INDEX

The page numbers in this index refer to the printed version of this book. The link provided will take you to the beginning of that print page. You may need to scroll forward from that location to find the corresponding reference on your e-reader.

Page numbers in italics indicate illustrations.

Adams, Jenny, 190

Adams, John, 241

Adler, Michael, 88

advertising

fashion, 36–39

London shop, 23

magic lantern, 168

pianola piano, 93

Advocate, The, 244

Alberti, Leon Battista, 160

Albius, Edmond, 129–30

Alexander, Franklin, 199

Altick, Richard, 157

American Revolution, 241–42

animation

color, technological advancements in, 178–79

Walt Disney, 177–81

and the laws of physics, 177–78

multiplane camera to show visual depth, 179–81, 180

overlapping motion, 178

pencil tests as early storyboards, 178

Snow White (film), 176, 177–81, 184

Steamboat Willie (film), 176, 177

Technicolor, 178–79

Antheil, George, 95–101

architecture

shopping mall design, 51–53

as a trigger for emotional responses, 42–44, 48–49

artificial intelligence

chess as the root of, 193–94

“curiosity reward,” 281

digital simulations that trigger emotions, 184–85

self-learning, 280–81

Turing Test, 227

Watson and Jeopardy! 227–30

artists as toolmakers, 175–81

Au Bonheur des Dames (Zola), 43–44

auditory illusions, 158–59, 165–66

automata

clockworks, 6–7

Digesting Duck, 7, 79

flute player, 76–79

“Instrument Which Plays by Itself, The,” 73–76, 75

lifelike simulations of individual organisms, 7, 77

“Mechanical Turk,” 14

Writer, the, 7, 8

Babbage, Charles

Analytic Engine, 10

Calculating Engine, 82

Difference Engine, 10, 14

On the Economy of Machinery and Manufactures, 10

inspired by Merlin’s Mechanical Museum, 9, 184, 284

interest in the technology of the Jacquard loom, 80–82

Baghdad (formerly Madinat al-Salam), 1–3

city design, 1–3

House of Wisdom (Bayt al-Hikma), 3

intellectual culture, 3–5

ball, importance of the, 210–15, 211, 212

Ballet Mécanique, 95–98

Balmat, Jacques, 263

Banu Musa, 3–5, 73–76

Banvard, John, 167, 172, 266

Barbon, Nicholas, 30

Barker, Robert, 5, 160–64, 167

baseball

Cooperstown, New York, 199–200

lineage of, 199–200

Baudrillard, Jean, 273

Beethoven, Ludwig van, 166

Bellier-Beaumont, Ferréol, 129–30

Berry, Miles, 89

Birth of A Consumer Society, The (McKendrick, Brewer, and Plumb), 37

black belt, the, 33–34

Black Cat Tavern, 242–44

Black Death, 136–37

bodily humors, 134–35

bone flutes, 65–70, 66

Le Bon Marché, 41–46, 45

Book of Games of Chance, The (Cardano), 205, 207

Book of Ingenious Devices, The (Banu Masu), 3–5, 4, 73

Book of the Knowledge of Ingenious Mechanisms, The (al-Jazari), 2, 3–5

Boorstin, Daniel, 183

Boucicaut, Aristide, 40, 41–42, 48–49

Bradley, Milton, 195

Brand, Stewart, 219–20

Braudel, Fernand, 39–40

Brewer, John, 37

Brewster, David, 154–56, 156, 160

Brewster Stereoscope, 160

British East India Company, 28

British Magazine, 39

British Museum, 256–57

Brunelleschi, Filippo, 160, 175, 179

brutality of the Dutch regime

Bandanese people of the Spice Islands, 119

Caribbean, 120, 120–21

Burrows, Edward G., 234

Burton, Mary, 235

