Index

“15/70” 484

“2.35” 481

“3-perf” 482, 502

“5-perf 70” 483, 503

“8-perf” 483, 503

10-bit 455, 503

12-bit 474

16-bit 17, 341

23.98fps 466

24fps 4656, 4689

25fps 4656

29.97fps 466, 468

2D transforms 40213; absolute translation 404; corner pinning 4079; float vs integer 403; motion blur 410; pixel shift 403; radians 4045; relative translation 404; rotation 4046; resize 4067; scale (zoom) 4067; skew (shear) 407; translation 4024; wraparound 403; see also pivot points

2k format (2048 × 1080) 474, 502

3:2 cadence 469, 507

3:2 pull-down 465, 468, 502

3:2 pull-up 469, 502

30fps 4656, 4689

35mm film see film

360-degree camera rigs see virtual reality

3D animation 502

3D camera 222, 225, 227, 2302, 235; 3D compositing 2034, 22341, 502; camera tracking 204, 216, 224, 229, 23541; match-move 204, 225; multiplane 2278; pan and tile 204, 2245; panoramic background 2302; set extensions 204, 22930

3D coordinate system 204, 502

3D geometric deformations 21315; deformation lattice 215; image displacement 213

3D geometric transformations 212

3D geometry 2089, 215, 502; Alembic geometry 204, 206, 2325; geometric primitives 211; null object 212; polygonal mesh 206, 2323; polygon 2057, 211, 213, 220; surface normals 2067, 218; vertices 205, 213, 232

3D paint 20911

3D point cloud 7, 190, 21516, 2234, 235, 237, 238240, 497, 526

3D rendering 206, 217; Image-Based Lighting 221; lights 217; photorealism 221, 241; ray tracing 2201; reflection map 21921; scanline render 220; shaders 21718; shadows 217, 220

3D texture: bump map 208; camera projection 204, 222, 2268; cylindrical projection 209, 231; map projection 2089; planar projection 209; spherical projection 209; UV coordinates 20811; UV projection 209; texture map 2089, 223

3D tracker see camera tracker

3D transforms 41314

3D vs stereo 165

4:1:1 463, 502

4:2:0 463, 502

4:2:2 4624

4:4:4 463

48fps 473

4k 455, 503

4k format (4096 × 2160) 474

4k HD see Ultra High Definition

59.94fps 466

60fps 465

65mm/70mm 483, 503

8-bit 17, 341

A

absolute difference 371, 503

academy 47980

academy center 479, 503

Academy of Motion Pictures Arts and Sciences 351

accommodation 167, 171, 504; see also stereo

ACES 340, 343, 3514, 353; gamut 353; video 353; workflow 3513

active shutter 167

Add (plus) operation 356, 3634, 504

additive keyer 164

AddMix operation 14953, 1601, 504; build it 151; uses 1513

Adobe After Effects 17, 159, 232, 385

Adobe Photoshop xxiv, 4, 1314, 17, 64, 138, 164, 192, 232, 270, 3501, 354, 356, 358, 360, 372, 5056, 510, 516, 519, 522, 524, 530; blending modes 3725

aerial perspective see atmospheric haze

airy disk 320

Alembic geometry 204, 206, 2325

aliasing 504

aligning images see image lineup

alpha channel 24 1446, 504; see also key

alpha compositing operations 148, 504

AddMix 14953, 1601; KeyMix 149, 160; Over 1489, 155

ambient light 2901, 504

ambient occlusion 296, 504, 523

anaglyph 1667, 174, 504; problems with 167

anamorphic 454, 4567, 474, 4802, 504

anti-aliasing 1001, 505

AOVs 177, 1857, 189, 192, 41112, 492, 499, 505

aperture 474, 4767

ARRI 492, 499, 350

aspect ratio 455, 474, 4779, 505

astigmatism 315

atmospheric haze 2969, 505

atmospheric scattering 24951

Atop 362

Avatar (movie) 199

B

B-splines 47, 512, 505

banding 18, 505

Bayer array 472, 506

beauty pass workflow 184, 506

Bezier splines 47, 512, 506

bicubic filter 416, 506

bilinear filter 416, 506

bit depth 506

black point 26770

blending modes 356, 3725

Blu-ray 455

bluescreen 867, 160, 506; see also greenscreen

blur 467, 10913; radius 112; percentage 113; masking 113, 315, 32730; see also defocus

