CONTENTS
List of Figures
Notes on Contributors
Preface
Acknowledgments
PART I
Technological Aspects
1 Artifact
OLLI SOTAMAA
2 Artificial Intelligence
ROBIN JOHNSON
3 Controllers
SHEILA C. MURPHY
4 Emulation
SIMON DOR
5 Interface
VINCENT MAUGER
6 Platforms
BOBBY SCHWEIZER
7 Resolution
MARK J. P. WOLF
PART II
Formal Aspects
8 Art and Aesthetics
GRANT TAVINOR
9 Color
SIMON NIEDENTHAL
10 Conventions
BERNARD PERRON
11 Game Design
RICHARD ROUSE III
12 Dimensionality
JOHN SHARP
13 Levels
MARTIN PICARD
14 Perspective
JOHN SHARP
15 Sound
MARK GRIMSHAW
16 Worlds
MARK J. P. WOLF
PART III
Playfulness Aspects
17 Casualness
JULIA G. RAZ
18 Challenge
ROBERT FURZE
19 Cheating
MIA CONSALVO
20 Competition/Cooperation
EMMA WITKOWSKI
21 Conflict
MARKO SIITONEN
22 Interactivity
LORI LANDAY
23 Ludology
ESPEN AARSETH
24 Objectives
LOUIS-MARTIN GUAY
25 Players/Gamers
FRÉDÉRIC CLÉMENT
26 Repetition
CHRISTOPHER HANSON
27 Single-Player/Multiplayer
DANIEL JOSEPH AND LEE KNUTTILA
PART IV
Generic Aspects
28 Action
DOMINIC ARSENAULT
29 Adventure
CLARA FERNÁNDEZ-VARA
30 Role-playing
ANDREW BURN
31 Shooting
GERALD VOORHEES
32 Simulation
SETH GIDDINGS
33 Sports
ANDREW BAERG
34 Strategy
SIMON DOR
PART V
Cultural Aspects
35 Convergence
ROBERT ALAN BROOKEY
36 Culture
FRANS MÄYRÄ
37 Cut-scenes
RUNE KLEVJER
38 Death
KARIN WENZ
39 Education
RICHARD E. FERDIG
40 Media Ecology
KEVIN SCHUT
41 Research
DAVID MYERS
42 Retrogaming
MICHAEL THOMASSON
43 Violence
PETER KRAPP
PART VI
Sociological Aspects
44 Characters
JESSICA ALDRED
45 Community
CARLY A. KOCUREK
46 Femininity
CARRIE HEETER
47 Masculinity
MICHAEL Z. NEWMAN AND JOHN VANDERHOEF
48 Performance
MICHAEL NITSCHE
49 Race
ANNA EVERETT
50 Sociology
ANDRAS LUKACS
PART VII
Philosophical Aspects
51 Cognition
ANDREAS GREGERSEN
52 Emergence
JORIS DORMANS
53 Fiction
GRANT TAVINOR
54 Ideology
MARK HAYSE
55 Immersion
CARL THERRIEN
56 Meaning
CHRISTOPHER A. PAUL
57 Ethics
MARK HAYSE
58 Narratology
DOMINIC ARSENAULT
59 Ontology
ESPEN AARSETH
60 Transcendence
MARK HAYSE
Index