“cabinet of wonders” (Wunderkammerns), 255–57, 256

caffeine

as a memory enhancer, 247–48

as a natural weapon of the coffee plant, 247

calico

“Calico Madams,” 28

made popular by window displays, 31

vivid colors of chintz and, 26–27, 27

capsaicin, 142

Cardano, Girolamo, 204, 205, 207–209, 222

Carlyle, Thomas, 153

casino games, 221–27

Caxton, William, 188

Cecil, William, 240

celebrities, 182–84

Cessolis, Jacobus de, 187–92, 194

chance. See randomness

changes in society

biological changes as a result of, 48

causes of, 32, 283

phase transitions, 181–82

Charles II (king), 251–52, 259, 275

chess, 191

allegorical power of, 192

Jacobus de Cessolis, 187–92, 194, 200

chatrang, 202

Deep Blue, 193–94

dice to speed up the game, 203

Game of Chess, The (Cessolis), 187–92

Queen Isabella, 202

pieces corresponding to real societal roles, 188–92

regional differences of the game, 200–202

worldwide appeal of, 200–203

chunking, 193

cinema. See also animation

as an improvement over magic lantern shows, 170–71

Carthay Circle Theatre premiere of Snow White, 181

close-up shot, 171

Walt Disney, 177–81

Her (film), 184

multiplane camera to show visual depth, 179–81, 180

origin of storyboards, 178

Snow White (film), 176, 177–81, 184

Steamboat Willie (film), 176, 177

city planning

Fort Worth, 54

population shifts from urban centers to the suburbs, 54–55

Victor Gruen’s vision, 53–55, 58–59

Walt Disney’s vision for EPCOT, 55–62, 59–60, 274

Civilization and Capitalism (Braudel), 39–40

Civil War, 34

class differences

broken down by the emerging fashion industry, 38–40

distribution of wealth as shown in the Landlord’s Game, 196–98

exhibitions as great levelers, 157

public spaces as an equalizer, 246, 258–59

as shown in the game of chess, 188–90

Claude glass, 265, 265–66

clocks as the basis for automata, 6

cloves, 111–13, 122–25, 140

codes

cycle of encoding and decoding, 92

“talking drums” of West Africa, 91

telegraph, 91

Coen, Jan Pieterszoon, 119

coffee. See also coffeehouses

caffeine, 246–48

taste of, 248

utilitarian purposes of, 248

“Vertue of the COFFEE Drink” (essay), 249–50

Waghorn’s, 252

Woman’s Petition Against Coffee, 250–51

coffeehouses, 251, 253

Bedford, 252–54

differences among, 252–54

eclectic decor of Don Saltero’s, 255–57

intellectual networking, 254–55, 259

John Hogarth’s, 252

Lloyd’s, 254

London, 254

as a news source for journalists, 254

as places of productivity and innovation, 258–59

“Proclamation for the Suppression of Coffee Houses,” 251–52

Rawthmell’s, 259

Starbucks, 274

“Turk’s Head, The,” 249

cognitive science

and chess, 193–94

chunking, 193

color

chintz and calico, 27, 27

cotton, dyed, 26–27

as enhanced by a Claude glass, 265, 265–66

trends of the mid-1700s, 37

Tyrian purple, 18–21

Columbus, Christopher, 114–15, 211–14, 212

commodity fetishism, 153–54

Common Sense (Paine), 241

Compleat English Tradesman, The (Defoe), 24

computer technology. See also technology

Deep Blue, 193–94

digital simulations that trigger emotions, 184–85

Expensive Planetarium, 217–18

and games, 230–31

global collaboration, 201–202, 217–20