bottom up workflow 1823

bounce light 249, 506

bump map 208, 506

Bwana Devil (movie) 165

C

cadence see 3:2 cadence

calibrating color see also Macbeth Chart

camera 222, 225, 227, 2302, 235

camera effects 30935; depth of field 312; lens defects 314; lens distortion 311; rolling shutter 333; sharpening 3302; vignette 31314; see also grain; camera lens effects; matching the focus

camera lens effects 310; astigmatism 315; CGI 30910; chromatic aberration 316; defocus 32730; diffraction glow 316; distortion 311; lens filter flare 316, 31819; lens flare 31618; focus 312, 31415; glow 316; veiling glare 321; operational order 310; spherical aberration 314; see also grain; lens distortion; matching the focus

camera projection 204, 222, 2268, 385

camera tracker 216, 2369, 240, 451

camera tracking 204, 216, 224, 229, 23541, 498, 507

camera tracking workflow: location data collection 2378; feature tracking 2367; solve 23740; test patterns 240; tracking markers 2401; see also camera tracking; Nuke CameraTracker

capture referred data 351

CGI 3478, 507

CGI compositing 177201; beauty passes workflow 184; multi-pass 178; normals relighting 177, 18990; OpenEXR 178, 191; render passes workflow 1823; render process verification 17980; see also CGI render passes; high dynamic range

CGI render passes 1801, 1912; AOVs 177, 1857, 189, 192; depth pass 1856; ID passes 1879, 193; lighting passes 1778, 1812; motion UV pass 186; normals pass 190, 190; position pass 190, 190, 223; RGB masks 188; Z channel 186; see also CGI compositing

channel math operator 127

channel swapping 2634

channels see image channels

checklist 27980

chroma key 26, 32, 45, 507; making your own chroma keyer 33; make a 3D chroma keyer 346

chromatic aberration 316, 507

chromaticities see primary chromaticities

chrominance 462, 464, 507

CIE chromaticity chart 340, 3401

Cinemascope 47982, 507

Cineon 192, 343, 348, 508

clean plates 46, 95, 508; how to create 99102

clipping 19, 20, 2601, 3057

color conversion 146

color correction 4, 6, 1314, 24, 85, 107, 1389, 146, 160, 181, 184, 187, 239, 241, 2457, 249, 251, 253, 255, 2579, 261, 2635, 267, 269, 2713, 27581, 284, 293, 2956, 298, 3046, 345, 388, 415, 441, 471, 4901, 496, 508, 515, 517, 524

color correction workflows: black point 26770; checklist 27980; constant green 2734; daylight 274; flesh tones 273; gamma slamming 271, 279; gradients 276; lighting 2756; matching light space 265; midtones 2701; reference grays 272; specular highlights 274; white point 26770

color curve 2931, 114, 11618, 150, 508; see also lookup table

color grading 139, 260, 272, 2789, 364, 485, 508; see also color correction

color grading vs color correcting 260

color operations, order of 265

color operators 2549; gain 257; gamma 256; lift 2556; offset 258; saturation 259

color sub-sampling 454, 4615; CbCr channels 462, 4645; filtering 4645; keying 462, 4635; Y channel 462, 464; YCbCr 4625

colorspace 339, 3403, 353, 356, 508; gamut 3412, 353; transfer function 3401; units of measure 341; see also gamma, primary chromaticities

compression 462, 467, 488

compositing operators 3556, 3612; atop 362; in 356, 361; out 356, 362; over 356, 361; under 356, 361; xor 362

compositing outside the keyer 15964; additive keyer 164; single key 1601; soft key/hard key 1623; see also UberKey

compositing with a keyer 1569; cut and paste; processed foreground method 1536; soft comp/hard comp 1567

Compositor’s Creed 1

constant green 2734

constant speed 3778

contact shadows 509; see also shadows

control point coherency see rotoscope

convergence 167, 171; see also stereo

core matte 55, 58, 95, 108, 157, 162, 509

corner pinning 4079, 510

counter gradient 88

cross-dissolve 4256, 427

CRT display 2523, 3423

Cscope 510; see also Cinemascope

cylindrical projection 209, 231

D

Darken operation 373, 510

dashboard effect 172, 510

data-encoding schemes 342

daylight 274

DCI see Digital Cinema Initiative

DCP see Digital Cinema Package

de-Bayer 472

de-interlacing 45961, 510; field averaging 4601; scan line interpolation 460

deep compositing 195201, 510

deep images 7, 191, 1957, 199200, 454, 494, 51011

defocus see camera lens effects; matching the focus

deformation lattice 215

degrain 160, 4367; see denoise

denoise 856, 103, 10910, 511

dependencies see interdependencies

depth edge problem 1978, 201

depth grading 1703; dashboard effect 172; divergence 173; miniaturization 173; scene transitions 1712; window violation 172

