Contents
Preface
Part 1.Introduction
Chapter 1.Mathematical Models of the Real World
1.Mathematical modelling
2.Mathematical preliminaries
3.Systems
4.Games
Part 2.2-Person Games
Chapter 2.Combinatorial Games
1.Alternating players
2.Recursiveness
3.Combinatorial games
4.Winning strategies
5.Algebra of games
6.Impartial games
Chapter 3.Zero-Sum Games
1.Matrix games
2.Equilibria
3.Convex zero-sum games
4.LAGRANGE games
Chapter 4.Investing and Betting
1.Proportional investing
2.Fair odds
3.Betting on alternatives
4.Betting and information
5.Common knowledge
Part 3.n-Person Games
Chapter 5.Potentials, Utilities and Equilibria
1.Potentials and utilities
2.Equilibria
Chapter 6.n-Person Games
1.Dynamics of n-person games
2.Equilibria
3.Randomization of matrix games
4.Traffic flows
Chapter 7.Potentials and Temperature
1.Temperature
2.The METROPOLIS process
3.Temperature of matrix games
Chapter 8.Cooperative Games
1.Cooperative TU-games
2.Vector spaces of TU-games
3.Examples of TU-games
4.Generalized coalitions and balanced games
5.The core
6.Core relaxations
7.MONGE vectors and supermodularity
8.Values
9.Boltzmann values
10.Coalition formation
Chapter 9.Interaction Systems and Quantum Models
1.Algebraic preliminaries
2.Complex matrices
3.Interaction systems
4.Quantum systems
5.Quantum games
6.Final remarks
Appendix
1.Basic facts from real analysis
2.Convexity
3.Polyhedra and linear inequalities
4.BROUWER’S fixed-point theorem
5.The MONGE algorithm
6.Entropy and BOLTZMANN distributions
7.MARKOV chains
Bibliography
Index