Hingham Institute, 215–16

IBM, 193–94, 227–28, 230, 280

“low-rent” vs. “high-rent” product development, 220

Minecraft, 201

networks of the early 1990s, 170

PDP-1, 215–16

for purposes of non-scientific pursuits, 219–20

Claude Shannon, 221–26, 223

software, development of, 215–19

Spacewar! 216–20, 218

“Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums,” 219–20

Edward Thorp, 221–27

Turing Test, 227

Type 20 Precision CRT, 215–16, 218

Watson, 228–30

wearable computers, 221, 225–26

Conflagration of Moscow, The, 164–66

Conroy, David, 241

Constantine the African, 134

Cooperstown, New York, 199–200

Copland, Aaron, 97

Cortés, Hernan, 213

cotton

appealing texture of, 26–28

British East India Company, 28

“Calico Madams,” 28

chintz and calico, vivid colors of, 26–27, 27

described by John Mandeville, 26

economic fears regarding the import of, 28–29

European desire for, 29–31

importing from India, 26, 28

inventions to aid in the production of fabric, 29, 30

slavery to produce, 34–36

Cox, James, 14

criminology

physiological causes vs. environmental causes, 47–48

Cristofori, Bartolomeo, 88

cultural diversity in modern times, 274–76

Darrow, Charles, 198–99

Darwin, Charles, 269–70

Das Kapital (Marx), 153–54

De Coitu (Constantine the African), 134

Defoe, Daniel, 24, 28

Dell, Michael, 216

demand

for cotton fabrics, 29–31, 34–36

“desire of Novelties,” 30–31

for experiencing the world through exotic spices, 137–38

for new experiences and surprises, 61

for rubber, 214

democratizing force of fashion, 38–40

department stores

as alternatives to chapels and cathedrals, 43–44

Au Bonheur des Dames (Zola), 43–44

Le Bon Marché, 41–46, 45

commercial profitability of wandering shoppers, 41–44

credit, extending, 44

“department-store disease,” 47

haggling, elimination of, 44

influence of Aristide Boucicaut, 40, 41–42, 48–49

origins of, 41

sensory overload and disorientation, 41–42

shoplifting, 46–49

De Smet, Pieter, 137

Devil’s Milk, The (Tully), 214

Devlin, Keith, 208–209

Diamond, Jared, 141, 143

dice

astragali, 205–206, 208–209

and probability, 206–207, 209

to speed up the game of chess, 203

standardized design of, 209

Dickens, Charles, 163

Digital Revolution

artistic origins of the, 83

Spacewar! 216–20, 218

Discourse of Trade, A (Barbon), 30

Disney, Walt

animated movies, 177–81

distaste for the environment surrounding Disneyland, 55–56

plan for a “city of tomorrow,” 56–62, 59–60

teams up with Victor Gruen, 57

Disneyland, 55–56, 273

dopamine, 281

Doritos, 109–10, 143

Doubleday, Abner, 199–200

du Saulle, Legrand, 47

Dutch domination of the Spice Islands, 119–21, 120, 125

Dutch East India Company, 119–21

Eames, Charles, 283

Eco, Umberto, 273

Ecott, Tim, 125–26

Edwards, Daniel, 249

Eiffel, Gustave, 42

1812 Overture, 164

electronic music

input mechanisms for, 105

Moog synthesizer, 102

Daphne Oram, 102–106, 105

Oramics Machine, 102–106, 105

Eliot, George, 136

Elizabeth I (queen), 139–41

encyclopedias as a result of a rise in intellectual curiosity, 257–58

engineering design, 3–5, 42–43, 48–49

EPCOT (Experimental Prototype Community of Tomorrow)