depth haze see atmospheric haze

depth of field 312, 312, 492, 495, 499, 511; roto 55

depth pass 1856, 495

depth perception 167; see also stereo

despill 12342, 160, 511; adjustable despill 130; algorithms 124, 127; blue spill 130; bluescreen noise 137; despill operation 1234; green limited by red 1259; green limited by the average of red and blue 12930; processed foreground 1545; refinement 1301; see also spill suppression; unspill

despill artifacts: dark edges 134, 136; despill 1347; discolored edges 140; finding 1345; hue shifts 1345; noise 137

DI see Digital Intermediate

difference mattes 368, 511; making your own difference matte 3940

diffraction glow 316, 511

diffuse reflection 2478

digital camera 333

digital cinema 1656, 340, 454

digital cinema camera 4701; advantages 471; Bayer array 472; de-Bayer 472; effective focal length 473; sensor crop 473; see also digital camera resolutions

digital cinema images 454, 470, 511

Digital Cinema Initiative 454, 474, 510

Digital Cinema Package 474, 510

Digital Fusion 385

Digital Intermediate 278, 482, 512

digital post production 471

dilate 47, 512

disparity 169, 512; disparity maps 1756, 512

displacement 294, 512

display space 342

distortion 311

divergence 173, 512

downloads see web content

DPX file format 5, 192, 343, 348, 455, 512

dynamic range 4701; human vision 487

E

edge-detection lineup 41819, 513

edge: blending 2856, 513; blur and grow 467; detail 114; extension 1402; filtering 10910; softening 103, 111; see also hair

equirectangular 386, 513

equirectilinear 386, 513

exposure 20

EXR file 3, 178, 189, 1913, 194, 211, 232, 254, 307, 322, 343, 3478, 348, 491, 513, 514, 524

F

faux shadows 2924

FBX 232, 234

feature tracking 2367

fields 458, 4601, 466, 4689, 513

filleting 11516

film 4701; film “look” 471

film formats: “15/70” 484; “2.35” 481; “3-perf” 482; “5-perf 70” 483; 65mm/70mm 483; “8-perf” 483; academy 47980; Cinemascope 47982; full aperture 47880; IMAX 484; super 35

formats 4789; VistaVision 483; widescreen 479, 482

film scans 4748: apertures 4767; aspect ratios 4778; grain 475; safe-to 476

filtering 401, 403, 41417, 4367, 514; effects 41415; common filters 41617; twinkling starfield 415

flare see lens flare

flat 1656, 168; see also stereo

flesh tones 273

focus 312, 31415

Fourier transform 330, 514

fps 4656, 4689, 473

frame rate 4656, 470

Fresnel 248

full aperture 47880, 514

G

gain 257, 515

gamma 2514, 256, 2645, 270, 455, 467, 515; correction 19; gamma slamming 1045, 271, 279, 341, 342, 3435, 347

gamut 3412, 3523, 353, 515

garbage matte 26, 645, 515

Gaussian filter 416, 515

geometric transforms 40214, 515; see also 2D transforms; 3D transforms

geometry 2089, 215; geometric primitives 211

ghosting 170

glint 3767

Global Illumination 249, 515

glow 299300

gradients 276

grading see color grading

grain 236, 331, 516; grain management 3005; analysis 301; characteristics 3001; film 4745; film compared to digital 475; grain check procedure 302; grain rescue 3024; lifted grain 302; regrain techniques 3015; regain tools 301; workflows 3045

greenscreen 23, 867, 122, 124, 146, 148, 159, 516; see also greenscreen lighting problems; greenscreen preprocessing; keys

greenscreen lighting problems 7884; clipping 79; impure 812; overexposed 789; spill 79; underexposed 7980; uneven 824; veiling glare 321

greenscreen preprocessing 841; channel clamping 912; channel shifting 934; denoise and degrain 857; clean greenscreen 99102; local suppression 8991; screen correction 947; screen leveling 879

