Creating Materials
Project from View (Bounds) operator, Unwrapping Tools
Project from View operator, Unwrapping Tools
Project mode, for Shrinkwrap modifier, Using Snapping to Retopologize
Project Paint mode, Texturing in Blender
Properties editor, About Blender, The 3D Viewport
(see also names of specific tabs)
panels, Layout and UI Terminology
Properties region of 3D Viewport
3D Cursor panel, Scenes
Transform panel, Modifiers
proportional editing, Modeling the Head
proportions
for head, Legs
in sculpting, Sculpting Concepts
puddles, Leaves
Puff tool, in Particle Mode, Particle Mode
Python API, The Properties Editor

Q

quad (quadrangle), Edit Mode
quad-based meshes, Poses for Modeling Characters
Quadratic Edge Collapse Decimation tool (MeshLab), Retopologizing the Bat Creature
Quick Edit option for Project Paint mode, Project Paint, Fixing Seams
Quick Mask (GIMP), Creating Seamless Textures with GIMP

R

Radial kink option, for hair particles, Children
Rake brush, for Sculpt mode, creating, Rake
RAM (random access memory), requirements, Drag Alpha
random emission of particles, Emission Panel
Random Falloff option, for proportional editing, Tweaking the Model with Proportional Editing
random rotation, for grass, Creating a Grass Particle System
random roughness, for hair particles, Children
random seed, for generating child particles, Render
random values, for hair particle velocity, Emission Panel
ray tracing
for lighting, Lighting
for shadows, Shadows in Blender Internal
for transparency, Transmission and Refraction, Blender Internal Materials
mirror reflections, Render Engines: Blender Internal and Cycles
Real Sky setting, in Blender Internal renderer, World Settings and Ambient Light and Occlusion
Recalculate Normals operator, Tweaking the Model with Proportional Editing
reference images
creating, finding, and using, Preparation
factors to consider, Creating, Finding, and Using References
in Blender, Aligning Orthographic References
preparation in GIMP, Testing Compositions in Blender
reference sheet, creating, Testing Compositions in Blender
referencing datablocks from other files, Datablocks
reflection, Render Engines: Blender Internal and Cycles
tips for, General Tips for Creating Materials
refraction, Transmission and Refraction
regions in editors, Layout and UI Terminology
in 3D Viewport, Multiple Layouts
Remove Doubles operator, Walls
Render Active Viewport, Texturing to Camera
render engines, Materials
(see also Blender Internal renderer; Cycles renderer)
selecting, The Properties Editor
Render panel, for hair particles, Emission Panel
Render tab in Properties editor, The 3D Viewport, Rendering and Compositing
Bake panel, Images and Textures
Dimensions panel, Layers Panel
Layers panel, Layers Panel
Material Override option, Positioning the Lights
Performance panel, Anti-Aliasing and Motion Blur
Render panel, Rendering and Compositing
Shading panel, Anti-Aliasing and Motion Blur
rendering
balancing time and quality, Rendering with Cycles
Bat Creature, Balancing Render Time and Quality
Jungle Temple, Depth of Field in Cycles
Spider Bot, Retouching in GIMP
subdivision level for, The Multires Modifier
repeating
modifiers, Using Snapping to Retopologize
objects, Plants
research, Preparation
Reset option for UV unwrapping, Unwrapping Tools
Reshape operator, The Multires Modifier
Resolution settings, for Blender Internal renderer, Dimensions
rest areas, in reference image, Simplicity and Focus
restoring, original default .blend file, Multiple Layouts
Resynthesize filter, Creating Seamless Textures with GIMP
retopology, Retopology
alternative methods, Using Snapping to Retopologize
for Bat Creature, Sculpting Around the Eyes, Retopologizing the Jungle Temple Trees
body, Retopologizing the Body
decimation, Retopologizing the Bat Creature
for Jungle Temple trees, Retopologizing the Jungle Temple Trees
for Spider Bot, Retopologizing the Spider Bot
snapping to surfaces, Retopology
tips for, Retopologizing the Spider Bot
retouching, in GIMP, Node Groups
RGB Radius setting, for subsurface scattering, Subsurface Scattering
RGB textures, Further Textures
rigging characters, Loop Cuts and Face and Edge Loops, Going Further, Different Looks
alternatives to, Procedural Details
rigid body physics, The Properties Editor
rim light, The Fill Light
ripples in water, Puddles
Roosendaal, Ton, Introduction to Blender
Rotate brush type, in Sculpt mode, Brush Types
Rotate operator, in Edit mode, Edit Mode
Rotate tool (GIMP), The Toolbox, Adjusting Colors
rotating
camera, Modifiers
objects, Scenes
Rotation panel, for hair particles, Emission Panel
rotation properties, for grass, Creating a Grass Particle System
roughness map for Spider Bot, Creating Three Textures
Image Texture node for, Socket Types
Roughness setting
for child particles, Children
for specular shaders in Cycles, Texturing the Eyes
rule of thirds, Composition
rulers, for GIMP canvas, The Toolbox