anti-automobile mentality, 59–60

becomes just another theme park, 60

entirely enclosed community, 58, 59–60

“Florida Room, The,” planning site, 57

Pedshed pedestrian-only zone, 59

research for, 56

Essinger, James, 80

fame, 182–84

fashion industry. See also department stores

class differences become less apparent, 38–40

clothes as a way of feigning aristocracy, 38–39

color and style trends of the mid-1700s, 37

early illustrated periodicals, 35, 36–37

start of, 36

trends, pace of new, 37

Fermat, Pierre de, 207–209

Firebaugh, W. C., 239–40

food. See also spice trade

bioweapon strategies of plants, 142–43

cloves, 111–13, 122–25, 140

cultivation of spices in new parts of the world, 121–25

Doritos, 109–10, 143

exploring new experiences and tastes, 143–44

flavors in tropical locations, 142

global nature of modern, 110, 125

Manner of Making Coffee, Tea, and Chocolate, The, 126

nutmeg, 113–15, 114, 122–25

pepper, 116–19

spices to aid nutritional needs, 131–36

vanilla, 125–29, 127

Fort Worth plan, 54

Fox, John, 210

Francis, Samuel, 90

Franklin, Benjamin, 254

frequency hopping, 100–101

Freud, Sigmund, 48

Gabler, Neil, 180–81

Gama, Vasco da, 27, 31

Game of Chess, The (Cessolis), 187–92

games. See also dice

artifacts from, 210

astragali, 205–206, 208–209

backgammon, 205–206, 206

ball, 210–15, 211, 212

baseball, 199–200

of chance, 205–209, 221–22

Checkered Game of Life, 195

chess, 188–94, 191, 200–203

effect on civilization, 192

everyday metaphors taken from, 192

Jeopardy! 228–31

Landlord’s Game, 196–98, 197

Mansion of Happiness, 194–95

Minecraft, 201

Monopoly, 196–99

as moral instruction, 194–95, 197

played around the world, 200–203

roulette, 221–27

rule-governed, 231

Spacewar! 216–20, 218

ullamalitzli, 213

video game industry, 218–20

garment design

shift to fashion from function, 20–21

Gately, Ian, 240–41

gay bars

Black Cat Tavern, 242–44

Pfaff’s Beer Cellar, 242–43

as places for artists to network, 242–43

as places of confrontation, 243–44

Stonewall Inn, 244

gay rights movement, 244

gender issues

employment of women in department stores, 46

English coffeehouses as places for men only, 250, 251

as shown in the game of chess, 189

women as shoplifters, 46–47

George, Henry, 195–96

Ginsberg, Allen, 243

Gladwell, Malcolm, 54

global collaboration

Linux and other software projects, 202

Minecraft, 201

Spacewar! 217–20

global nature of modern food, 110, 125

Gombaud, Antoine, 207

Gonod, Benoit, 89

Goodyear, Charles, 214–15

Gould, Stephen Jay, 174

Graetz, J. Martin, 217

“Grand Challenges” tradition at IBM

Deep Blue and Gary Kasparov, 193–94

Watson and Jeopardy! 227–30

Great Good Place, The (Oldenburg), 246

Green, Matthew, 252–55

Griffith, D. W., 171

Gruen, Victor, 49–55, 50, 57–59

Guns, Germs, and Steel (Diamond), 141, 143

Gurk, J. J., 167

Habermas, Jürgen, 245–46, 250

Hagenbeck, Carl, 270–71, 273

Halley, Edward, 207

Hardwick, M. Jeffrey, 49

Heart of Our Cities, The (Gruen), 53–54, 57

Hegel, Georg, 151

Her (film), 184

Herrera y Tordesillas, Antonio de, 213

Horn, Paul, 227–28

horror films, precursors to, 149–50

Horsmanden, Daniel, 234–35

How the Mind Works (Pinker), 70–71

Hughson, John, 233–37, 275

Hughson’s tavern

Caesar (slave), 234, 235–37

casual intermingling of races, 234–37

Cuffee (slave), 234–36

John Hughson, 233–37

“Newfoundland Irish Beauty, the” (Margaret Sorubiero), 233–34, 236

“Slave Rebellion of 1741,” 234–37

human settlements, ideal climates for, 141

“hummingbird effect, the,” 12, 244–45

humors, bodily, 134–35

Huygens, Christiaan, 207–208

