INDEX

#1Reasonmentors 378

#1ReasonWhy 3778

1942 226

2.5-D games 93, 109

3D 252, 2545, 2567

3D graphics 69, 302

3D Monster Maze, 50

8-bit graphics 678

Aarseth, E. 63, 175, 1878, 200, 203, 25960, 334, 430, 4345, 4767, 480, 4868, 491

abandonware 28

Abbott, H. P. 475

academic achievement 320

action: as a game genre 2235, 227, 22930; player actions, 223, 22730

action-adventure: game, 85, 1002, 104; genre 22930

actional modalities 2279

action-RPG (game genre) 227

ActionScript 44

active agent 166, 169

Activision 86

Actor-network theory (ANT) 7, 327

Adams, E. 159, 161, 276

adaptive palette 51

addiction 4601

addictive mobile games 397

Adobe Flash 45

Adorno, T. 294

Advance Wars 112

Adventure (text adventure game) see Colossal Cave Adventure

Adventure (Crowther and Woods) 110, 128

Adventure (for the Atari VCS) 235

adventure (game genre) 22830

Adventure (Robinett) 129

adventure 99, 1013, 105

adventure games 84, 1256, 129, 23240

Adventures of Huckleberry Finn 109

aesthetic of repetition 204

affect 4957; see awe, fascination, reverence, sublime, transcendence, wonder

affordances 97

African heritage 404

Age of Empire 38, 259

Age of Empires II: The Age of Kings 280

agency 42142: and embodiment 422; and players 4212; technological 7

agents 35860

aggression (in video game) see violence (in video game)

agôn 145, 1613, 198, 475, 485, 490

Ahmad, M. A. 335

AI 83, 85

AI see artificial intelligence

Air Strike Patrol 27

Aldama, F.L. 399

alea 198, 485, 490

Alexander, C. 486

algorithm 64, 43940

aliasing 50, 54

Alice (development tool) 317, 319

Alomar S. (video game character) 403, 404

Alone in the Dark 77, 94

Alpha Centauri 88

alternate reality games (as performative) 392

ambient sounds 11920

ammunition 768

Anarchy Online 242, 243

Ancient Art of War, The 276

Anderson, C. A. 3345, 4689

Android 41, 45, 291

Angry Birds 135, 137, 150

animation 128

anthropology 295

anti-aliasing 50, 534; anti-aliasing filtering 53

anti-Arab games 405

API see application programming interface

Apperley, T. 2234, 335

Apple 41; Apple ][ 41, 42

Apple Computer 25, 33

Apple iBooks 41

Apple iOS 45

Apple iPad 41, 130

Apple iPhone 130, 2901

Apple iPod 130

Application programming interface (API) 45; plug-ins 45

Applr A4 microprocessor 42

Apter, M. 1467, 485

Arab 405

arcade cabinets: sound 44

Arcade Empires 216

arcade game 258, 1045, 129, 207, 2256

archive 30, 275, 2789, 281; see archiving

archiving 25, 30, 275, 281; with videos 2801; with replay files 27980; see also archive

Arenas, R. 401, 402

arete 162

Aristotle 347, 38990, 475

Arkanoid 26

Arneson, D. 296

Arnold, K. 208

Arnold, M. 293

Arsenault, D. 2279

art and aesthetics 5966

art, definition of 62, 65

artificial intelligence (AI) 126, 129, 423: adaptive 1314, 15; history of 1415; innovations in 1517; pathfinding 1112, 14, 15, 17; strategic opposition 13; techniques 1114

Asian 405

aspect ratios 912; and “3:4” 91, 92; “4:3” 91; “5:4” 91; “16:9” 912

Assassin’s Creed 110

Assassin’s Creed 2 113

Assassin’s Creed: Brotherhood 216

Assassin’s Creed: Revelations 216

Assassins’ Creed 3: Liberation 399, 400, 404

assemblage theory 21415, 217; in game studies 215

assistance systems 453, 456

Asteroids 91, 95, 226

Atari VCS 2600 50, 54, 129

Atari Video Computer System 212, 42, 43, 46, 214, 235, 444

Atari, 175, 226, 295, 331, 380

Atkins, B.

Atkins, B. 205, 20910, 434

A-Train 259

attitude 198200, 202

audience 410, 412

audio commentary 2801

audio hardware see sound processors

augmented reality games 130; as performative 3934

auteur theory 867

authorship 86

autotelic 452

avant-garde games 385

Avatar 436

avatars 242, 244, 245, 3067, 3569, 381: health and healing 207; player movement of 207

awe 4936

backward compatibility 25

Baer, R. 2, 126

Baldur’s Gate 233

ball-and-paddle (game genre) 226

Barlett, C. P. 334

Barthes, R. 4757

Bartle, R. 2002, 410

Bateman, C. 491

Baudrillard, J. 264

Bedwell, W. L. 334

behavior 261

Bejewelled 136

Beneath a Steel Sky 234

Benjamin W. 294

Bensley, L. 334

Berzerk 226

BioShock 115

Bioshock Infinite 92

BioWare 368, 370

Bird in Space 437

Björk, S. 486

Black & White 38; games 13, 15

black women gamers 400

Blade 398

Blade Runner 109

Blanchet, A. 224, 286, 290

Blast Theory 392

Bleszinski, C. 99

Blinx: The Time Sweeper 209

Blizzard Entertainment, 175

Blow, J. 209

Boal, A. 241, 246

board games 84; 4289; as platform 41

Boellstorff, T. 335, 409

Bogost, I, 114, 181, 182, 186, 263, 333, 398, 431, 443, 445, 4712, 489

Bolter, J. 182

Bordwell, D. 419, 420, 422

boredom 345

Boria, E. 412

boss 100, 1035; final boss 100, 105

Botanicula 234, 237

Bourdieu, P. 294, 410

Boxill, J. 1612

boy culture 3801

Braid 111, 20910

Brand, S. 176

Brathwaite, B. 193, 431

Braunstein 126

Breakout 226, 295

Breidenbach, P. 412

Broken Sword: Shadow of the Templars 233

Brookey, R. A. 28690

Brown, D. 99

Bruckman, A. 296

Brunelleschi, F. 92, 107

Buchman, D. D. 334

Buckles, M. A. 331

bugs 27

Burke, C. S. 334

Bush, V. 33

Bushman, B. J. 334

Bushnell, N. 267, 331, 396

Butler, J. 398

Caillois, R. 67, 72, 745, 77, 78, 145, 161, 170, 198200, 213, 226, 241, 332, 475, 485, 4901

