CONTENTS

ACKNOWLEDGEMENTS AND THANKS

AN INTRODUCTION TO THE EASTERN SCENARIOS

For the Confederacy to Win the War...

For the Union to Win the War...

ORGANIZATIONAL OPTIONS

Using Generic Stands

Two, Three or Even Four Stands Per Brigade or Regiment – They All Work

OPTIONAL RULES

Unequal Stands

Variable Arrival Time

Regular Disengagement

Extreme Disengagement

Road Column Under Fire

Continuous Movement

Stragglers

Straggling Penalties

Recovering Stragglers

Artillery Battery Withdrawal

Artillery Fire Over Infantry

Optional Canister Exception

Shaken Unit Forward Movement

Area Fire

Leader Benefit Differentiation

Extra Movement

Morale Benefit

Firing Benefit

Artillery Firing Benefit

Leader Triggered Reaction

Playing ADF with 15mm Johnny Reb III units

Sequential Dismounted Cavalry Fire

Alternate 1:60 Cavalry Representation

EASTERN TERRAIN

The Illusion of Scale

Modeling the Terrain

Scale and Elevation

Terrain Details

Light and Heavy Woods

The Eastern Roads

A Multitude of Fences

Orchards

THE FIRST DAY OF GETTYSBURG SCENARIO SET

July 1, 1863

A Muddled Concentration

Historical Restraints and the Fog of War

Armies Approaching Gettysburg – A Climate of Uncertainty

The First Day of Gettysburg Scenario Set

The Terrain – North of Gettysburg

Scenario Setup

Scenario Unit Designations

Generals Lee and Meade

The Opposing Forces

Army Comparison

Historical Losses

The Army Lists

Army of the Potomac – Left Wing (I, III, XI & XII Corps)

Army of Northern Virginia (II & III Corps)

The First Day of Gettysburg – Muster Point Values

Army of the Potomac: I, III, XI, and XII Corps Muster Point Values

Army of Northern Virginia: III and II Corps Muster Point Values

THE DEVIL TO PAY

The Union Situation

The Confederate Situation

Scenario Specific Rules

Scenario Setup

Scenario Length

Victory Conditions

Game Initiative

Confederate Infantry

Union Cavalry

Hall’s Battery

Optional Unit – Jenkin’s Cavalry Brigade

Historical Outcome

Summary Order of Battle

The Union Forces

The Confederate Forces

MCPHERSON’S RIDGE

The Confederate Situation

The Union Situation

Scenario Specific Rules

Scenario Length

4 p.m. Game, Victory Conditions

5 p.m. Game, Victory Conditions

Scenario Initiative

Scenario Variant – if Reynolds is Still Alive

Confederate Infantry

Confederate Artillery

Union Infantry

Union Artillery

Union Cavalry

Historical Outcome

Summary Order of Battle

The Union Forces

The Confederate Forces

SEMINARY RIDGE

The Confederate Situation

The Union Situation

Scenario Specific Rules

Scenario Length

Scenario Initiative

Confederate Infantry

Confederate Artillery

Union Retreats

Union Infantry

Union Artillery

Union Cavalry

Union Breastworks

Historical Outcome

Summary Order of Battle

The Union Forces

The Confederate Forces

ALONG THE CHAMBERSBURG PIKE

Scenario Specific Rules

Scenario Setup

Scenario Length

Victory Conditions

Scenario Initiative

Confederate Infantry

Confederate Artillery

Union Cavalry

Historical Outcome

Summary Order of Battle

The Union Forces

The Confederate Forces

BARLOW’S KNOLL

Historical Outcome

Combined Scenarios: “Barlow’s Knoll” and “Slocum Arrives”

Combined Scenarios: “Barlow’s Knoll” and “McPherson’s Ridge”

Scenario Specific Rules

Initiative and Scenario Restrictions

Scenario Length

Victory Conditions

March Column Restrictions

Artillery Fire Over Infantry

Optional – Confederate Redeployment Option

Charles Coster’s Brigade

Orlando Smith’s Brigade

Summary Order of Battle

The Union Forces

The Confederate Forces

SLOCUM ARRIVES

But what if... Slocum Wasn’t Slow?

Two Versions of the Scenario

Slocum Arrives – 2 p.m. to 6 p.m.

Slocum Arrives – 3 p.m. to 6 p.m.

Scenario Specific Rules

Scenario Initiative

Scenario Setup

Recommended Optional Rules

Victory Conditions

Scenario Restrictions

26th Georgia Regiment as Artillery Support

Combined Scenario

2 p.m. Scenario – Devin’s Cavalry Brigade

The 17th Virginia Cavalry

Wilkeson’s Battery – On Barlow’s Knoll

Rock Creek

Woods

Ridge Crest Line

Summary Order of Battle

The Union Forces

The Confederate Forces

A LONG AFTERNOON, A VERY LONG DAY, A VERY TOUGH DAY

A Long Afternoon

Victory Conditions

Orders of Battle

A Very Long Day

The Confederate Situation

The Union Situation

A Very Tough Day

Confederate Alternate Situation

Union Response

Victory Conditions

ATTACKING THE PIPE CREEK LINE

Midmorning, Seminary Ridge

July 1: The Pipe Creek Union Deployment

July 1: The Confederate Attack

A Moderated Scenario

Summary Order of Battle

Army of the Potomac Left Wing: Major General John Reynolds

Army of Northern Virginia

Attacking the Pipe Creek Line – Small Version

Scenario Time and Victory Conditions

Scenario Initiative

“PUT THE BOYS IN!”

The Confederates Gather

Scenario Specific Rules

Scenario Length, Initiative and Victory Condition

Terrain Description

Possible Ford

Imboden Re-Entry

VMI Cadets

Historical Outcome

Order of Battle

Weapon Abbreviations

Army of the Shenandoah

Army of the Valley District

HUNTER TAKES COMMAND – PIEDMONT

The War Department, Late Evening, May 18, 1864, Washington, DC

An Unexpected Crisis

A Grumbling Curmudgeon Steps Up

Moves and Countermoves

Scenario Specific Rules

Scenario Length, Initiative and Victory Conditions

Terrain

Union Set-Up

Confederate Set-Up

Historical Outcome

Order of Battle

Weapon Abbreviations

Army of the Shenandoah

The Army of the Valley District

BLACK COURAGE – NEW MARKET HEIGHTS

Scenario Specific Rules

Scenario Length, Initiative and Victory Conditions

Confederate Setup

Confederate Morale Degradation

Union Setup

Expanded Scenario

Terrain Description

The Heavy Works

The Abatis Field

The Obstacles

Uncapped Muskets

The Fog

Historical Outcome

Order of Battle

Weapon Abbreviations

Army of the James

The Confederate Forces

Charging Heavy Works

Simplifying Impact Resolution

Optional Regimental Redeployment