Index

Advertising, 58–59. See also Marketing

products and, 11

AEG, 160

Aesthetics. See also Industrial design

concerns about today’s, 174–78

elegance and, 164–70

industrial products and, 155–59

introduction, 153–55

problems and tactics table, 179

product form/function and, 170–74

sophistication and, 164–70

thought problem, 178

Aging populations, addressing physical fit and, 74

Airplanes, performance/cost ratios, 64

Albers, Josef, 160

Aluminum products, 208

Anthropocene, 204

Anticipation, 126

Apple, 58

first computer of, 27

iPhone, 11

Automobile companies, tradition and, 29–35

Bamboo Diapers, 211

Bathrooms, human fit and, 69–70

Battery-operated toys, 220–21

Bauhaus, 160–61

Beasley, Bruce, 185

Behrens, Peter, 160

Billington, David, 111

Biotechnology, 67

Bird in Space (Brancusi), 170

Bloom, Benjamin, 121, 135

Bloom, Paul, 135–36

Boeing, 176

Brain, the, 81–84

Triune Brain theory of, 83–84

Brain function, models of, 84

Brancusi, Constantin, 170

Breuer, Marcel, 160

Business success, product quality and, 10

Capital goods, standardization of, 196–97

Car companies, U.S., tradition and, 29–35

Carson, Rachel, 13

Cell-phone cameras, 209

Challenger accident, 186–87, 228

Change

organizational, creativity and, 44

taste and, 10

Chemical sense, 76

China, 19–20

Chueh, William, 219

Cognitive fit, 81–86. See also Fit

Cognitive revolution, 81

“Competing on the Eight Dimensions of Quality” (Garvin), 26

Competition, global, 19–21

Complexity

human fit and, 87–91

Three Mile Island nuclear plant failure and, 87–89

trade-off between elegance and, 173–74

Compromise products, 34

Computers, 47

human mind compatibility and, 86

problem-solving and, 85–86

Conceptual Blockbusting: A Guide to Better Ideas (Adams), 44

Conjoint analysis, 27

Consumer safety, 92–93

Cortex, 133–34

Cost. See also Price

balancing act between performance and, 59–63

complexity of, 56–59

introduction, 51–52

problems and tactics table, 66

thought problem, 65–66

“true,” debate about, 57

Cost/performance ratios

of airplanes, 64

of products, 64

Craftsmanship industry/culture problem of, 104–9

introduction, 97

nature of, 109–14

pleasure and pride of, 100–104

problems and tactics table, 120

reasons for importance of, 98–100

suggestions for improving, 114–19

thought problem, 119

workmanship and, 109–14

Crawford, Matthew, 108

Creativity

design and, 44

organizational change and, 44

organizational characteristics for, 44–46

Cross-functional interdisciplinary team approach, 28

Crutzen, Paul, 204

Crystal Palace, 185

Cultural values, problems and tactics table, 201

Cultures

globalism and, 195–200

products and, 186–90

Dadaists, 185

Danko, William, 108

Day-to-day annoyances, reasons for accepting, 8

Death, fascination with, 128–31

Deming, W. Edwards, 17

Design

changing nature of, 37–44

creativity and, 44

defined, 37

global constraints and, 210

increased sophistication of, 39

industrial, 159–64

process, for physical fit, 73

of products, 28

safety and, 93–94

threat of litigation and, 227

Design for manufacturing, 16

Design groups, attributes of, 38

Designers

complexity of systems and, 89–90

duality of consciousness/unconsciousness and, 84–85

human fit and, 68–69

Diapers, disposable, 210–11

Doyal, Len, 138–39

Dreyfuss, Henry, 152, 161

Drug Importation Act (1848), 92

Duchamp, Marcel, 185

Economic theory, flaws in, 35–37

Ecosphere problems, 204–7

causes of, 209–12

response to, 212–16

revolutionary approaches to, 216–21