Huygens, Lodewijk, 207

IBM, 193–94, 227–28, 230, 280

illusions

David Brewster, 154–56, 156

distorted perception of reality, 183–85

Gespenstermacher (“ghost maker”) of Leipzig, 148–50

magic lantern, 150, 152

Phantasmagoria, the, 150–55, 151

Paul Philidor, 149–50

proliferation of, 166–69

to re-create experiences, 163–64

Johann Georg Schröpfer, 148–49

Image, The (Boorstin), 183

Industrial Revolution

causes of, 31–32

influencers of, 32–33

Inglis, Fred, 182, 184

innovation

department stores and malls as unique destinations, 61

developed at coffeehouses, 259

Disney’s ideas regarding the city of the future, 55–62, 59–60

global origins of, 12–13

“hummingbird effect, the,” 12, 244–45

and music, 72

punch cards to program a loom, 80–83

intellectual culture of Baghdad, 3–5

Banu Musa, 3–5, 73–76

engineering design, books detailing, 3–5

House of Wisdom (Bayt al-Hikma), 3

intellectual curiosity

college as a time of, 257–58

encyclopedia, origin of the, 255–58

intermedi

instruments used, 84–85

origins of opera, 83–85

invention stories, misleading

baseball, 199–200

Monopoly, 198–99

rubber vulcanization, 214–15

Isabella (queen), 202

Islamic faith spread by spice traders, 113

Jacobs, Jane, 54, 61

Jacquard, Joseph-Marie, 80–83, 81

Jaquet-Droz, Henri-Louis, 7

Jaquet-Droz, Pierre, 7

al-Jazari, Ismail, 3–5

Jefferson, Thomas, 124, 126

Jennings, Ken, 228–30

Jeopardy! 228–31

Jobs, Steve, 220

John of Eschenden, 136

Johnson, Samuel, 14

Jonze, Spike, 184

Kasparov, Gary, 194

Kay, Alan, 217

Kempelen, Wolfgang von, 14

keyboards

QWERTY, 86–87

for string instruments, 88–89

to write musical notes, 89

kleptomania, 46–49

Lacassagne, Alexandre, 47–48

Lamarr, Hedy, 98–101, 99

Lancaster, James, 139

Land and Freedom, 196

learning methods, 280–81

leisure time, 11, 259–60

Letters on Natural Magic (Brewster), 155, 157

linear perspective, 160–61

Literary Gazette, 169

Lombroso, Cesare, 47–48

London Magazine, 39

Loth, Vincent, 119

Lovelace, Ada, 82

Macky, John, 258–59

Madinat al-Salam (now Baghdad), 1–3

Maelzel, John Nepomuk, 164–67

magic, natural, 155–56

magic lantern, 150, 152, 168, 171–72, 173

Magie, Lizzie, 195–99

malls

in decline because of their predictability, 61

global development of, 53

influence of Victor Gruen, 49–55, 50

as research for Disney’s EPCOT, 56–57

Southdale Center, 49, 51–54, 52

Mandeville, Bernard, 37

Mandeville, John, 26

Manner of Making Coffee, Tea, and Chocolate, The, 126

al-Mansur, Abu Ja’far, 1–3

al-Manum, Abu Ja’far, 3

Marguin, Jean, 77

Mártir d’Angleria, Pedro, 213

Marx, Karl, 10, 14, 153–54

McKendrick, Neil, 37

McLuhan, Marshall, 201

Medici, Ferdinando I de’ (Grand Duke of Tuscany), 83–84

medicine

and Black Death, 136–37

compounds made by spicers, 135–36

derived from plants, 133

sexual dysfunction, treatment for, 134

spices as unproven, 136

theriac, 135

vanilla as, 133–34

Méliès, Georges, 171

Merlin, John-Joseph, 6, 7–10

Merlin’s Mechanical Museum, 6, 8–10

Middlemarch (Eliot), 136

Miller, Michael, 42–43

Mills, Abraham, 199–200

Minecraft, 201

Mithridates VI (king), 135

Monopoly

Charles Darrow, 198–99

false history of, 198–99

Landlord’s Game, 196–98, 197

Lizzie Magie, 195–99

Parker Brothers, 199

tax reform, as outlined in the Landlord’s Game, 195–96, 197

Mont Blanc, 262–64

Morse, Samuel, 91

movies. See cinema

Mumford, Lewis, 50

Murch, Walter, 175

murex snails

sea voyages in search of, 18–19

source of Tyrian purple, 17–18, 19

music

Ballet Mécanique, 95–98

boxes of the seventeenth and eighteenth centuries, 76

consonance vs. dissonance, 68

