Level Up! The Guide to Great Video Game Design
Table of Contents
Foreword
Introduction: Press Start!
If You Are Anything Like Me . . .
No, You Can’t Have My Job
Who Is This Book For?
Why a Second Edition?
Level 1: Welcome, N00bs!
A Brief History of Video Games
The Brave New World of Gaming: Mobiles, Online Distribution, and Touchscreens
Game Genres
Who Makes This Stuff?
Programmer
Artist
Designer
Producer
Tester
Composer
Sound Designer
Writer
Have You Thought about Publishing?
Product Manager
Creative Manager
Art Director
Technical Director
Marketing Team
And the Rest . . .
Level 2: Ideas
Ideas: Where to Get Them and Where to Stick Them
Getting Ahead of the Game
What Do Gamers Want?
Brainstorming
Breaking Writer’s Block
Why I Hate “Fun”
Level 3: Writing the Story
Once Upon a Time . . .
The Triangle of Weirdness
A Likely Story
Time to Wrap It Up
A Game by Any Other Name
Creating Characters Your Players Care About
A Few Pointers on Writing for Kids of All Ages
Writing for Licenses
Level 4: You Can Design a Game, but Can You Do the Paperwork?
Writing the GDD, Step 1: The One-Sheet
ESRB Ratings
Unique Selling Points
Competitive Products
Writing the GDD, Step 2: The Ten-Pager
The Rule of Threes
The Ten-Pager Outline
Writing the GDD, Step 3: Gameplay Progression
Writing the GDD, Step 4: The Beat Chart
Writing the GDD, Step 5: The Game Design Document (and the Awful Truth about Writing It)
Writing the GDD, Step 6: Above All, Don’t Be a Jerk
Level 5: The Three Cs, Part 1: Character
Who Do You Want To Be Today?
Personality: Do We Really Need Another Kratos?
Let’s Get Personal
Using All the Parts
Games Without Characters
We Are Not Alone
When More Is More
Who Are the People in Your Neighborhood?
Finally, We Talk About Gameplay
Metrics for Non-Characters
Be Kind to Our Four-Legged Friends
Why Walk When You Can Run?
The Art of Doing Nothing
Might as Well Jump
Hoists and Teeters
What Goes Up Must Fall Down
Me and My Shadow
The Water’s Fine . . . or Is It?
Level 6: The Three Cs, Part 2: Camera
Get It Right: Camera Views
First Person Camera
Third Person Camera
Giving Up Control
So You’ve Decided to Let the Player Control the Camera
So You’ve Decided Not to Let the Player Have Control over the Camera
So You’ve Decided to Let Players Sometimes Have Control over the Camera
Two and a Half D
Isometric Camera
Top-Down Camera
AR Cameras
Special Case Cameras
Tunnel Vision
Camera Shot Guide
Camera Angle Guide
Camera Movement Guide
Other Camera Notes
Always Point the Camera to the Objective
Never Let the Character Get out of the Camera’s Sight
Multiple-Player Cameras
Level 7: The Three Cs, Part 3: Controls
Control Is in Your Hand
You’ve Got the Touch
Dance, Monkey, Dance
Character or Camera Relative?
Shake, Rattle, and Roll
Level 8: Sign Language: HUD and Icon Design
Heads Up!
Health Bar
Targeting Reticule
Ammo Gauge
Inventory
Score/Experience
Positive Messaging
Radar/Map
Context-Sensitive Prompts
The Clean Screen
Icon Has Cheezburger?
Creating Icons for Mobile Games
Don’t Get QTE
HUDs and Where to Stick ‘Em
There Are Other Screens Than the HUD
A Final Word on Fonts
Level 9: Everything I Learned About Level Design, I Learned from Level 9
The Top 10 Cliché Video Game Themes
The Name Game
Everything I Learned About Level Design, I Learned from Disneyland
Mapping the World
Foreshadowing
Goal Setting
Following Procedure
You’ve Got the Beat
Re-using Re-use
The Gary Gygax Memorial Mapping Section
Sandbox Play
Illusional Narrative
The Dave Arneson Memorial Mapping Section
Wrapping Up Mapping
Gray Matters
Leave the Training Level for Last
Levels without Characters
Level 10: The Elements of Combat
400 Quatloos on the Newcomer!
Put ‘Em Up!
And a One and a Two . . .
The Big Finish
Live by the Sword . . .
Now You Have to Kiss Me
Let’s Get Defensive
Dodging the Bullet
On Guarding
State of the Art Bang Bang
The Best Gun for You
Run and Gun
Not Just Shooting
Dang it, Jones! Where
Doesn’t
It Hurt?
Death: What Is It Good For?
Conflict Without Combat
Level 11: They All Want You Dead
Sizing Up the Enemy
Bad Behavior
How Rapid is Rapid?
Movement Style
Bring on the Bad Guys
I Love Designing Enemies
The Alphabetical Bestiary of Choices
I Hate You to Pieces
Non-Enemy Enemies
How to Create the World’s Greatest Boss Battle
Who’s the Boss?
Size Matters
Location, Location, Location
Why Not to Create the World’s Greatest Boss Battle
Level 12: The Nuts and Bolts of Mechanics
The Mechanics of Mechanics
Holy Death Trap!
What I Learned from Making Kids Cry
Time to Die
The Music of Mechanics
Chip Off the Old Block
A Nice Little Calm Spot
Riddle Me This
Puzzle Me That
Minigames and Microgames
Level 13: Now You’re Playing with Power
Powering Up
“Love Thy Player”
Seriously. “Love Thy Player.”
More Wealth Than You Can Imagine!
High Score
Achievements
Money! Money! Money!
Souvenirs
Bonus Section about Bonus Features
How to Win at Losing
Level 14: Multiplayer—The More the Merrier
How Many Is the Right Number?
MMORPGS, or Hell Is Other People
Designing Multiplayer Levels
Planning Your Level
Mapping Your Level
Building Your Level
The Dirty Half Dozen
Level 15: Everybody Wins: Monetization
Cashing In
Money Is the Root of Something Something
Level 16: Some Notes on Music
I Know It When I Hear It
Music with Style
And the Beat Goes On. . .
Sounds Like a Game to Me
Level 17: Cutscenes, or No One’s Gonna Watch ‘Em Anyway
A Cut Above
How to Write a Screenplay in Eight Easy Steps
Finding Your Voice
Level 18: And Now the Hard Part
No One Cares About Your Stupid Little World
Who’s Paying?
Video Games Is a Haaaard Business
When Reality Gets in the Way
Emergent, Vertical, or Horizontal?
What to Do for an Encore?
Continue?
Time to Level Up!
BONUS LEVEL 1: The One-Sheet Sample
BONUS LEVEL 2: The Ten-Page Design Document.Sample
BONUS LEVEL 3: Game Design Document Template
BONUS LEVEL 4: The Medium-Sized List of.Story.Genres
BONUS LEVEL 5: Game Genres
BONUS LEVEL 6: The Big List of Environments
BONUS LEVEL 7: Mechanics and Hazards
BONUS LEVEL 8: Enemy Design Template
BONUS LEVEL 9: Boss Design Template
BONUS LEVEL 10: High-Concept Pitch Presentation
BONUS LEVEL 11: Achievement Unlocked: Exactly Like Making Chili
About the Author
Guide
Table of Contents
Begin Reading
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