role of industrial products, 207–9

Eiffel Tower, 185

Electric motors, 218–19

Elegance, 164–70, 172

problems and tactics table, 179

trade-off between complexity and, 173–74

Elkington, John, 203–4

Emotional Design (Norman), 140

Emotional Intelligence (Goleman), 125–26

Emotions

complexity of, 125–31

diversity in responses to, 131–33

introduction, 121–22

labels for, 125–26

mechanisms of, 133–36

needs and, 140–44

problems and tactics table, 152

role of, 122–25

thought problem, 152

Employees, retaining and motivating high-quality, 10

Empowerment, worker, 16

recognition/rewards for, 113–14

Energy systems, revolutionary approaches to, 216–19

Entrepreneurship, 18

Environmental problems. See Ecosphere problems

Environmentalism, 13

Ergonomics, 67

Essentialism, 135

Esteem needs, 145–46

EV1, 212

Expectations, population, 209

Farm equipment

effect of, on farming, 63

performance, cost, and price of, 61–62

Farming, effect of farm equipment on, 63

Faste, Rolf, 149

Fayol, Henry, 71

Feature creep, 54–55

Federal regulatory agencies, 225–26

Fiorina, Carly, 176

Fit

cognitive, 81–86

human, 67–70

physical, 70–75

sensory, 75–81

Fluorescent lighting, 217–18

Food and Drug Act (1906), 92

Forbes, Fahrad, 102

Forbes, Naushad, 102–3

Forbes Marshall, 102–3

Ford Motor Company, 115, 176

Free workmanship, 109, 110, 113, 114

Fresh water, global use of, 222

Freud, Sigmund, 127–28

Future creep, 54–55

Garvin, David, 26

Gates, Bill, 10

Gehry, Frank, 175

General Motors, 40

German Modernism, 160

Global competition, 19–21

Global constraints

design and, 210

problems and tactics table, 231

Global Positioning System (GPS), 41–42

Global warming, 223–24

Globalism, cultures and, 195–200

Goleman, Daniel, 125–26, 132

Good Product, Bad Product Matrix, 236

Gough, Ian, 138–39

Gropius, Walter, 160

Gulick, Luther, 71

Haile, Sossina, 219

Hampden-Turner, Charles, 84

Harley-Davidson motorcycles, 131, 199

Hasso Plattner Institute of Design, 48

Head, Howard, 147

Hearing sense, 76, 78–79

Hewlett, Bill, 60, 147

Hewlett-Packard, 115, 176

Hierarchy of needs (Maslow), 137

Holocene, 204

Home energy costs, reducing, 218

Home ownership, in U.S., 188

Honesty, 59

Human emotions. See Emotions

Human factors engineering, 67

Human fit

bathrooms and, 69–70

complexity and, 87–91

designers and, 68–69

problems and tactics table, 95

problems with, 67–68

safety and, 91–94

thought problem, 95

Human interface, 67

Human needs. See Needs, human

Hunter Engineering, 39, 40, 42

India, 20, 197

Industrial design, background, 159–64. See also Design

Industrial products, 9. See also Products

aesthetics and, 155–59

design of, 37–38

future trends in, 9–11

role of, 207–9

Industrial safety, 92

Information revolution, 81–82

Innovation, 18

Insight, Honda, 214

Intel Corp, 63

Intellectual needs, 148–49

International Commission on Stratigraphy, 204

International Data Corporation (IDC), 11

International style, 160

Introduction to design, 39–41

iPhone, 11

Irrigation, 222–23

Jet Propulsion Laboratory (JPL), 11–17, 40, 42–43

Jobs, Steve, 60, 147

Joint Regulatory Agency, 225

Joy, 126

Jump Associates, 149

Juran, Joseph M., 17, 18

Kandinsky, Wassily, 160

Kelley, David, 48

Kennedy, John F., 60

Klee, Paul, 160

Kyoto Protocol, 204

Lauren, Ralph, 175

Laws, 224–29

LEDs (light-emitting diodes), 218

Levi Strauss, 34

Lewis, Nathan, 223

Lifestyle changes, physical fit and, 74–75

Lighting, 217–18

Living National Treasures program (Japan), 113–14

Loewy, Raymond, 161, 175