cultural invention vs. evolutionary adaptation, 69–72

drawing wave patterns to produce, 103–106

electronic, 101–106

experimental, 95–98

fourths and fifths, 67

intermedi, 83–85

origins of, 67

phonograph, 94–95

physics of intervals, 67–68

Steven Pinker, 70–71

pinned cylinder, 74–77

pursuit of innovation in, 72

Pythagorean tuning, 68

and ratios, 68

recorded, sharing, 106–107

tempo, 96–97

musical instruments

bone flutes, 65–70, 66

“Instrument Which Plays by Itself, The,” 73–76, 75

of the Medici intermedi, 84–85

Oramics Machine, 102–106, 105

panharmonicon, 166

pianoforte, 88, 92

player piano, 89, 92–95, 93

natural selection, 269–70

nature as a relaxing escape, 260–66

Nossa Senhora dos Martires (“Pepper Wreck”), 115–16, 117

“novelty bonus” when perceiving new experiences, 281, 282

nutmeg, 113–15, 114, 122–25

Obama, Barack, 33–34

occult shows, 149–50

Oldenburg, Ray, 246

Olmsted, Frederick Law, 274

On Painting (Alberti), 160

On the Economy of Machinery and Manufactures (Babbage), 10

open-ended functionality of machines

“Instrument Which Plays by Itself, The,” 75, 75–77

opium trade, 119

optical illusions, 155–56

Brewster Stereoscope, 160

Conflagration of Moscow, The, 164–66

evolutionary adaptations that allow, 174–75

eye as the source of most illusions, 157–58, 159

Kanizsa triangle, 157, 158

Kopfermann cube, 158, 158

linear perspective, 160–61

“Moving Panorama,” 167

Necker cube, 157–58, 158, 159

Panorama paintings, 160–64

persistence of vision, 172, 184

thaumatrope, 172, 174

zoetrope, 172

Oram, Daphne, 102–106, 105

Orlando, Florida, 274

outdoors, the

Albert Smith’s Ascent of Mont Blanc (performance), 266

biophilia, 260

celebrated in art, 266

Claude glass, 265, 265–66

fear of wilderness, 260

Mont Blanc, 262–64

mountaineering, 262–64

national parks and wilderness preservation, 266

nature tourism, start of, 264–65

Horace-Bénédict de Saussure, 261, 262–64

Paccard, Michel, 263

panharmonicon, 166

Panorama paintings, 160–64, 162, 266

Parker Brothers, 199

Pascal, Blaise, 207–209

Patrickson, Thomas, 119

pepper

biochemistry of, 142–43

Cookbook (Apicus), 118

as currency, 116

Natural History (Pliny the Elder), 118

Nossa Senhora dos Martires (“Pepper Wreck”), 115–16, 117

Queen Elizabeth I’s quest to acquire, 139–41

role in the fall of the Roman Empire, 118

perception, 159–60

Phantasmagoria, the, 150–55, 151

phase transitions, 181–82

Phenomenology of Spirit (Hegel), 151

Philidor, Paul, 149–50

Philipsthal, Paul de, 5, 154

phonograph, 94–95

Pilon, Mary, 195

Pinker, Steven, 70–71

piperine, 142–43

play

encourages exploration and innovation, 73, 282

as insight into the future, 15

player piano

concept of paying for new programming, 94

difficulties synchronizing more than one, 96–97

early versions, 89

pianola, 92–95, 93

pleasure, seeking, 71–73

“pleasuring grounds,” 274–76

Pliny the Elder, 118, 142

Plumb, J. H., 37

Poivre, Pierre, 121–25, 123

Popular Science, 179–80

Pound, Ezra, 97

Prelude, The (Wordsworth), 257

Prévost, Abbé, 22–24

Priestley, Joseph, 214, 254

probability, 206–209

probability theory, 207–209

programmability

concept of paying for new programming, 94

flute player automaton, 77–79

“Instrument Which Plays by Itself, The,” 75–76

Jacquard loom, 80–83

weaving machine for silk, 79–80

Progress and Poverty (George), 195–96

“Progress City,” 57, 62

Prospect Park (Brooklyn, New York), 274–76, 275

“public, the,” as a societal force, 245–46

public gathering places

coffeehouses, 249–59

gay bars, 242–44

Prospect Park, 274–76, 275

pubs, 240–46

semiprivate nature of, 244–45