S

Samples
for ray-traced shadows, Shadows in Blender Internal
for shadow buffers, Shadow-Buffer Options
in Cycles renderer, Rendering with Cycles
for Jungle Temple, Depth of Field in Cycles
for Spider Bot, Depth of Field in Cycles
saturation, tips for, General Tips for Creating Materials
Save All Edited option for Project Paint method, Project Paint
saving
displacement map as OpenEXR image, Bit Depth and Textures
in Blender, Datablocks
in GIMP, Filters, Adjusting Colors
Scale operator, Modifiers
in Edit mode, Edit Mode
Scale setting, for subsurface scattering, Adding a Normal Map
Scale tool (GIMP), The Toolbox
scaling operator, Scenes
scalp, creating, Choosing an Object to Add Hair To
Scattering Color setting, for subsurface scattering, Adding a Normal Map
Scattering Weight (Front/Back) setting, for subsurface scattering, Subsurface Scattering
Scene tab in Properties editor, The 3D Viewport
scenes, The Node Editor
adding objects to, Scenes
creating, The Node Editor
information about current, The Properties Editor
polycount of, The Multires Modifier
scene layers for final render, Layers Panel
Scissors Select tool (GIMP), The Toolbox
Scrape brush type, in Sculpt mode, Brush Types
Scrape Flat brush, in Sculpt mode, creating, Scrape Flat
Scripting layout, Layout and UI Terminology
Sculpt mode, Sculpting
creating custom brushes, Creating Custom Brushes
default brushes, Brush Types
display level of Multires modifier for, The Multires Modifier
sculpting, Sculpting
advantages of, Sculpting
applying displacement map, About Displacement Maps
basics, Sculpting Concepts
Bat Creature, Sculpting Concepts
breaking symmetry, Procedural Details
coarse anatomy, Coarse Anatomy
details, Sculpting the Wings, Detailing
expression, Procedural Details
eyes, Sculpting the Wings
hiding mesh parts, Sculpting Hard-to-Reach Areas Using Shape Keys
planes, Volumes
posing, Procedural Details
retopologizing, Sculpting Around the Eyes
shape keys for hard-to-reach areas, Coarse Anatomy
transferring details to new mesh, Sculpting Around the Eyes
volumes, Volumes
wings, Sculpting the Wings
faces, natural-looking, Legs
optimizing performance, Drag Alpha
Spider Bot, Expression
seamless textures, The UV Grid
(see also tileable textures)
as a basis for further texture painting, Ground Texture
creating, Creating Seamless Textures with GIMP
seams, UV Unwrapping, Unwrapping Tools
fixing, Fixing Seams
search dialog, with spacebar, About Blender
see-through mesh, in 3D Viewport Edit mode, Edit Mode
Select by Color tool (GIMP), The Toolbox
Select Edge/Face Loop operator, Loop Cuts and Face and Edge Loops
Select menu
▸Feather, Creating, Finding, and Using References, Texturing the Eyes
▸Random, Adding to the Jungle Temple
Select Sharp operator, Unwrapping the Bat Creature
Selected Layers blending mode, Adding a Light
selected objects
centering view on, The 3D Viewport
layer for baking, Baking Maps for Multiple Objects
Selected to Active option, in Render tab, Bake panel, Images and Textures
selecting
in Edit mode, Edit Mode
objects, Scenes
Selection tools (GIMP), Why GIMP?, Filters
Sequencer checkbox, Anti-Aliasing and Motion Blur
Shadeless option, for material shading, Blender Internal Materials