Call of Duty 137, 208, 2267, 271

Call of Duty 4: Modern Warfare 81, 85, 400, 404

Call of Duty games 76, 79, 145, 252

Call of Duty: Black Ops II 95, 399

Callaway, K. 494

camera 36

Campbell, K. 179

Candy Land 84, 97

canonicty 127

capital: social, symbolic, academic, cultural 410; in-game 411; gaming 412

capitalism 447

Caplan, S. 334, 408

Caplovitz, A. G. 335

Carmack, J. 43, 298

Carnagey, N. L. 334

Carr, D. 242, 243, 244, 245

Carroll, J. 247

Carroll, N. 62, 64

cartridges 423

case modding 4

Castillo, T. 99

Castle Wolfenstein 3D 207

Castlevania 3 44

Castronova, E. 130, 411, 335, 491

Castronova, T. 494

casual 2012

casual game play see casual games

casual games 374, 3845: definition 1356; downloadable 1367; exergames 1401; mimetic interface 1367, 13940; music games 1401

Casual Games Association 136, 138, 141

casualness see casual games

catharsis 347

cathode-ray TV 26

causality 125

CCCS 298

CD-ROMs 43, 129, 2378, 302

cellular automata 263, 264

Centipede 89

CGA see Color Graphics Adaptor

challenge 1035, 14350: definition 146; versus competition 145

chance see alea

Chandler, R. 4801

cheat codes 1524

cheater 198, 200

cheating 14950, 461, 463

Chen, S. 99

chess 4, 2056, 275, 278, 423, 439

Child’s Play Charity 370

children’s culture 264

Chion, M. 29

choices 53

Chrono Trigger 4712

Chuck E. Cheese Pizza Time Theatre 214

cinema 302, 306

Circle of Blood see Broken Sword: Shadow of the Templars

citizen journalists 403

Citizen Kane 60

Civilization 84, 86, 89, 2612, 264, 319, 432, 4456

colonization 260, 261, 428, 446, 448

Civilization games 2767, 279

Civilization V 112, 279

classic arcade games 367

classic gaming expos 3412

cloaked racism 402

Co, P. 99

Coavoux, S. 408

coding 85

cognition 41724; distributed 418; embedded 418; and embodiment 418, 422; extended 418; and schemas 417, 423; situated 41819

cognitive film theory 422; and video game theory 422; and cognitive narratology 419, 422; and emotions 422

cognitive psychology 417

cognitive science 41824

Cohn, D. 490

coin-op games 86

collaboration 87; see competition

collecting video games 343

collective effervescence 410

collective resistance griefing 400

Collins, K. 181

color clock 42

Color Graphics Adaptor (CGA) standard 50

color resolution see resolution, color

color: analysis in games 6971; contrasts 67, 69; depth 68; effects 712; and emotion 702; feedback to the player 68; in game studies research 70; and light 67, 69, 71; and navigation 68; and player affordances 68; in rendering technologies 679; symbolism in games 70

colorblindness 397

Colossal Cave Adventure 232, 2345

Columbine High School shooting 255, 381

Combat 226

comic books 89, 126, 128, 293

Command & Conquer 259, 277

Commando (Capcom arcade game) 226

Commandos: Behind Enemy Lines 276

Commodore 64 42, 47

Commodore Amiga 42, 46, 260

Commodore VIC-20 42

communication infrastructure 411

communicative metafunctions 2456

communitas 409

compact discs 52

competition 158, 1604: achievement 161; excellence 1634; failure 162; fair play 162; losing 1601; winning 158, 1603

competitive games 27780; see e-sport, cyber-athletes

Computer Space 117, 226, 253

conditioning 346

conflict: competitive 169; cooperative 169; designed 1678, 169, 171; emergent 168, 170

Conflict: Global Warrior 405

Conkey, C. 334

Consalvo, M. 195, 294, 334

console games 2078

consumerism 442, 467

context: of a game 2788; of play 257

continuity editing 306

Contra 226

Contractor, N. 335

controllers 26, 44, 467; music game instruments 44

controls 36, 311, 313, 314, 31516

conventions 420: cinematic 81; cultural 75; definition 767; gameplay 779; genre 7980; narrative 75, 801; theater 77; versus rules 746

convergence 3601

Conway, J. 259, 264

Cooper, J. 331

Cooperation 15864: reciprocity 159, 162

copyright law 47

core games see hardcore games

core mechanic 251

Corliss, J. 335, 408

Cornock, S. 180

Cost of Life: Ayiti, The 115

counterplay 314

Counter-Strike 491

Crash Bandicoot 94

Crawford, C. 99, 1669, 171, 1745, 177, 192, 2245, 333

Crawford, G. 407, 410

creative director 86, 867

Creatures 264, 259

credits 86, 867

critical thinking 468; and dilemma and paradox 470

Croft, L. (video game character) 3578, 396, 400

Crogan, P. 444, 448

cross-platform 45

Crowther, Will 232, 235

crunch time 384

Crystal Castles 112

Csikszentmihalyi, M. 35, 1467, 167, 194, 332, 421, 245, 4523, 457, 495

Culin, S. 295

culture industry 294

curiosity 4201

curriculum theory 4957

curriculum, implicit 4445

Currie, G. 436

cut-scene 53, 801, 102, 1045, 301; pre-rendered 3023; live-action 302; real-time 303, 307; interactive 304; modular 304; playable 304, 308

Cyan 51, 129

Cyan Worlds 51

cyber-athletes 202

cybernetics 444

D&D see Dungeons & Dragons

D’arci Stern 400, 402

Dance Central 135

Dance Dance Revolution 204

Dark Souls 149, 150

Darrow, C. 491

data 334, 39

Day of the Tentacle see Maniac Mansion: Day of the Tentacle

de Castell, S. 160, 162

de Grandpré, A. (video game character) 400, 404

de Mul, J. 396, 398

De Peuter G. 262, 444

Dead Rising 79, 209

Dead Space 32

Deadline 234

Dean For Iowa, 489

death, representation of 31011, 313, 314, 315

decision space 967; and perfect and imperfect information 967; games of progression 97; games of emergence 97

Defender 93

DeKoven, B. 159, 1623

DeLanda, M. 214

Deleuze, G. 214

demand and offer acts 246

DeMarle, M. 4801

Denegri-Knott, J. 335

depth, simulation of 92; and two-dimensional games 92; three-dimensional games 92, 945; 2.5-D games 934; “3-D games” 94