H

hair 1112, 19, 32, 66, 75, 7980, 86, 90, 912, 100, 101, 102, 105, 110, 11314, 121, 122, 126, 128, 131, 139, 153, 1556, 1589, 162, 164, 170, 176, 197, 261, 427, 519

Hard Light 374

HD video see HDTV

HDR see High Dynamic Range

HDTV 19, 3401, 352, 45469, 470, 516

Head Mounted Display 384, 387

HFR see High Frame Rate

High Dynamic Range 3, 7, 17, 20, 78, 79, 178, 1935, 219, 2212, 287, 307, 316, 322, 347, 362, 491, 513, 516

High Frame Rate 454, 473, 516

histogram 2613, 516

HMD see Head Mounted Display

HSL 32, 64, 342, 517

HSV 324, 64, 307, 342, 517; tone mapping 307

hyperfocal distance 312

I

IAD see interaxial distance

IBL see Image-Based Lighting

ID passes 1879, 193, 517

IDT see Input Device Transform

ILM 1912

image blending 3569

image displacement 4223

image lineup 41721; edge-detection lineup 41819; offset mask lineup 41718; pivot point lineup 420, 421

image warping see mesh warps; morphs, spline warps

Image-Based Lighting 22, 347, 517

image-blending operators 3556, 36271; absolute difference 371; add (plus) 356, 3634; maximum 36970; minimum 3701; multiply 356, 3669; screen 356, 3626; weighted screen 3656

image: channels 192; displacement 213; layers 192; processing 18

imaging sensor 499

IMAX 484, 499, 517; IMAX sweet spot 484

impulse filter 416, 517

in 356, 361

Input Device Transform 351

interactive lighting 2834, 518

interaxial distance 168, 173, 518

interdependencies 159, 295

interlaced video 45761; see also de-interlacing

interpupillary distance 168, 518

inverse square law 246, 518

IPD see interpupillary distance

J

Jackson, Peter 473

K

keyers 104, 124, 15960, 162, 519; After Effects keyer 747; bump mattes 413; chroma key 26, 326, 45; color difference matte 435, 649, 767, 823; difference mattes 3640; luma key 258; making your own luma keyer 2931; Keylight 23, 64, 95, 1578; Primatte 23, 34, 64, 1578; Ultimatte 64; see also garbage mattes; matte edge penetration; matte scaling

keyframe strategy 52; bifurcation 534; binary multiples 523; motion extremes 54; on twos 52

KeyMix 149, 160, 519

keys 20, 234, 146, 15960; auxiliary keys 23; see also keyers; matte edge penetration

Kodak 278

L

Lanczos filter 417, 519

LatLong image 3858, 3912, 396, 519

layer integration 282308; ambient occlusion 296, 523; atmospheric haze 2969; clipping 3057; edge blending 2856; glow 299300; HSV LUT tone mapping 307; interactive lighting 2834; light wrap 2879; order of operations 288; soft clip 3067; see also grain; shadows

layering complexity problem 197, 201

LDR see Limited Dynamic Range

lens defects 314

lens distortion 222, 2356, 23941, 311, 431, 435, 451

lens distortion workflows 3227; CGI over CGI 3256; CGI over live action 3234; live action over CGI 325; live action over live action 3267

lens flare 31618, 514; lens filter flare 316, 31819, 363, 519

letterbox 474

LIDAR 216, 238

Lift 2556, 519

light behavior 246

Light Detection and Ranging see LIDAR

light field cinematography 201, 4929, 519; capture 493; data storage 494; LF camera array 493, 4989; Lytro, Inc 499; megapixels 492; micro-lens array 493; technical problems 493

light field cinematography capabilities: AOVs 492, 499; camera tracking 498; composition 492; deep images 494; depth maps 495; depth of field 492, 495, 499; mattes 4978; normals 498; point clouds 497; position pass 497; relighting 4989; stereo 4956; viewing angle 492; volumetric optical flow 496

light glow halo 24951; 320

light probe 2212

light space 265, 519

light wrap 2879, 519

Lighten operation 372, 519

lighting 2756

lighting direction problems 275

lighting passes 1778, 1812, 520

lights 217

Limited Dynamic Range 193

linear data 344, 351, 491, 520

linear light space 17, 19, 247, 3407, 351, 35660, 520; CGI 3478; color operations 3456; image blending 35660; transformations and filtering 3467; workflow 347; see also matching look of sRGB in linear

location data collection 2378

log data 341, 48591, 520; blacks 489, 490; data compression 488; exponents 4856; human vision 4878; inverse log LUT 48990; logarithmic 485; log LUT 489; negative values 490; perception 4878; washed-out 488; workflow 48891

lookup table see LUT

Lucas, George 470

luma key 294, 520

luminance 461, 521; luminance equation 27; luminance images: making 278; LUT 6, 1011, 1416, 253, 299, 3067, 307, 3434, 348, 3468, 3578, 360, 378, 489, 48991, 520