Shader node, for Cycles material, Blender Internal Materials
shading modes, Edit Mode, Applying Transforms
Shading panel, in Materials tab of Blender Internal renderer, Blender Internal Materials
shadow buffers, Shadows in Blender Internal, General Lighting Tips
options, Shadows in Blender Internal
Shadow panel, in Materials tab of Blender Internal renderer, Blender Internal Materials
Shadow texture map, Texture-Baking Controls
shadows
and fur, Shadows and Fur
for Bat Creature, Shadows and Fur
in Blender Internal renderer, Shadows in Blender Internal
tips for, General Lighting Tips
Shadows option, for Cycles renderer, Rendering with Cycles
shape keys for hard-to-reach areas, Coarse Anatomy
Shape option, for strand rendering, Fur
shapes of GIMP brushes, Dialogs
Sharp curve, in Sculpt mode, Brush Options
Sharp Falloff option, for proportional editing, Tweaking the Model with Proportional Editing
Sharpen node, Color Correction
Shear tool (GIMP), The Toolbox
Shrink operator, in Edit mode, Edit Mode
Shrink/Fatten tool, Tweaking the Model with Proportional Editing
Shrinkwrap modifier, Modifiers, Sculpting Around the Eyes, Using Snapping to Retopologize
side view, snapping to, The 3D Viewport
silhouette, Composition
simple child particles, Render
Simple subdivision option, The Multires Modifier
Sintel, About Blender
Size option
for particles, Render
for strand rendering, Fur
of shadow-buffer map, Shadow-Buffer Options
skeleton for models, Going Further
sketching topology, Dealing with Difficult Topology
skin creases, brush type for, Brush Options
skin, for Bat Creature, Materials for the Bat Creature
sky background, Anti-Aliasing and Motion Blur
for Jungle Temple, painting in GIMP, Painting the Sky in GIMP
Sky Texture node, World Settings in Cycles
Smart UV Project operator, The UV Grid
Smear brush type, Texturing in Blender
smoke, simulating, The Properties Editor
Smooth curve, in Sculpt mode, Brush Options
Smooth operator, in Edit mode, Edit Mode
Smooth shading mode, Applying Transforms, Walls
Smooth Stroke, Brush Options, Scrape Flat
Smudge tool (GIMP), The Toolbox
Snake Hook brush type, in Sculpt mode, Brush Types
snapping, The Toolbox
for retopology, Retopology
options, Snapping
in 3D Viewport Edit mode, Edit Mode
viewport to specific angles, The 3D Viewport
Snapping tools, for extruding curves, Blocking in the Jungle Temple
snapping viewport, to specific angles, The 3D Viewport
socket types, in node editor, Adding Textures
soft body physics, The Properties Editor
Soft setting, for shadow borders, Shadow-Buffer Options
soft shadows, performance and, Temple Entrance Lighting
Soft Size setting, for ray-traced shadow, Shadows in Blender Internal
Soften brush type, Texturing in Blender
Solidify modifier, Modifiers
Space stroke for sculpting, Brush Options
spacebar, for search dialog, About Blender
Specular Colors texture map, Texture Map Types
Specular Intensity texture map, Texture Map Types
specular map
for Bat Creature, Specular Map
for leaf image, Diffuse Map
Specular panel, in Materials tab of Blender Internal renderer, Blender Internal Materials
specular reflection, Render Engines: Blender Internal and Cycles