Descent 129

Design patterns 486

designer-programmer 5

Deus Ex 209, 431

DeVane, B. 334

Dewey, J. 496

Diablo 208

Diablo II 33

Diablo III 194

dialogue 118; dialogue scene 304

Dibbell, J. 335

diegetic world see worlds

difficulty 29, 149; difficulty curves 89

Digital Creativity 333

Digital Games Research Association 369

digital public sphere 403

direct manipulation 233, 235, 239

director (film) 86

DirectX 45

Dishonored 97

distortion, 53

dithering 51, 54

Ditton, T. 451, 454

divine-human relationship see technology

Dixon, D. 485

Dixon, S 265

Dobb, L. 335

dollhouses 126

Dominick, J. R. 331

Donkey Kong 77, 104, 138, 153, 206, 225

DOOM 94, 102, 108, 112, 117, 129, 138, 154, 202, 2267, 2534, 256

DOOM II 202

DOS 25, 278, 34

DOS computers 50

Double Dragon 226

Dragon Warrior 4778

Dragon’s Age II 370

Dragon’s Lair 481

drama education 247

drama theory 2467

Draw Something 217

Drewe, S. 161

Ducheneaut, N. 408, 41112

Duck Hunt 26, 37, 252

Dune II: The Building of a Dynasty 227, 276, 278

Dungeons & Dragons 96, 111, 112, 101, 126, 197, 242, 2967

DVD format 434, 46

DVD-Audio format 53

Dyer-Witheford, N. 262, 288, 335, 444

dys4ia 92

E.T. the Extra-Terrestrial (video game) 4, 286

EA Sports Active 140

Earthbound 30

easter egg 152

Ebert, R. 601

eBooks 412

Edmonds, E. 180

education 317; and religion 4957

Eenwyk, J. van 334

effects, video game 4679

EGA see Enhanced Graphics Adaptor

Egenfeldt-Nielsen, S. 188

Eichberg, H. 160, 1623

Elder Scrolls (The) games 129

Elder Scrolls III: Morrowind (The) 359

Elder Scrolls IV: Oblivion (The) 440, 453

Elder Scrolls V: Skyrim (The) 5960, 62, 645, 440

Electronic Arts 86, 26872

Electronic Entertainment Expo 367

Eludamos, 333

embodiment 418, 422

emergence 14750, 42732: games of 97, 276, 278, 428, 432

Emes, C. E. 334

emotions 422

empathy 351

empire 444

emulation 2531, 340: high-level 267, low-level 26

enculturation see socialization

Engelbart, D. 33

engines, game 444

Enhanced Graphics Adaptor (EGA) standard, 50

Entertainment Software Association 408

Entertainment Software Rating Board 4678

epiphany see proleptic moment

ergodic, 175, 181, 182; systems 430

Eric the Unready 232

Ermi L. 4512, 454

eros 493

eschatology 4967

Eskelinen, M. 185, 1878, 476

e-sport 158, 164, 278, 280, 409; see also competitive games

Estock, J. L. 334

ethics 46674; and ethical reflection 46871, game design 46972

ethnicity 399

ethnography 265, 463

euchastrophe 4978

EVE Online 37, 191, 462

Everett, A. 399

EverQuest 242, 243, 2967, 381, 435, 491

exhibitions (video game) 342

experience 327, 39; experience design 35

expertise 162

exploration 2335, 237

exposition 304

F-15 Strike Eagle 86

Facade 192, 3901

Facebook 374, 396

Faërie 497

Fagen, R. 332

Fahrenheit/Indigo Prophecy 481

failure 147, 316

Fairchild Channel F 22

Fallout 3 355, 359, 440

Fallout: New Vegas 3289

fandom 410

fans 402

fantasy 4978; and horror 498; and intrusion 498; -fulfillment 85

FAQs see walkthrough

Farmville 135, 137, 150, 157

fascination 494

Fast and the Furious (The) 105

Fat, Ugly, or Slutty 376

Fatal Frame games 3923

fear, and wonder 498

feedback loop 173, 174, 175, 178, 182, 429; single and multiple-loop systems 175

feelings see affect

Ferguson, C. J. 334

Fernández-Vara, C. 1035

fiction 2778, 304, 4778, 4902; and games 4778; cinematic 306, 3078; genre 305; literary 308, and interactivity see interactive narrative

fictional props 4378

field 410

FIFA 12 158

FIFA International Soccer games 398, 399

fighting (game genre) 2267

fighting game 1001

film 1258

Final Fantasy 4778

Final Fantasy Anthology 30

Final Fantasy games 302, 398

Final Fantasy V 30

Final Fantasy VII 242, 244, 245

Fine, G. A. 296, 335, 410

first-person shooter 76, 7980, 99, 207, 208, 2267, 294, 412

flicker fusion 50

Flight Simulator 99, 259

flow 35

flow charts 389

flow experience 495; see affect

flow theory 35, 78, 1467, 167, 194, 332, 421, 4523, 495

Flynn, B. 382

FMV see full-motion video

focalization 2445

fog of war 276

formal-functionalist approach 420

forums 3678

Foucault, M. 247, 248

Fountain 60

FPS see first person shooter

frame analysis 410

frame rates 501

Frankfurt School 294

Frasca, G. 1858, 2467, 262, 443, 4767, 489

Freedom 1989, 201

Freud, S. 206, 208

Friedman, T. 4456, 494

Frijda, N. 223

Frogger 138

Frogger 206

Fullertion, T. 1601, 192, 491

full-motion video 237

fun 89

functionality 33, 36

Funk, J. B. 334

Gabriel Knight: Sins of the Fathers 234

Gadamer, H.G. 188

Galaga 91

Galatea 238

Galaxy Force II 108

Galloway, A. 4434, 446

Galtung, J. 348

Gamasutra 333, 378

Game Career Guide 377

game characters 3734

game design 359, 99, 213, 410, 4289; spatial design 102, 105; see level design

game development disciplines 85

game engine 41, 445

game feel 175

game genre 36, 373

game industry 377, 378

game journalism 89

game object 488

Game of Life 259, 264

game over 311, 313

game sound technology 120

game studies 32, 35, 4767, 479

Game Studies, 333

game systems 83, 85

game writing 35

game, definition of 1978

gamepad 26

gameplay 173, 174, 177, 180, 182, 301, 303, 306, 4289, 434, 4367; challenge segmentation 1035; phases in 42830; segmentation 1035; spatial segmentation 1034; temporal segmentation 103; systems 85

gameplayer, definition of 199200

gamer identity 383

gamer, definition of 197200

games: as artwork 485; as fiction 4902; as object 484; as process 484; as system 485; semiotic vs mechanical layer 48790