M

Macbeth Chart 5

map projection 2089

Mari 211

match-move 204, 225, 402, 429, 4412, 451, 521; transforms 4424; corner pinning 4424

matching light space 265

matching look of sRGB in linear 35960

matching the focus 32730

matte 24, 4978, 521; matte density 80; matte edge penetration 701; see also key; matte refinement

matte refinement 10320; blur 10916; blur out 117; choking 11314; dilate 11314; 116; erode 11315; filtering 10914; gamma slamming 1045, 110; garbage mattes 1058; matte scaling 713, 104; noise suppression 10910; pre-matting 106; post-matting 1078; sculpting edges 11718; soft edges 111

matte scaling 713

Maximum operation 36970, 522

Maya 206, 223, 232

median filter 10910

mesh see polygonal mesh

mesh warps 401, 4234, 522

metadata 191, 335, 34950, 456, 470, 473, 490, 522

midtones 2701, 522

miniaturization 173

Minimum operation 3701, 522

Mitchell filter 416, 522

Mitchell-Netravali interpolation filter 460

morph 401, 4258, 522

motion blur 186, 378, 410; 2D 411, 522; auto 56; decontamination 579; managing 41013; multi-copy 411; motion UV pass 411; roto 559; speed changes 41213; stochastic 410; in transforms 41011

motion estimation 3824

motion sensors 384

motion smoothing 446

motion tracking 176, 4012, 409, 522; see also planar trackers; point trackers

motion blur

motion UV pass 186, 411

MPEG-2 461, 463

multi-pass 178

multiplane 2278

Multiply operation 356, 3669, 372

N

nearest average 3813

negative numbers 96

noise 10910, 112

normals pass 190, 498, 523; normals relighting 177, 18990; see also surface normals

NTSC 454, 465

Nuke 16, 173, 211, 223, 2324, 348, 350, 385, 490

null object 212, 523

O

OCIO see OpenColorIO

ODT see Output Device Transform

Offset 258, 524

offset mask lineup 41718

onionskin 417

OpenColorIO 340, 350

OpenEXR file see EXR file

optical flow 473, 524; see also motion estimation

orthogonal view 205, 524

Out operation 356, 362

Output Device Transform 384, 524

Over operation 1489, 155, 158, 356, 361

Overlay operation 374, 524

P

P3 3402, 524

paint 176

PAL 465

pan and tile 204, 2245, 525

pan 525; see also translation

panoramic background 2302

panosphere 387, 390, 525

parallax 1689, 213, 4313, 525

perf 476, 478, 525; Perlin noise 214

perspective 205, 4079

photorealism 221, 241, 246, 281, 287, 31314, 309, 525

pillar-box 474, 525

pivot point 49, 401, 4057; pivot point lineup 420, 421, 525

pixel shift 403

planar projection 209

planar tracking 402, 443, 44852, 526; applications 449; benefits 448; drift correction 4501; lens distortion 451; match-move 451; planar grid 450; roto assist 4512

playback: ping-pong 52

point cloud 21516, 2234, 235, 2378, 497, 526

point trackers 402, 42841, 526; backward 433, 437; bad targets 4313; clean-up 438; drift 436, 439, 443; enabled 432; failure 43941; filtering 4367; follow-keep shape 4335; degrain 4367; lens distortion 431, 435; match box 42930; offset tracking 4323, 437; parallax 4313; pre-processing 435; reference 430, 433; search box 42930; stability test 439, 443; target 42930; tracker stacking 4367; tracking clip 435; workflow 4379; see also match-move

polygon 2057, 211, 213, 220, 2323, 526

position pass 190, 190, 223, 497, 526

premultiply 46, 1448, 15961, 526; cardinal rules 146; double 1467; vs unpremultiply 2645; see also unpremultiply