hardness value and, Blender Internal Materials
hardness vs. roughness and, Texturing the Eyes
Specular setting, for lamp, Lighting in Blender Internal
specular textures, Reconciling Fixed Seams and Layered Images
for Bat Creature, Texturing the Eyes
for Spider Bot, Creating Three Textures
Sphere Falloff option, for proportional editing, Tweaking the Model with Proportional Editing
Sphere Projection operator, The UV Grid
Sphere setting, for lamp fade, Lighting in Blender Internal
Spider Bot
alternate renders, Different Looks
armatures, Rigging and Animation
composited output, Painting the Sky in GIMP
creating, Creating the Spider Bot
Cycles renderer for, Render Engines: Blender Internal and Cycles
eyes, Coupling
lighting, World Settings for the Bat Creature
materials, Peach Fuzz
finished, General Tips for Creating Materials
node setup, Adding Textures, Other Materials
modeling details, IvyGen
node tree for compositing, Painting the Sky in GIMP
rendering and compositing, Retouching in GIMP
retopology for, Retopologizing the Spider Bot
sculpting, Expression
texture baking for, Baking Ambient Occlusion
diffuse colors and textures, Baking Diffuse Colors and Textures
maps for multiple objects, Baking Ambient Occlusion
texture painting, Combining Leaves onto a Single Texture, In Review
decals, Creating Three Textures
UV unwrapping, Unwrapping the Spider Bot
spot lamp, Lighting in Blender Internal
clipping range, Lamp Objects in Cycles
shadow buffers for, Shadows in Blender Internal
SSS (subsurface scattering), Blender Internal Materials, Adding a Normal Map
Stamp settings, Anti-Aliasing and Motion Blur
statues, Walls
node setup, Displacement
texturing, Ground Texture
UV unwrapping, Unwrapping the Spider Bot
Stencil option
for Project Paint mode, Project Paint, Texturing the Statue
in Materials tab, Influence panel, Mapping Coordinates
stepping artifacts, avoiding, Bit Depth and Textures
stone blocks
material setup, Displacement
modeling, Modifiers, Walls
unwrapping, Unwrapping the Bat Creature
stone carvings, Stone Carvings
Straight Alpha option, Anti-Aliasing and Motion Blur
strand coordinates, Mapping Coordinates, Fur
Strand panel of Materials tab, Fur
strand render, Subsurface Scattering, Fur
for hair particles, Emission Panel
Strength setting, for Attenuation setting, world lighting, World Settings in Blender Internal
Stroke panel, in Sculpt mode, Brush Options
Subdivide operator, in Edit mode, Edit Mode
Subdivision Surface (Subsurf) modifier, Other Ways to Model: Curves, Creating the Spider Bot, Topology, Stone Carvings, Texture Map Types
subsurface scattering (SSS), Blender Internal Materials, Adding a Normal Map
Subtract brush in Weight Paint mode, Creating a Scalp
Subtractive mode, for sculpt brush, Brush Options
sun lamp, Lighting in Blender Internal
support loops, Tagging Edges
Surface Diffuse setting, for strand rendering, Fur
surface texture, in sculpting, Sculpting Concepts
switching
editors, Layout and UI Terminology
layouts, Layout and UI Terminology
modes, Datablocks
symmetry when sculpting, Brush Options
breaking in Bat Creature, Procedural Details
System tab of User Preferences, Tweaking OpenGL Shading

