A title inspired by the often insightful Mark Brown. (You're not quite as good as you think though, Brown. The thing you said about Firewatch honestly made my skin crawl.) Anyway, this is a collection of books aimed at those of you who, like me, put their self worth in their games. This is Chicken Soup for the Soul if the writer of that series hadn't yet sold his. His chicken soup, I mean...
You've got the philosophy, the theory, the practice, the examples, and you only need to bring one thing with you: a fluency in the English language. It also helps if you have 2 hands, but you can do it with one or even none. Don't believe me?
pip install voicecoding
There's always a way to code the game that makes you and the world a better place!
[en] Game Mechanics · Advanced Game Design New Riders Publishing
[en] Game Design Workshop · A Playcentric Approach to Creating Innovative Games Morgan Kaufmann Publishers
[en] Introducing HTML5 Game Development O'Reilly Media
[en] Build an HTML5 Game · A Developer’s Guide with CSS and JavaScript No Starch Press
[en] Foundation Game Design With Html5 and JavaScript Apress
[en] Level Up! · The Guide to Great Video Game Design John Wiley & Sons
[en] Practical Game AI Programming Packt Publishing - ebooks Account
[en] The Game Believes in You St. Martin's Press
[en] Python for Kids No Starch Press
[en] Game Programming Patterns Genever Benning