Index

Ability bias, 48–52

AbleGamers, 46

Accessibility, 54–58

making accessibility accessible, 57–58

making design accessible, 75

products, 117

Americans with Disabilities Act (U.S.), 55

Apple, 120

Assistive solutions, 115

fixed thinking, 118

Berkeley (California), 31–32

Bic for Her, 78

Brewster-Douglass housing, 66–70, 71

Brown, Tiffany, 65–66, 69–76, 84. See also 400 Forward; Urban Arts Collective

Burnett, Margaret, 82–83

Captioning, 104

Caro, Robert, 68

Cerf, Vint, 122

China, 110

Chinese Exclusion Act (U.S.), 133

Complexity, human, and design, 91, 95–102

Convention on the Rights of Persons with Disabilities (U.N.), 55

Curb cuts, 31–32

Cyberball, 34

Daniels, Gilbert, 97

Department of Veterans Affairs (U.S.), 123

Designing for, 77

Design, participatory, 80–81

Detroit, 65–71, 73, 74

architecture, 69–72

Díaz-Merced, Wanda, 121

Disability

and exclusion, 28–32

mismatched human interaction, 52–53

Dodge LaFemme, 77–78

Dragon, 43

Empathy, 110–112

Exclusion

cycle of, 21–24, 27–39

examples of, 27–28

experts, 81–82

habit of, 36, 81

leaders who experience, 13

linked to pain, 33–34

Exclusive designs, 32

discrimination and racism, 80

Fantoni da Fivizzano, Carolina, 119

Farber, Betsy, 52

Farber, Sam, 52

Final Fantasy VII, 45

FingerWorks, 119–120

400 Forward, 72–73

Friedman, Joseph, 118

Gauss, Carl Friedrich, 93

Geertz, Clifford, 103

Gender and software, 82

GenderMag project, 82–83

Goltsman, Susan, 5, 53–54

Hartman, Gordon, 123

Hartman, Maggie, 123

Hartman, Margaret, 78

Hartman, Morgan, 123

Hearing AI, 107

IDEO, 120

Inclusion, 4, 7–13, 18

business justification, 11–12, 124–128

design of, 20

fears of, 8–11

future of, 132, 135–138

and gaming, 43–47

leadership in, 86–88

work culture, 38

Inclusive design, 3, 53–54

difference from accessibility and universal design, 54–57

making connection, 84

one-size-fits-one, 104

principles, 12–13, 141

Inclusive designers, skills of, 48

Independent Living Movement, 32

Interdependence, 58–59

iPhone, 120

Jaynes, E. T., 93

Job skills, 139–140

Juran, Joseph, 96

Learning biases, 85

Le Corbusier, 68

Machanavajhala, Swetha, 107

Matchmaking, 80

Mead, Margaret, 91, 102–103

Microsoft, 42, 53, 54, 82, 107

Mies van der Rohe, Ludwig, 66

Mismatched interactions, 52–53

Mismatches, 2, 31

cognitive, sensory, and societal, 109

Moivre, Abraham de, 93

Moore, Iacofano, Goltsman (MIG), 5

Morgan’s Inspiration Island, 123

Moses, Robert, 68

National Bureau of Standards (U.S.), 104

Newton, Isaac, 92

New York City, 68

Normal, 91, 97–98

Nuance Communications, Inc., 43

O’Neil, Cathy, 127–128

Ontario College of Art and Design, 53

OXO Good Grips kitchen tools, 52

Paley, Vivian Gussin, 15–16, 19, 20, 31, 36

Pareto, Vilfredo, 95–96

Parker, T. J., 120

Personas, 98

persona spectrum, 104–109

Pharmacy OS, 121

PillPack, 120–121

Pineda, Victor, 21

PneuChair, 123

Porter, John R., 41–46, 51, 58

Wall of Exclusion, 42

Purdue University, 34

Quetelet, Adolphe, 91–95, 102, 103, 136

Roberts, Ed, 32

Rose, Todd, 92

San Francisco, 5, 134

Shut-in-shut-out, 17

Smart Cities Initiative, 21

Sonification, 121

Thick data, 103–104

Thomas-Suh, Ruth, 33

Treviranus, Jutta, 53, 54, 56

Turri, Pellegrino, 119

United States Air Force, 96–97

Universal design, 55–56

one-size-fits-all, 104

University of California, 32

University of Pittsburgh, 123

University of Washington, Human Centered Design and Engineering program, 42

Urban Arts Collective, 72

Westerman, Wayne, 119–120

Williams, Kipling, 33–34

Workforce Rehabilitation Act (U.S.), 55

World Bank, 29

World Economic Forum, 139–140

World Health Organization, 51

World of Warcraft, 45

World Report on Disability, 51