T

T pose, Loop Cuts and Face and Edge Loops
Tangent option, for Normal map, Texture-Baking Controls
Tangent Shading option
for material shading, Blender Internal Materials
for strand rendering, Fur
tangent space normal map, Adding a Normal Map
Targa (.tga) file format, Filters, Bit Depth and Textures, Adjusting Colors, Node Groups
Tears of Steel, About Blender
teeth, of Bat Creature, Coupling, Subsurface Scattering
testing
composition in Blender, Testing Compositions in Blender
lighting with clay render, Positioning the Lights
seamless textures, Creating Seamless Textures with GIMP
UV coordinates with grid texture, Assigning UV Textures
Texdraw brush type, Texture Painting
text objects, Edit Mode
Text tool (GIMP), The Toolbox
texture baking, Texture Baking
controls, Images and Textures
for Bat Creature, Texture Map Types
ambient occlusion baking, Applying the Displacement Map
bit depth and textures, Baking Displacement from Sculpt to Final Mesh
displacement from sculpt to final mesh, Texture Map Types
displacement map applied, Applying the Displacement Map
normal map baking, Applying the Displacement Map, Baking Ambient Occlusion
for Jungle Temple, Material Utils Add-On, General Tips for Baking Maps
for Spider Bot, Baking Ambient Occlusion
diffuse colors and textures, Baking Diffuse Colors and Textures
maps for multiple objects, Baking Ambient Occlusion
general tips, General Tips for Baking Maps
images vs. textures, Texture Baking
map types, Texture-Baking Controls
texture coordinates, UV Unwrapping
UV coordinates as, Leaves
Texture Coordinates node, Adding Textures
texture maps, Texture-Baking Controls
Texture nodes, in Cycles renderer, Texture Nodes
Texture Paint mode, Texture Painting, Texturing the Bat Creature
materials and UI setup, Texturing the Bat Creature
texture painting, Texture Painting
Bat Creature, Texturing the Bat Creature, In Review
eyes, Specular Map, Texturing the Eyes
layer groups, Reconciling Fixed Seams and Layered Images
layer masks, Reconciling Fixed Seams and Layered Images
layer modes, Adding a Light
materials and UI setup, Texturing the Bat Creature
seams, Fixing Seams
specular and hardness textures, Reconciling Fixed Seams and Layered Images
in GIMP, Project Paint
adding brush variation, Adding Variation to a Brush
creating brushes, Texturing in GIMP
in UV Image editor, Project Paint
Jungle Temple, Texturing the Eyes, In Review
hardness vs. roughness, Texturing the Eyes
leaves, Texturing the Leaves
seamless textures, Creating Seamless Textures with GIMP
statues, Ground Texture
texturing to camera, Texturing to Camera
Project Paint method, Texturing in Blender
Spider Bot, Combining Leaves onto a Single Texture, In Review
decals, Creating Three Textures
Texture panel in Sculpt mode, Brush Options, Texturing in Blender
for custom brush, Creating Custom Brushes
Textured Solid shading option, Assigning UV Textures, Images and Textures, Baking Ambient Occlusion
Textured Viewport shading, Creating Seamless Textures with GIMP
textures
as datablocks, Datablocks
assigning
to Image Texture node, with Cycles, Peach Fuzz
to material, with Blender Internal renderer, Materials for the Bat Creature
to model’s UV coordinates, Pinning Vertices, Images and Textures
controlling particles with, Complex Haircuts
seamless, creating, Creating Seamless Textures with GIMP
tileable, Editing UV Coordinates, Texturing the Eyes
Textures tab in Properties editor, The Properties Editor, Materials for the Bat Creature
Image or Movie setting, Optimizing Sculpting Performance
Textures texture map, Texture Map Types
.tga (Targa) file format, Filters, Bit Depth and Textures, Adjusting Colors, Node Groups
thin faces, problems from, Poses for Modeling Characters
This Layer Only setting
for lamps, Lighting in Blender Internal
for shadow, Shadows in Blender Internal
Threads setting, and rendering performance, Anti-Aliasing and Motion Blur
three-dimensional (see 3D entries)
three-point lighting, Three-Point Lighting
Thumb brush type, in Sculpt mode, Brush Types
.tiff file format, Node Groups
tileable texture 110, Material Utils Add-On, Texturing the Eyes
(see also seamless texture)
Tiles setting, and rendering performance, Anti-Aliasing and Motion Blur
Timeline, About Blender
Tool Options dialog, Dialogs, Specular Map
Tool Options panel, Edit Mode
Tool Shelf in 3D Viewport, Layout and UI Terminology
Sculpt mode options in, Sculpting
Toolbox, in GIMP, Why GIMP?
top-down view, snapping to, The 3D Viewport
topology, Edit Mode, Modeling the Details
(see also retopology)
characteristics of good, Topology
creating, Snapping
dealing with difficult, Topology
of head, Head Topology
sketching, Dealing with Difficult Topology
transferring details between meshes, Sculpting Around the Eyes
Transform panel, of Properties region, Modifiers
Transformation tools (GIMP), The Toolbox
Translate operator, in Edit mode, Edit Mode
Translucency option, for material shading, Blender Internal Materials
Translucent BSDF shader, Leaves
for Cycles renderer, Texture Nodes
transmission of light, Transmission and Refraction
Transparency panel, in Materials tab of Blender Internal renderer, Blender Internal Materials
Transparency setting, for Cycles renderer, Rendering with Cycles
Transparent BSDF shader, for Cycles renderer, Texture Nodes
trees
proxies for, Modifiers
textures, Ground Texture
UV unwrapping, Unwrapping the Bat Creature
tri (triangle), Edit Mode
avoiding, Topology
hiding, Dealing with Difficult Topology
in base mesh, problems caused by, Poses for Modeling Characters
joining to make quad, Topology, Dealing with Difficult Topology
Triangles to Quads operator, Walls
turntable, Different Looks