taverns, 237–46

“third place, the,” 246

pubs

and the American Revolution, 241–42

opposition to, 240

places to enjoy freedom of speech and action, 240–46

political impact of, 241–42

punch cards

in computer programming, 82

to program a loom, 80–83

“pure aestheticism,” 273

racial segregation, 234–37

randomness, 206–209, 222

ratios and music, 68

Ravizza, Giuseppe, 89

recreational time, 11, 259–60

remote-controlled torpedo using frequency hopping, 98–101

Ripley’s Believe It or Not, 257

Robertson, Étienne-Gaspard, 150

Rosée, Pasqua, 249–50

Rossell, Deac, 149

roulette, 221–27

rubber

Aztec sport of ullamalitzli, 213

ball games in Hispaniola, 211–13, 212

exploitation of human and natural resources, 214

Charles Goodyear, 214–15

made into balls by Mesoamericans, 212–13

vulcanization for durability, 214

Rutter, Brad, 228

Salter, James. See Saltero, Don

Saltero, Don, 255–57

Samson, Peter, 217

Samuels, Arthur, 280

Sartor Resartus (Carlyle), 153

Saussure, Horace-Bénédict de, 261, 262–64

Schivelbusch, Wolfgang, 131–32

Schmidhuber, Jürgen, 281

Schröpfer, Johann Georg, 148–50

Scott, Walter, 155–56

sea exploration inspired by the search for murex snails, 18–19

service industry, development of the, 44–46

Shannon, Claude, 221–26, 223

Shenk, David, 192, 201–102

shoplifting

“department-store disease,” 47

early studies of, 47

physiological causes vs. environmental causes, 47–48

unmotivated by economic need, 47–49

women as the culprits, 46–47

shopping. See also department stores; malls

becomes a leisurely pursuit, 22, 23

chain stores vs. mom-and-pop stores, 44

Compleat English Tradesman, The (Defoe), 24

credit, extending, 44

as a form of entertainment (“agreeable amusements”), 24, 32

haggling, elimination of, 44

shoplifting, 46–49

store displays in the early 1700s, 22–26

Shows of London, The (Altick), 157

Simulacra and Simulation (Baudrillard), 273

Sismondo, Christine, 235

Slave Rebellion of 1741, 237

Mary Burton, 235

Caesar (slave), 234, 235–37

Cuffee (slave), 234–36

“Newfoundland Irish Beauty” (Margaret Sorubiero), 233–34, 236

slavery

black belt, the, 33–34

Dutch East India Company, 119–20

fueled by the demand for cotton, 34–36

“Slave Rebellion of 1741,” 234–37

Sloane, Hans, 255–57

Smith, Albert, 266

Smith, Edward E., 216

social order

class differences challenged by fashion, 39–40

distribution of wealth as shown in the Landlord’s Game, 196–98

exhibitions enjoyed by all ranks, 157

public spaces as an equalizer, 246, 258–59

as shown in the game of chess, 188–92

Sons of Liberty, 241–42

sound. See also auditory illusions; music

drawing wave patterns to produce, 103–106

phonograph vs. pianola, 94–95

re-creation of war sounds, 165–66

Southdale Center, 49, 51–54, 52

Spacewar! 216–20, 218

“Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums” (essay), 219–20

“Spectacle Mécanique,” 7

Spice: The History of a Temptation (Turner), 115

spice trade

Black Death, responsible for spreading, 136–37

Bourbon Island (now Réunion), 121, 124, 128–30

cloves, 111–13, 122–25, 140

development of a single distribution method by Muslim traders, 112–13

Dutch domination of the Spice Islands, 119–21, 120, 125

experiencing the world through exotic spices, 137–38

nutmeg, 113–15, 114

pepper, 115–18

Poivre’s plan to cultivate spices in other parts of the world, 121–25

Spice Islands, 111, 112, 119–21

spicer’s role in the royal court, 132

spreading of Islam through, 113

trading patterns, 111–12

vanilla, 125–29, 127

worldwide importance of, 130–44

Starbucks, 274

statistics. See probability theory