Games and Culture 333

gaming journalism 396; press 383

gaming race 404

Gao, Q. 179

Garriot, R. 366, 46971

Gaudreault, A. 475, 4789

Gaut, B. 59, 60, 634, 438

Gaver, W. 97

Gears of War 45, 137

Gears of War games 252, 399

Gee, J. P. 194, 334, 470

geek culture 382

gender 162, 26970; and space 3812; identity 373; roles 375, 442, 467

General Aggression Model 256

Genette, G. 244, 245

genre 2235; game genre history 2257

Genvo, S. 191

geometric aliasing 52

geometric resolution see resolution, geometric

gestalt processes 4955

Ghost Trick: Phantom Detective 238

Ghostwire 130

Giddings, S. 7

Gitelman, L. 3268

goals 125

god games 471, 494

God see religion

Goertz, L. 179

Goffman, E. 241, 296, 388, 40910

GOG.com 28

Goldberg Variations 89

Goldilock and the Three Bears 110

Goldstein, J. 335

golf 144

Good Deal Games 341

Good Old Games see GOG.com

Gotcha! 226

Gould, G. 89

Gouraud shading 52

GPU see Graphics Processing Unit

Graf, K. 378

Gran Turismo 208

Grand Theft Auto 138, 141, 259

Grand Theft Auto games 396, 399, 404

Grand Theft Auto III 104, 199, 200, 303, 480

Grand Theft Auto IV 65, 1434, 14750, 191, 194

Grand Theft Auto Games 104, 129

Grand Theft Auto V 406

Grand Theft Auto: Vice City 46

Grant, B. 224

graphic design 323

graphical adventure games 232

graphical text adventures 232

graphics cards see graphics processors

graphics engine 44, 303, 307

graphics processing unit (GPU) 51

graphics processors 43

graphics rendering 26

Grau, O. 4512

Gravitar 129

Gravitation 92

Graybill, D. 331

grayscale imagery 54

Greenfield, P. M. 331

Gregersen, A. 227

Grim Fandango 234, 237

Grodal, T. 204, 206, 210, 227, 334, 4567

Gromala, D. 182

groups 410

Guattari, F. 214

guilds 410, 412

Guitar Hero 85, 119, 204,

Gumbrecht, H. 163

Gun Fight 226

Gygax, G. 296

Habitat 129

habitus 410

Hacks 154

Half Life games 1516, 254, 398

Half-Life 2 76, 79, 97, 113, 114

Half-Life 76, 79, 89, 98

Halliday, M. 246

Halo 4 92, 95

Halo games 79, 129, 149, 252, 398

Halo: Combat Evolved 154, 206, 2267, 341, 494

Hamurabi 275

Haque, U. 175, 179

harassment 3745, 376

hardcore 2012; games 1356, 138; videogame culture 3835

Harris, M. B. 331

Hartveld, C. 192

Havok (physics engine) 44

Hayse, M. 469, 471, 498

health bars 207

Heathcote, D. 241

Heavy Rain 111, 2335, 2389, 478, 480

Heeter, 179

Heide Smith, J. 1589, 1624

Heim, M. 493

Hemnes, T. 335

Herman, D. 477

Hero’s Journey 498

Hero’s Quest: So You Want to Be a Hero 209

Heroes of Might and Magic 277

heterotopias 2478

hidden curriculum see curriculum

high-definition television 50

Hispanic gamers 399

history: portrayal of 277

Hitchhiker’s Guide to the Galaxy, The 233, 235, 237

Hobbes T. 347

Hobbit (The) 2334, 236, 435

Holi (Indian holiday) 72

holodeck 4534

Holopainen, J. 486

homebrew gaming 341

horizon of expectations 79

horror video games 498; see transcendence

Hoyle, E. 333

Huebner, D. 496; see also Otherness

Huizinga, J. 74, 76, 197200, 242, 332, 389, 485

human eye 51

human hearing 52

humanism 468

humanities 213

Hush 461

Hybridity 305

hyperselectivity 177

hyper-sexualization 3734, 375

hypertext 302

Hyperzone 108

IBM 50

ICO 37

id Software 43, 50

ideal commodity 7

identification 256, 355, 3579

ideological clashes 88

ideology 2612, 265, 2689, 44250; and ideological state apparatuses 442; ideological worlds 446; implicit curriculum 4445; interrogation 448; military-industrial complex 448; simulations 443

idioculture 409, 41213

Ihde, D. 448

ilinx 198, 485

imaginary world tradition 1267, 131

immersion 37, 85, 147, 311, 314, 316: sensory/perceptual 451; as psychological engagement 452; fictional 4536; imaginative 454

implicit curriculum see curriculum

improvisation (as performance practice) 3901

In Cold Blood 437

Indie Game: The Movie 385

indie games 385

infinity 4934

Infocom 86, 232

informatics 443, 446

information 325, 37; imperfect 967; information architect 34; information design 34; perfect 967

input-output 83

Instagram 396

instrumentalism 409, 467

Intel processors 43

intellectual property 355, 3602

inter- as prefix 174

interaction 325, 39, 1734; defined 173; interaction design 325, 39, 174; interaction flow 34, 39; relevant interaction 182

interactive art 180

interactive cinema 302, 304

interactive fiction 128, 232, 180, 2348

interactive narrative 235; combinatorial explosion 481; and design 4801; and role-playing games 482; structures of 4778

interactive resolution see resolution, interactive

Interactive Tutoring Media 333

interactivity 367, 61, 635, 167, 438; and sound 181; as conversation 1757; as gameplay, see gameplay; degrees of 17980; definition 1734; in performance 180; MIT Media Lab definition and corollaries 1767; open and closed 175; perceived interactivity 177, 178, 179, 182; psychological vs. physical 1921; and phenomenology 20; thresholdy feeling of 173, 174, 177, 181, 182; see Laurel

interesting decisions 834, 87

interface 3240, 1367, 13940, 2323; interface design 3240; graphical user interfaces (GUI) 324, 367; human–computer interface (HCI) 35; music games 1401

International Game Developers Association 369

interpassivity 358

interpretative flexibility 327

Ip, B. 2889

IRC 296

Islands of Kesmai 129

isometric view 94

Ito, M. 259, 264, 265

Itten, J. 67, 69

J. K. Greye Software 50

Jackson’s King Kong: The Official Game of the Movie 37

James, W. 4945

Järvinen, A. 223, 452

Jauss, H. R. 278

Java 45

Jenkins, H. 59, 81, 186, 195, 244, 245, 2879, 291, 346, 479, 468, 481

Jensen, S. 243, 245

Jenson, J. 160, 162, 179

Jobs, S. 33

Johan Sebastian Joust 462

Johnson, C. “CJ” (video game character) 396, 399, 406

Jones, C. 401, 402

Jones, G. 334

Jørgensen, K. 177

Journey 160, 164

Just Cause 2 436

Just Dance 3 136

Juul, J. 767, 97, 146, 147, 1489, 1857, 2012, 205, 20910, 242, 259, 4347, 439, 4789, 481, 491