U

Undo dialog, Dialogs
units of measurement, for rulers, The Toolbox
universal brush size, Brush Options
Unwrap operator, Sculpting Around the Eyes
user interface
for Blender
customizing, Layout and UI Terminology
default layout, About Blender
setup for painting, Texturing the Bat Creature
storing multiple layouts, Layout and UI Terminology
for GIMP, Why GIMP?
canvas, The Toolbox
User Preferences editor, Plants
System tab, Drag Alpha, Tweaking OpenGL Shading
to enable add-on, Baking Diffuse Colors and Textures
UV coordinates, UV Unwrapping
as texture coordinates, Leaves
editing, Editing UV Coordinates
mapping texture to, Mapping Coordinates
testing, Assigning UV Textures
UV Coordinates panel, of Object Data tab, Texturing the Statue
UV Editing layout, Layout and UI Terminology
UV Grid, Editing UV Coordinates
UV Image editor, The Node Editor, Aligning Orthographic References, Editing UV Coordinates
for 2D painting, Texture Painting
for UV coordinate editing, Editing UV Coordinates
texture painting in, Project Paint
UV Test Grid option for new image, Assigning UV Textures
UV islands, packing on single grid, Pinning Vertices
UV Map option, for strand rendering, Fur
UV map, duplicating, Texturing the Statue
UV unwrapping, UV Unwrapping
assigning UV textures, Pinning Vertices
Bat Creature, Assigning UV Textures
editing coordinates, The UV Grid
Jungle Temple, Unwrapping the Bat Creature
leaves and grass, Leaves and Grass
multiple UV maps, Multiple UV Maps
sharing UV space between objects, Multiple UV Maps
statue, Leaves and Grass
stone blocks, Unwrapping the Bat Creature
trees, Unwrapping the Bat Creature
packing, Pinning Vertices
pinning vertices, Pinning Vertices
seams, Unwrapping Tools
Spider Bot, Unwrapping the Spider Bot
tools for, The UV Grid

V

VBOs (vertex buffer objects), Drag Alpha
Velocity panel, for hair particles, Emission Panel
Velvet BSDF shader, for Cycles renderer, Texture Nodes
vertex, Edit Mode
count, The Properties Editor
extruding, Edit Mode
hair particles emitted from, Emission Panel
order, The Multires Modifier
pinning for UV unwrapping, Pinning Vertices
positions in Local coordinate space, Manipulating Objects
proportional editing and, Modeling the Head
vertex buffer objects (VBOs), Drag Alpha
vertex group
controlling modifiers with, Procedural Details
for displacement control, Applying Displacement to the Sculpt
for hair particles, Creating a Scalp, Children
for hair density, Hair Density
for hair length, Hair Length
Vertex option, for snapping, Snapping
vertical guides, in GIMP, The Toolbox
vertices (see vertex)
Video Editing layout, Layout and UI Terminology
viewer nodes, compositing, Color Correction
viewport, snapping to specific angles, The 3D Viewport
vignette
for Bat Creature, Color Correction
for Jungle Temple, Depth of Field
vines, IvyGen add-on for creating, Plants
virtual parent particles, Render
visibility, of GIMP layers, Layer Modes and Opacity
visual path, Simplicity and Focus
Volume option, for snapping, Snapping
volumes in sculpting, Sculpting Concepts
Bat Creature, Volumes
Voronoi texture, Creating a Grass Particle System
Voronoi Texture node, Ground

W

walls, Walls
Warp operator, Tweaking the Model with Proportional Editing
water material, Leaves
Wave option, for hair particles, Children
wavefront objects, exporting object as, Retopologizing the Bat Creature
Waves Texture node, Puddles
websites
CGTextures, Adjusting Colors, Creating Seamless Textures with GIMP, Painting the Sky in GIMP, Adding to the Jungle Temple
for Blender builds, About Blender
for GIMP, Introduction to GIMP
Weight Paint mode, Creating a Scalp
Width Fade option, for strand rendering, Fur
wings
Bat Creature sculpting, Sculpting the Wings
modeling, Tweaking the Model with Proportional Editing
wireframe view mode, The 3D Viewport
wires of Spider Bot, modeling details, IvyGen
World settings
for Bat Creature, World Settings for the Bat Creature
for Blender Internal renderer, World Settings and Ambient Light and Occlusion
for Jungle Temple, Lighting the Spider Bot
in Cycles renderer, World Settings in Cycles
World Settings tab in Properties editor, The 3D Viewport, Optimizing Sculpting Performance