Lovins, Amory, 212

Lutz, Bob, 175

Luxury products, 146

Lyman, Peter, 81

MacLean, Paul, 83–84

Magazines, 35

Maslow, Abraham, 137–38, 150–51

Manufacturing quality

beyond, 17–19

changes in organizational structures and procedures for improving, 16

focus on, 15–16

improvement in, 28

responsibility for, 16

Maps of the Mind (Hampden-Turner), 84

Marketing. See also Advertising

intent of, 28

product design and, 175

product quality and, 26–28

unprecedented products and, 27

values of people in business and, 27

McCartney, Stella, 175

McKim, Bob, 149

Mechatronics, 46

Microsoft Word, 172–73

Midbrain, 84

Mies van der Rohe, Ludwig, 160

Millionaire Next Door, The (Stanely and Danko), 108

Mind, the, 82–84

Mockups, 73

Moholy-Nagy, László, 160

Mondrian, Piet, 185

Moore, Gordon, 63

Moore curve, 63

Movement sense, 76

Myerson, Bess, 93

Nader, Ralph, 93

Nature and Art of Workmanship (Pye), 109

Needs, human, 136–40

emotions and, 140

esteem, 145–46

finding, 149–52

hierarchy of, 137–38

intellectual, 148–49

safety, 143–44

social, 144–47

survival, 140–44

thought problem, 152

“New feature” solution, 150

New Science of Why We Like What We Like, The (Bloom), 135–36

Nikon camera, 173–74

Normal Accidents (Perrow), 87

Norman, Donald, 140

Occupational Safety and Health Act (1970), 92

O’Reilly, Charles, 13–14

Organic sense, 76

Organizational change, creativity and, 44

Pacific Electric Railways “Red Line,” 214

Packard, David, 147

Panasonic, 34

Parkinson, Brad, 41–42

Patnaik, Dev, 149–51

Perfect products, 7

Performance

balancing act between cost and, 59–63

introduction, 51–52

problems and tactics table, 66

quantifying, 52–56

thought problem, 65–66

Performance/cost ratios

of airplanes, 64

of products, 64

Perrow, Charles, 87

Petersen, Donald, 15, 115, 176

Petroleum-based transportation system, 213–14

Physical fit, 70–75. See also Fit

addressing aging population and, 74

data for, 73

design process for better, 73

lifestyle changes and, 74–75

mockups for, 73

prototyping and, 74

testing time for, 74

World War II and understanding, 72–73

Piano, Renzo, 185

Pickup trucks, as example of quality problem, 31–34

Pininfarina, Battista, 175

Plattner, Hasso, 48

Plutchik, Robert, 126, 132, 135

Price. See also Cost

complexity of, 56–59

introduction, 51–52

problems and tactics table, 66

Prius, Toyota, 211, 214

Problem solving

computers and, 85–86

quality and, 24–29

Problems

quality, example of, 31–34

reasons for, 63–65

Problems and tactics tables

for aesthetics, 179

for cost, performance, and price, 66

for craftsmanship, 120

for cultural values, 201

for elegance, 179

for emotions, 152

for global constraints, 231

for human fit, 95

for sophistication, 179

for symbolism, 201

Product design. See Design

Product form/function, aesthetics and, 170–74

Product liability litigation, 226–27

Product quality. See also Quality

business success and, 10

design group attributes for, 38

marketing and, 26–28

thought problem, 22

Product simplification, 162

Product standardization, 162

Product uniformity, international, 196–97

Products. See also Industrial products

advertising and, 11

aluminum, 208

compromise, 34

cultures and, 186–90

design and, 28

effects of improved quality of, 11

emotions and, 121–22

improvement and, 8

luxury, 146

perfect, 7

performance/cost ratios of, 64

subcultures and, 190–95

Prototyping, 74

Pye, David, 109–13

Quality, 1. See also Product quality

as abstract concept, 2

aspects of, 26