Kaboom!-The Suicide Bomber Game 489

Kaizo Mario 160, 164

Kant, I. 347

Kaprow, A. 389

Karate Champ 226

karma counter 46971; see also Ultima IV: Quest of the Avatar

Kay, A. 33

Keegan, B. 335

Keller, L. 397

Kember, S. 265

Khasawneh, M. 405

Kickstarter 374, 377

Kinder, M. 4423, 467

Kinect see Microsoft Kinect

King of Rock 401

Kiousis, S. 173

kitch 187

Kittler, F. 333

KKK 397

Klabbers, J. 487

Klevjer, R. 801, 223, 476, 479, 482

Kline, S. 2623, 288, 294, 335

Kolnai, A. 333

Konami code 154

Koster, R. 89, 192, 194, 333

Kozel, S. 180

Krane, L. 377

Kremers, R. 99

Kress, G. 245, 246

Kriegsspiel 275, 431

Krzywinska, T. 498

Kuleshow effect 304

Kuma/War 405

Kung-Fu Master 226

Laird, J. 224

Lamarque, P. 4367

Langer, J. 4478

large development teams 86

Last Express, The 239

Laurel, B. 1734, 182, 187, 244, 335, 389

Lazzara, E. H. 334

lead designer 86, 867

learning: research on 3201; through creating 319; through playing 31819

LeBlanc, M. 84

Ledoux, J. 456

Lee, J. H. 335

Left 4 Dead 399, 453

Left 4 Dead games 11, 16

Legend of Zelda (The) 233, 235

Legend of Zelda (The): The Ocarina of Time 303, 495

Legend of Zelda (The): The Wind Waker 498

Legislation 34951

legitimate peripheral participation 243

LEGO 264

LEGO Battles 261, 264

LEGO Star Wars video games 128

Leino, O. 188

Leisure Suit Larry games 239

Lepper, M.R. 1467

level 99105; definition of 99

level design 83, 85, 99102, 104; definition of 99; and genre 99102; functions of 1025

Lewis, C. S. 497

licensing 2712, 3601

Life Flashes By 238

Limbo 67, 69

linear perspective 1079; and one-point perspective 1078; two-point perspective 108; three-point perspective 1089

Lippman, A. 1767, 181

Lister, M. 264

Little Red Riding Hood 110

LittleBigPlanet 94

live action role playing 159

lives or tries 207

living room 47

local area network (LAN) 365

Logic 126

Lombard, M. 451, 454

Loom 234, 237

Lopes, D. M. 59, 61, 63, 4389

Lord of the Ring (The) 95

Lord of the Rings: The Battle for Middle-Earth, The 2778

Lords of the Realm II 276

Lost Pig 235, 238

Lovecraft, H. P. 498

Lowood, H. 30, 275, 279

Ludi Romani, 485,

ludic level 312, 313

ludo-fictionalism 491,

ludo-hermenuetics 188

ludologists 1857

ludology vs. narratology 180

ludology, as department 186, as discipline, 186

ludonarrative dissonance 115

ludo-realism, 491

ludosis 6

ludus 745, 1612, 198200, 485

Lukacs, A. 410

lusory attitude 144

mach banding 51

Machinarium 233

Machinima 248, 303, 3912, 401, 402

Mackie, D. 331

Madden NFL games 26872, 398

Mafia Wars 137

magazines (video game) 3423

magic circle 75, 76, 389, 392, 4601

Magnavox Odyssey 21

Major Havoc 129

Malaby, T. 335, 410

Malone, T.W. 1467, 331

MAME 256, 28, 340

Manhole (The) 129

Maniac Mansion: Day of the Tentacle 77, 232, 234

Manovich, L. 63, 99, 175, 334

mantle of expert 78

maps 125

Marcuse H. 294

Mario Bros. 93

Mario’s Tennis 94

marketing, 86

Marriott, M. 396

Marx, K. 442

masculinity 3807, 399

mass art 62, 64

mass culture 294

Mass Effect 65, 399, 400

Mass Effect games 304, 3078

massively multiplayer online game (MMOG) 125, 127, 129, 200, 242, 244, 296, 366, 368, 374, 375, 4078, 411, 447, 487; as performance spaces 389, 391; sociology of 213

Mastermind 78

mastery 204, 206, 445, 448

matchmaking, 215

Mateas, M. 1035, 180, 333, 487

materialism 88, 214

materiality 35

Math Blaster 319

Matrix (The) 1278

Mattes, E. and F. 390, 394

Max Payne 488

Mäyrä F. 6, 2612, 335, 4512, 454

maze games (game genre) 226

Maze War 128, 253

McDonald’s Video Game 115

McGonigal, J. 377, 447, 494

McLuhan, M. 89, 3245, 329, 448. meaning 45964; around 4634; in 4612; of 4601

meaning of game design 8790

meaningful play 179, 182

mechanics 429, 431

Mechanics-Dynamics-Aesthetics model (MDA) 84, 190

media bias 3245, 3279

media ecology 3249

media: and amplification/reduction 448

Mega Man 340

Meier, Si. 834, 86

Melenson, J. 471

Men of Valor 399

Mendlesohn, F. 498

Menendez, R. (video game character) 399

menu 33, 3; front-end 38

merchandise 3602

Meridian 59 129

Meskin, A. 59, 437

message boards 3678

Metal Gear Solid 3 472

Metal Gear Solid 478

metaphor 33, 39

Metroid 44, 235

Mickey-Mousing 119

micro stuttering 51

microprocessor 412, 43, 46

Microsoft Kinect 234, 44, 47

Microsoft Windows 34, 41, 43

Microsoft Xbox 360 45, 158, 2867, 360

Microsoft Xbox 43, 399

Microsoft Xbox Live 158, 400, 401, 403, 404

Microsoft XNA (development tool) 317

Middle East 404

Middle-earth 127

middleware 45

Midori 402, 404

Mike Tyson’s Punch-Out! 92

militarism 444

militarized masculinity 381

Miller, R. 187

Milton Bradley, 86

mimesis, as Make-Believe 491

mimicry 745, 78, 198, 2434, 485, 490,

Mind Forever Voyaging, A 112

Minecraft 90, 341

mirror neurons 456

Misogyny 3745

MIT 1767

mixed-race 404

Miyamoto, S. 396

MMOG see massively multiplayer online game

mobile games 21617, 230

mobile phones 55

modding 254, 319

model railroading 126

Modem Wars 280

modernism 493, 497

Molesworth, M. 335

Molyneux, P. 471

monitors 50

Monkey Island see The Secret of Monkey Island

Monopoly 96, 259, 491

Montfort, N. 232, 236, 2389

Montola, M. 159, 164

Moon Patrol 108

Moore, R. 408, 41112

moral axis 471

moral economy 46971

moral panic 468

morality see ethics

Morris, B. A. 334

Morse, M. 174

Mortal Kombat 138, 226

mortality 313, 314, 315

MOS Technology 6502 43

Mother 3 30

motion capture 36, 39

motion-blurring 51

Motorola 6507 microprocessor 42

Moulthrop, S. 488

movies, characters licensed from 3602

Ms. Pac-Man 207

MUD 2001, 296

multiplayer 27, 276, 278; games 208

Multiple Arcade Machine Emulator see MAME

multi-user dungeon 366

Munsell Color System 67

Murphy, D. 291

Murray, J 187, 213, 244, 434, 453, 476

Music 434, 11819; games 85

Muslim 405

must-play character (MPC) 396, 398, 399, 404

Myers, D. 262, 334, 469

Myst 51, 102, 129, 153, 187, 232, 234, 237, 436

Myst III: Exile 128

Myst Masterpiece 51

Mystery House 232

myth of redemptive violence 448

mythopoeia 497

Nakamura, L. 401

name above the title 86

Nardi, B. 335, 412

narration 304; cinematic 306, 308

narrative 35, 37, 1801, 233, 235, 238, 2445, 261, 436; and gameplay 47980, 4812; and games 47782; and progression/emergence structures 4801; and time 4778; framing 3045; level 311, 31214; narrative design 35; narrative discourse 306, 308, 477, 4812