steam engines, 29

Steele, Richard, 254

stereoscope, 160

Stonewall Inn, 244

stores. See shopping

Stradivarius violins, 85, 86

Structural Transformation of the Public Sphere, The (Habermas), 245–46

Styles, John, 29–30

surprise instinct, 280–83

synchronization difficulties

frequency hopping, 100–101

pianola, 96–97, 100–101

tactile illusions, 159

Tatler, 254

taverns. See also Hughson’s tavern

Green Dragon, 241, 243

as inns for travelers, 239–40

as a new kind of social space, 237–38, 245

rising standards of living, 239

Roman tabernae, 238, 239–40, 242

in the ruins of Pompeii, 239

technology. See also computer technology

computer networks of the early 1990s, 170

digital simulations that trigger emotions, 184–85

frequency hopping, 100–101

global creation, 201–202

“global village” of Minecraft, 201

as illustrated in the work of Banu Masu and al-Jazari, 3–5, 4

multiplane camera, 179–81, 180

music’s role in developing, 91–92, 100–101

QWERTY keyboard, 86–87

textiles

“Calico Madams,” 28

cotton, 26–28

East India Company, 28

economic fears regarding the import of, 28–29

French weaving industry, 79–83

inventions to aid in the production of fabric, 29, 30

Jacquard loom, 80–83, 81

vivid colors of chintz and calico, 26–27, 27

theft. See shoplifting

theme parks

Disneyland, 55–56, 273

fantasy world of, 273

Tierpark Hagenbeck, 271–73, 272

Thorp, Edward, 221–27

Tierpark Hagenbeck, 271–73, 272

torpedo using frequency hopping, remote-controlled, 98–101

toys

foreshadowing the rise of mechanized labor, 11, 14–15

as illustrated in the work of Banu Masu and al-Jazari, 2, 3–5

trading, global

Columbus’s trip to the Caribbean, 114–15

Dutch East India Company, 119

Nossa Senhora dos Martires (“Pepper Wreck”), 115–16, 117

opium, 119

Spice Islands, 111–13, 138

spices, importance of, 130–44

Venice as a central European distribution point, 118

transient receptor potential (TRP) channels, 142–43

Travels in Hyperreality (Eco), 273

Tully, John, 214

Turing, Alan, 193, 227, 280

Turing Test, 227

Turner, Jack, 115, 125, 132

Tussaud, Marie (“Madame Tussaud”), 6

2008 U.S. presidential election, 33–34

typewriters

“printing machine,” 90

Remington No. 1, 90, 90

shorthand, 89

“writing harpsichord,” 89

Tyrian purple

aesthetic response to, 21

difficulty obtaining, 18

sea exploration inspired by the demand for, 18–19, 20

as a status symbol, 18, 20, 38

Unger, Johann Freidrich, 89

vanilla, 125–30, 127, 133–34

Vaucanson, Jacques de, 7, 77–79, 78

Vaux, Calvert, 274

“Vertue of the COFFEE Drink” (essay), 249–50

Victoria (queen), 268

visual tricks. See optical illusions

Votey, Edwin Scott, 92

Voyages d’un Philosophe (Poivre), 124

Wallace, Mike, 234

Walsh, Claire, 22

War and Peace (Tolstoy), 164

Warhol, Andy, 183

Watson, Thomas, 280

Watson (computer system), 228–30

Weeks, Thomas, 10

Weiditz, Christoph, 213

Welles, Orson, 177

“Wellingtons Sieg,” 166

West End of London illusions, 167–70

Madame Tussaud’s wax statues, 5–6

Merlin’s Mechanical Museum, 6, 8–10

Panorama paintings, 5, 160–64, 162

Phantasmagoria, the, 5, 150–55, 151

Williams, H. L., 187–88

Williams, Raymond, 38

Williams, Tennessee, 243

Wilson, E. O., 260

Winchester, Simon, 18

Wordsworth, William, 257–58

Wright, Frank Lloyd, 53

writing machines, 87–88, 89–90

Wunderkammerns (“cabinet of wonders”), 255–57, 256

Zimmer, Carl, 247

Zola, Émile, 43–44

zoo, the

bringing the exotic close, 267–68

Darwin’s ideas about natural selection from a visit to Regents Park Zoo, 269–70

Jenny and Tommy (orangutans), 268–69

as “rational recreation,” 267–68