criteria for, 2–3

marketing and, 26–28

problem solving and, 24–29

product, business success and, 10

thinking and, 24–29

thought problem, 22

Quality improvement, example of, 11–17

Quality problems, example of, 31–34

Quantity, tradition of producing, 31

Rauschenberg, Robert, 185

Recognition, for worker empowerment, 113–14

“Red Line” (Pacific Electric Railways), 214

Refrigerators, 215–16

Regulated workmanship, 109, 110

Regulations, 224–29

Rewards, for worker empowerment, 113–14

Rick, John, 99

Rogovin, Mitchell, 87

Rough workmanship, 109–10, 112–13

Rutan, Burtan, 175

Safety

consumer, 92–93

designing products for, 93–94

human fit and, 91–94

industrial, 92

Safety needs, 143–44

Schiaparelli, Elsa, 175

Schimandle, Bill, 60

Scientific management, 71–72

Senses, 75–76

Sensory fit, 75–81. See also Fit

Shell Oil Company, 40

“Shop Class as Soul Craft” (Crawford), 108

Silent Spring (Carson), 13

Silicon Snake Oil (Stoll), 55–56

Skin sense, 76

Smith, David, 185

Social needs, 144–47

Solar energy, 219–20

Sophistication, 164–70, 176–77

problems and tactics table, 179

Sputnik, 12

Standardization, global, 196–97

Stanley, Thomas, 108

Starck, Philippe, 175

Stella, Frank, 185

Stoermer, Eugene, 204

Stoll, Clifford, 55–56

Subcultures, 198–99

products and, 190–95

thought problem about, 200

Success, business, product quality and, 10

Survival needs, 140–44

SUVs, 35, 75, 212, 227

Symbolism

introduction, 182–83

problems and tactics table, 201

products and, 183–85

Symbols, defined, 181

Systemic solutions, 151

Taste, change and, 10

Tata Group, 21, 197

Taylor, Frederick W., 71

Teague, Walter Dorwin, 161

Technical balance, 42

Technology

depictions of, 185

importance of, 188–90

United States and, 186

Tesla Motors, 214–15, 216

Theory of Human Need, A (Doyal and Gough), 138–39

Thinking, quality and, 24–29

Thought problems

about aesthetics, 178

about craftsmanship, 119–20

about emotions and needs, 152

about environment problems, 230–31

about human fit, 95

about narrow-mindedness or tradition, 48–49

about performance and cost, 65–66

about product quality, 22

about subcultures, 200

Three Mile Island nuclear plant failure, 60, 186

complexity of, 87–89

Thresholds, 77–78

Time sense, 76

Tinguely, Jean, 185

Toilets, 222

Total Quality Management (TQM), 16

Toxic waste, 210

Tradition

car companies and, 29–35

of producing quantity vs. quality, 31

Triple bottom line, 203–4

Triune Brain theory, 83–84

“True” cost, debate about, 57

Trust, 126

Tushman, Michael, 13–14

United States

cars in, 187–88

focus on manufacturing quality in, 15

house ownership in, 188

importance of technology to, 186

kitchen appliances in, 188

tradition of producing quantity vs. quality in, 31

weapons and, 188

worry about product quality in, 13–15

Urwick, Lyndall, 71

U.S. Pharmacopeia, 92

Varian, Hal, 81

Vision sense, 76

Volt, Chevrolet, 212

War, 128

Warhol, Andy, 185

Warner and Swasey Company, 105–6

Water, global use of, 222

Weapons, in U.S., 188

Werkbund, 160

Winning the Oil Endgame (Lovins), 212

Winning Through Innovation:

A Practical Guide to Leading Organizational Change and Renewal (O’Reilly and Tushman), 13

Worker empowerment, 16

recognition/rewards needed for, 113–14

Workmanship. See also Craftsmanship

of certainty, 110

free, 109, 110, 113, 114

regulated, 109, 110

of risk, 110

rough, 109–10, 112–13

World War II, understanding physical fit and, 72–73

Wozniak, Steve, 147

Wright, Frank Lloyd, 175

Young, John, 15, 115