narrative perspective 10911; and omniscient voice 11011; epistolary voice 111; unreliable narrator 111

narrativity 105

narratologists 186

narratology 185, 187, 434: applied to games 4778; classical 475, 4789; of content 47881; of expression 4812; and ludology 4767, 479; and semiopragmatics 478; and structuralism 4757

natural interface 455, 457

navigation 2334

NBA Ballers games 399

Need for Speed games 105

Need for Speed: Underground 105

negative media attitude 318

Negroponte, N. 294

NES see Nintendo Entertainment System

NES: emulators 267; Zapper 26

Newman, J. 30, 158, 161

NFL Street 399

Nickell, E. 408, 41112

Nielsen, S. E. 335

Nietzsche, F. 485

Night Driver 226

Nintendo 361, 381; as designers 43, 44, 47

Nintendo 64 43, 52

Nintendo DS 261, 264, 291

Nintendo Entertainment System 43, 442, 467; controller 44; Ricoh Picture Processing Unit 43; UNROM storage cartridge 43

Nintendo Wii 467, 368; Wiimote 23

Nitsche, M. 1801, 182

non-player characters (NPCs) 1017, 126, 129, 1778

Non-Uniform Rational Basis (or Bézier) Splines (NURBS) 52

Norman, D. 97

Novak, J. 99

novels 86, 1257

NPCs see non-player characters

NTSC television 4950

NURBS see Non-Uniform Rational Basis (or Bézier) Splines

O’Donnell, C. 28990

O’Keefe, B. 335

Obama, B.H. 396, 397, 398, 404

object manipulation 2337

object-oriented programming 236

obstacle 1446

Odin, R. 478

Ogmento 130

Ogre Battle 2930

Oliver, J. 60, 62

Ong, W. 3245

online community 27, 280

online multiplayer 254

online worlds 129

ontology 635, 435, 43940; descriptive, 484, existential, 484, formal, 484, problems of, 487

opacity 4701

OpenGL 45

operating system 41, 43, 45

oppressive gameplay practices 400

optional-playable characters (OPC) 398

Orange Box (The) 80

orentalism 403, 405

Orvis, K. L. 334

Otherness 494, 496

Otto, R. 495

oversampling 53

OXO 437

Pac-Man (video game character) 128

Pac-Man 59, 89, 91, 138, 153, 226, 326, 328, 358, 360; on Atari VCS 42

paidia 74, 1989, 485

Pajitnov, A. 175, 487

Pandemica, 130

Paratelic 485

Passage 62, 496

patches 279

Pavel, T. 454

Pearce, C. 410, 412, 4767

PECMA flow theory 456

pedagogical content knowledge 3212

Peggle 140, 192

penalty 315 see punishment

Pentominoes 84

performance (and video games) 38895

performance capture 303

performance studies 388

permadeath 315

Perron, B. 28, 199202, 2279

perspective 36

Peuter, G. de 288, 335

phantasmagoria 265

Phelps, K. 4801

Phenix, P. 496

phenomenology 495

Phoenix Wright: Ace Attorney 233, 239

Phong shading 52

photorealism 452

physics engines 44

Piaget, J. 332

Picard, M. 2279

picture elements 49

pinball 207

Pirates! 86

Pitfall! 225

pixels 4951, 54

Planet Zeon 94

platform (game genre) 2256; games 20, 100, 102, 104,

platform studies 41, 45, 214

platform: in business 42; in computing 41; creativity 41, 45, 467; criticisms of 42; and culture 46; definition of 41; as discipline 46; material limitations 46; social protocols 467;

PLATO system 311

play 421; categories of 1613; definition of 197; mechanics 207; sociology of 21213

Player (The) 188

Player vs. Environment 276

Player vs. Player 2767

player: behaviours 162; customization 87; definition of 1979, 203; involvement 87; perspective 11314; player-character (PC) 226, 2334, 399; space 1367; transgressive behavior 168; types 170

playing cards 41

plot 302, 3046

Plug & Play TV Games 33940

Pokemon 361

Poker 96

Pole Position 226

PONG 91, 117, 120, 191, 226, 267, 273, 364

Poole, S. 59

popular culture 293

Populous 264, 260

Portable Sound Format (PSF) 53

Portal 2 1778

Portal 80, 1434, 146, 14750

possibility space 471

possible worlds theory 454

post-Civil Rights era Millennials 397

posterization 51

Postman, N. 3267

presence 451, 454

presentation of self 410, 412

Press X to Win 87

Presson, M. 90

Prey 399

Price, J. A. 331

Prince of Persia games 398

Prince of Persia: Sands of Time (film) 342

Prince of Persia: Sands of Time 109, 209

printing technology 47

probe 324, 329

procedural audio 122

procedural content generation 4312

procedural rhetoric 398, 443, 461

procedurality 56

procedures, video game 443

professional gaming 36970

progression 89, 149, 230; games of 97, 428, 432

projective identity 470

proleptic moment 496

Propp, V. 244

Provenzo, E. 4423, 467

PSF see Portable Sound Format

psychology: religion 4945

Psychonauts 101

Punishment 313, 315

puzzle (challenge) 84, 22830, 234, 2367

puzzle games 80, 206

Quake 109, 112, 202

Quake III: Arena 501

quest: religion 4956

quick-time events 304

Quilted Thought Experiment 60

Race 85: and ethnicity 396; and identity 398, 401

racing (game genre) 226

racism 447, 467

racist rants 404

Raessens, J. 335

Rafaeli, S. 179

raiding 160: guilds 160; world-first 160

Randel, J. M. 334

random generation 208

random numbers 84

randomness 428

ratings, video game see Entertainment Software Rating Board

real-time graphics 302, 303

real-time strategy (game genre) 227

real-time strategy (RTS) games 1314, 264

recorded games see replays

Red Dead Redemption 17, 601, 65, 434, 4378, 440

Red Digital Cinema Camera Company 49

Red One camera, 49

regulation 34950

Reid, E. M. 296

religion 448, 471, 493501; and education 4957; and literature 4978; and psychology 4945; and technology 4934; see also transcendence

religious education 4957; experience 4945; and curriculum theory 4957

remediation 36

remote control devices 21

repetition: industrial strategies of 2079; comprehensive 209; looping 206; 20910; pleasure of 206; predictability 206; practice and learning 204, 206; sectional 2089; variability 204, 20710

replay 313, 314, 315; replay value 2079

replaying games 89

replays 27980

reputation, management of 412

research methods 4079; quantitative 407; qualitative 407; mixed 407; data mining 408; surveys 408; social network analysis 408

