1.1
The functions of science
1.2
The hypothesis
1.3
Stages in the development of a science
1.4
An eight-stage model of the scientific method
1.5
A classroom episode
5.1
The costs/benefits ratio
5.2
Guidelines for reasonably informed consent
5.3
Close encounters of a researcher kind
5.4
Conditions and guarantees proffered for a school-based research project
5.5
Negotiating access checklist
5.6
Absolute ethical principles in social research
5.7
Ethical principles for the guidance of action researchers
5.8
An extreme case of deception
5.9
An ethical code – an illustration
5.10
Ethical principles for educational research (to be agreed before the research commences)
6.1
Issues to be faced in choosing a piece of research
7.1
The elements of research design
7.2
Types of information in a literature review
7.3
A checklist for planning research
9.1
Issues of sampling and access in sensitive research
9.2
Ethical issues in sensitive research
9.3
Researching powerful people
9.4
Researching powerless and vulnerable groups
9.5
Key questions in considering sensitive educational research
10.1
Principal sources of bias in life history research
13.1
Advantages of cohort over cross-sectional designs
14.1
Possible advantages of case study
14.2
Nisbet and Watt’s (1984) strengths and weaknesses of case study
14.3
The case study and problems of selection
16.1
The effects of randomization
20.1
A guide for questionnaire construction
21.1
Attributes of ethnographers as interviewers
21.2
Guidelines for the conduct of interviews
21.3
Delineating units of general meaning
21.4
Units of relevant meaning
21.5
Clusters of relevant meaning
22.1
Principles in the ethogenic approach
22.2
Account gathering
22.3
Experience-sampling method
22.4
Concepts in children’s talk
22.5
‘Ain’t nobody can talk about things being about theirselves’
22.6
Parents and teachers: divergent viewpoints on children’s communicative competence
22.7
Justification of objective systematic observation in classroom settings
23.1
Non-participant observation – a checklist of design tasks
26.1
A role-playing experience
26.2
The Stanford Prison Experiment
26.3
Managing role-play effectively
26.4
Practical points when setting up a multiple role-playing procedure