Resident Evil 4 112

Resident Evil 5 400, 4023, 404

Resident Evil 6 77

Resident Evil games 398, 209

Resnick, M. 263

resolution: 4955; color 51, 54; geometric 52, 54; interactive 534; sonic 524; spatial 4950, 54; temporal 5051, 54

restricted languages (in games) 246

resurrection 314

retrogamers 30

retrogaming 230

Rettberg, S. 446

reverence 494, 4967

reward 313, 315

Rez 67, 712, 119

rhetoric 459, 462 see procedural rhetoric

rhetorical perspective 11415; and systems 115; goals 115

rhetorics 3045; of play 247

Ricoeur, P. 223

Rise of the Videogame Zinesters 385

ritual 409

Riven 1289

Robinett, W. 235

Robotron: 2084 226

Robson, J. 59, 437

Rock Band 44, 85, 135, 137, 141

rock music 293

Rock-paper-scissors 276

Rocksmith 204

Rockstar Games 396, 399, 406

Rogue 208, 365

Rohrer, J. 62, 4967

Rokeby, D. 178

role (in performance) 391

role-playing game (game genre) 2278

role-playing game (RPG) 19, 80, 81, 83, 99101, 207, 209, 2423, 2968, 304, 3579; as performative space 391

Rollings, A. 99, 190, 192, 276

Rome: Total War 276; see also Total War games

Romero, J. 298

Rorschach 238

Rothstein, H. R. 334

Rouse, R. 99, 177

RPG see role-playing game

RTS see real-time strategu

R-type dimensions 3401

rule 75, 144, 145, 146, 1601, 164, 313, 314, 316, 4356: local 158; formal 160; sets 83; versus conventions 746; video game 443

run and gun (game genre) 226

Run DMC 401

Rushkoff, D. 294

Ryan, M.-L. 334, 454, 475, 477, 4801

Saints Row 399

Sakamoto, A. 334

Sala, E. 334

salary 86

Saleem, M. 334

Salen, K. 75, 96, 144, 145, 159, 166, 167, 168, 169, 171, 1789, 182

sampling 523

sandbox games 1256, 263

Sankogushi 12 191

Sarkeesian, A. 374

Sartre, J.-P. 249

save points 2089

Saylor, E. 399

scan lines 423

Scantlin, R. 335

Scepter of Goth 129

Schaeffer, J.-M. 4556

Schechner, R. 3889

schemas 41718, 423; and scripts 418, 423

Schiller, F. 485

schizophonic performance 141

Scholtz, C. 495

SCI model 451

scoring 85

Scratch (development tool) 317, 319

scripted events 307

scriptons 4301

Second Life 127

Secret of Monkey Island (The) 233, 239

SEGA 381

Sega Genesis: sound chip 44

SEGA systems 53

segmentation of gameplay see gameplay segmentation

semiosis 6

semiotic: amplification in games 246; of role-play 2456

serious games 202, 319

sex roles see gender roles

sexism 374, 378, 442, 467

sexist and misogynist 398

sexual content in video games 4678

sexual harassment 374, 3767

Shadow of the Colossus 472

Shakespeare as game 248

Shaw, A. 334

Sheriff (Nintendo arcade game) 226

shooter (game genre) 83, 2267; fixed-screen 226; shooting gallery 226; shoot ’em up 226; scrolling 226

shooting game subgenres 2512; first person shooter 252; third person shooter 252

Showscan 50

Shreiber, I. 190, 193

Sicart, M. 6, 334, 468, 472

Sid Meier’s Civilization see Civilization games

side-scrollers 43, 99

silent film 50

Silent Hill 95, 149

Silverman, M. 409

Sims (The) games 16, 125

SimCity 2000 93, 109

SimCity 88, 126, 260, 2623, 264, 265, 494

SimEarth 259

Simon, B. 4, 409

Simons, I. 30

Sims (The) 88, 89, 90, 199, 237, 2623, 265, 480

Sims 2 (The) 401

Simulation & Games, 333

simulation 105, 2357, 239, 259265, 313, 314, 315

Sinclair ZX Spectrum 68

Sixth Sense (The) 496

skills: cognitive 228, 230; sensori-motor 225, 228, 230; skill trees 83

Sky Siege 130

Slattery, P. 496

Sleeping Dogs 78

smartphones 238

Smith, J. H. 335

Smuts, A. 59, 62, 438

Snatcher 233

SNES see Super Nintendo Entertainment System

Snow Crash 356

sociability 410, 412

social context 410

social games 3667; see casual games

social interaction 4089, 411

social network 408, 412; games 1567

social status 41112

social structure 40910

socialization 444, 467

software 56

sonic resolution see resolution, sonic

Sony EyeToy 23

Sony PlayStation 2 46

Sony Playstation 3 45, 52, 2868, 290

Sony PlayStation 53: use of optical discs 43

Sony Playstation Move 23

Sony PlayStation Vita handheld 399

sound 35, 38: and diegesis in video games 121; and immersion in video games 120; and psychophysiology in video games 1212; effects 119

sound film 50

sound processors 44, 46

Space 334, 36, 125: storage 302; polygonal 302; film 303; 3-D 303; game 303, 3056; embodied 3067; cinematic 306, 307; and time 306; imagined 306; projected 306; synthetic 306, 307; avatar-based 306, 307; diegetic 307; space-time 261

Space Invaders 53, 5960, 62, 77, 91, 96, 104, 113, 138, 206, 226, 252, 253

space of possibility 96

Space Quest: The Sarien Encounter 236

Space Race 226

Space Shuttle 129

Spacewar! 92, 93, 251, 226

Spariosu, M. 332

Spasim 129

spatial resolution see resolution, spatial

Special Force 405

spectators 158, 164

Spectrum home computer 236

Spectrum Warrior 405

Spider-Man 3 (film) 289

Spider-Man 3 (video game) 28990

spiritual experience see religious experience

Splinter Cell: Pandora Tomorrow 216

spoil-sport 198

Spore 208

sports game studies: text 2689; player 270; industry 271

Squire, K. 334, 446

Srivastava, J. 335

Star Fox 27

Star Wars (arcade game) 129, 226

Star Wars 634

Star Wars galaxy 1278

Starcraft 38, 112, 27880

StarCraft games 202

StarCraft II: Wings of Liberty 279

Starfire 364

Starhawk 399

StarLogo 263

state machine: games as 2056

Steam 368

Steinkuehler, C. 335

stereotypes 3745; stereotype threat 377

Stern, A. 180

Sternberg, M. 41921

Stonkers 278

storage media 43

story world 95

story-driven games 233, 2379

storytelling 3012, 3046: theory of, see narratology; and interactivity, see interactive storytelling

strategy 2289, 27581; and fiction 2778; games 83; guides 280; real-time (RTS) 2756, 27880; turn-based (TBS) 2756, 280

strategy guides see walkthroughs

Street Fighter 78

Street Fighter games 101

Street Fighter II 108, 226

strobing 51

structuralism 4757

subcreation studies 494

subculture 2978

Suber, P. 333

sublime 493, 498

Sudnow, D. 295, 331

Suffering (The) 472

suicide 310, 314

Suits, B. 78, 144, 145, 146, 149, 150, 1989, 333, 484

Super Mario 64 110

Super Mario Bros. 3 43

Super Mario Bros. 93, 1001, 119, 153, 190, 204, 225

Super Mario Galaxy 101, 104

Super Mario Kart 208

Super Mario Sunshine 487

Super Nintendo Entertainment System 41, 267, 2930; emulators 267

surprise 4201

survival horror genre 81

suspense 4201

Sutherland, I. 33

Sutton-Smith B. 247, 249, 264, 332, 490

Swing, E. L. 334

Swink, S. 175, 195

symbolic death 310, 314, 315

symbolic interactionism 409

synthetic world 494

System Shock 2 38, 80, 209

tabletop RPGs 101

table-top war games 126

tactics 85, 87

tag 204

Tan, E.S. 422

Tank! 113, 145

Taves, A. 495

Taylor, T. L. 159, 163, 215, 243, 335, 407, 409

tech tree 277

technological determinism 41, 47, 3246, 328

technology: and divine-human relationship 4934; gendering of 3824; non-neutrality 4456, 448, 467

television 89, 125, 1278

Television Interface Adapter 42

telic 485

Tempest 108

temporal aliasing 51, 54

temporal resolution see resolution, temporal

Tennis for Two 92, 93

Tetris 84 889, 89, 192, 206, 42930, 437, 4878

text adventures see interactive fiction

textons 4301

thatgamecompany 160

theater 75, 77; see performance

Therrien, C. 2279

Thief: The Dark Project 38, 148

tic-tac-toe 84

Tiger Woods PGA Tour games 398

time 125; in video games 2056, 4778; navigation 2045, 20910; repetition and 205; rewinding 20910

To Kill a Mockingbird 95

Todorov, T. 224

togetherness 160, 162, 164

Toles, T. 467

Tolkien, J. R. R. 242, 497

Tom Clancy’s Splinter Cell 78

Tomb Raider 110, 129, 245; games 101

TomyTronic 3D games 94

Tosca, S. P. 335

Total War games 29, 276

touchscreens 238

Toy, M. 208

transcendence 493501

transgender 404

translation 30

transmedial worlds 1278, 131

tremendum mysterium 495

tropes 374

True Grit 438

Tumblr 396

tuning 85

Turkle, S. 182, 296

Turow, J. 285

Twain, M. 109

Twitter 374, 404

Tyler, T. 261

Tylor, E. B. 295

Ubisoft: multiplayer games 216

Ultima 129, 298

Ultima IV: Quest of the Avatar 46971

Ultima VI: The False Prophet 470

Uncharted: Drake’s Fortune 233

Uncharted 2: Among Thieves 85, 98, 112

Under Ash 405

unfolding revelation 471

unit operations 443

Unity3D engine 94

Unreal 2267, 256

Unreal Engine 445, 94

Unreal Tournament 32

Urban Chaos 400, 402

user, agentic 413

Utopia 276

van Leeuwen, T. 245, 246

van Lent, M. 224

Vercetti, T. (video game character) 399

Vertigo 60

VGA see Video Graphics Array

VGM see Video Game Music format

video arcade 381

video game 4955, 12531: domestication of 214; genres 1589; goals 160, 163; history of 25, 30; in public space 214

video game industry 384

video game medium 3289

Video Game Music (VGM) format 53

Video Graphics Array (VGA) standard 50

view perspective 11113

ViewMaster 94

violence (in video games) 4678, 34551

Virtual Boy system 94

virtual camera 303, 306

virtual currency 156, 157

virtual reality 303, 4512, 493

virtual worlds 1267, 1301, 213, 247; as player 21314

virtuality 4345, 438

voice-over narration 118

walkthroughs 153

Walton, K. 4368, 491

War in the Gulf 405

Warcraft II: Tides of Darkness 97, 27880

Warcraft III 277

Warcraft games 202

Warcraft: Orcs & Humans 227, 278

wargames (or wargaming) 275, 278

Warrior 226

Wartella, E. 335

waste 8

wave of enemies 1034

Weber, S. 265

Weiner, N. 175

Weiss, P. 163

Weschler, R. 174

Wetzel, C. D. 334

White Power 397

white supremacy 397

Whitehead, A. N. 496

Whitehill, B. V. 334

whiteness 404

Wichman, G. 208

Wii Fit 140

Wii Sports 1358, 462

Wild Gunman 226

Williams, D. 3345, 408

Williams, R. 331

willing suspension of disbelief 455

Wilson, D. 15960, 1634

Wilson, K. A. 334

Windows see Microsoft Windows

Wink, W. 448

Winner, L. 3

Winnicott, D. W. 191

Witcher (The) 472

Witkowski, E. 1623

Wittgenstein, L. 4845

Wolf, M.J. P. 28, 63, 182, 205, 206, 2234, 2601, 263, 494

Wolfenstein 3D 76, 79, 108, 112, 2267, 254

wonder 4946; and fear 498

Woods, D. 232, 235

work 409, 447, division of labor 411

World of Warcraft 112, 145, 156, 170, 242, 2968, 318, 331, 3578, 366, 369, 411, 4478, 487

World 54, 12531; game- 99, 1034, 301, 314, 315, 316; story- 305; fictional 305; diegetic 306; imaginary 3068

worldness 315

Wreck-It Ralph 342

Wright, T. 412

Wright, W. 88, 494

writings about game design, 89

Wu, G. 179

Xbox see Microsoft Xbox

Xevious 226

Yee, N. 334, 408, 41112

Yie Ar Kung-Fu 226

Yoshi’s Safari 26

YouTube 374, 401

Zagal, J. P. 1035, 4712

z-axis depth 52

Zaxxon 109, 252

Zelda (video game character) 400

Ziegfield, R. 486,

Zillmann, D. 457

Zimmerman, E. 75, 96, 144, 145, 159, 166, 167, 168, 169, 171, 1789

Zork 110, 112, 129, 2335

ZX Spectrum 28