primaries see primary chromaticities

primary chromaticities 27, 3401

R

radians 4045, 527

ray tracing 2201, 527

Rayleigh scattering 251

re-rendering problem 197, 199, 201

rec709 17, 19, 3404, 348, 353, 356, 362, 470, 474, 491, 527

rectilinear images 3878

RED 470, 473, 499; RED camera 300, 491; REDLog 350

reference grays 272

Reference Rendering Transform reflection map 21921, 527

relighting 4989; see also normals relighting

render passes 528; see also CGI render passes

render process verification 17980

Renderman 232

resize 4067

retiming 473, 528

RGB 462, 464, 528; RGB masks 188

Rise of the Planet of the Apes (movie) 2001

rolling shutter 333, 528

rotation 4046, 528

rotoscope 24, 4761, 176; control point coherency 478; feather 56; hierarchical articulation 4950; inspection 601; organization 501; shape breakdown 489; splines 512; see also keyframe strategy; motion blur

RRT 529; see also Reference Rendering Transform

S

safe-to window 476

saturation 259, 529

scale (zoom) 4067

scan modes 4578

scanline render 220

scattering see atmospheric scattering

scene referred data 351, 529

scene transitions 1712

Scenegraph 2334, 529

Screen operation 356, 3626

sensor array 470; Bayer 472; noise 470

set extensions 204, 22930

shaders 21718

shadows 217, 220, 28996, 407, 530; ambient light 2901; color 291; contact shadow 291, 2946; density 2901; edge characteristics 28990; faux shadows 2924; shade 291; warping 293

Shake 17, 173

sharpening 3302, 530

Shrek (movie) 165

shutter phase 411; see also motion blur

side by side 174

sinc filter 416, 530

single key 1601

skew (shear) 407, 530

slice tool 1013, 530

slot gags 356, 3767

soft clip 3067, 316

soft key 95

soft key/hard key 1623

Soft Light operation 374, 530

solved camera 216, 235, 23740

Sony Pictures Imageworks 350

specular: highlights 274, 531; reflection 2489, 527

speed changes 356, 37784, 410; constant speed 3778; in-out points 378; motion blur 378, 410; variable speed 37880; see also speed interpolation methods

speed interpolation methods 3804; jerky motion 381; motion estimation (optical flow) 3824; nearest average 3813; nearest neighbor 381; sharp frames 382

spherical aberration 314, 531

spherical projection 209, 385, 531

spill 1212; from motion blur 123; from focus 123

spill suppression 12142; artifacts 1347; edge grading 138; edge-extension 1402; fixing artifacts 136; hair 126, 128; spillmap 1278, 1323; see also despill, unspill

spline warps 401, 4245, 531

split and join views 175

sRGB 17, 19, 247, 3407, 348, 353, 3623, 366, 531; image blending 3569; see also matching look of sRGB in linear

stabilizing 402, 428, 4447

Star Wars (movie) 470, 489

stereo 165, 1736, 474, 531; 3D vs stereo ambiguity 165; active shutter 167; anaglyph 1667, 174; anaglyph problems 167; Bwana Devil (movie) 165; deep images 4956; disparity maps 1756; motion tracking 176; paint 176; rotoscoping 176; scene transitions 1712; side by side 174; split and join views 175

stereo concepts: accommodation 167, 171; convergence 167, 171; dashboard effect 172; depth grading 1703; depth perception 167; disparity 169; divergence 173; ghosting 170; interaxial distance 168, 173; interpupillary distance 168; miniaturization 173; parallax 1689; stereopsis 167; stereoscopy 168; window violation 172

stereo conversion 166, 16970; see also stereo

stereopsis 532; see also stereo

super 35 formats 4789, 532

surface normals 2067, 218, 532

T

target see motion tracking point

trackers Telecine 467, 532

temporal anti-aliasing 196, 532

test patterns 240

texture map 2089, 223, 533

The Hobbit: An Unexpected Journey (movie) 473

timecode 466, 469, 533

trackers 42932; stacking 4367

tracking markers 2401

tracking point 533

tracking see motion tracking

transforms 533; see also 2D transforms; 3D transforms

translation 4024

triangle filter 417

U

UberKey 144, 1612, 534

UHD see Ultra High Definition

Ultra High Definition 455

under 356, 361

unpremultiply 47, 144, 146, 148, 534; see also premultiply

unsharp mask 3312, 534

unspill 1314; grading to backing color 1334; set up 1323; see also despill; spill suppression

UV coordinates 20811, 534

UV projection 209

V

variable speed 37880

veiling glare 321

vertices 205, 213, 232, 5345

video 353; video file formats: Quicktime Movie (.mov) 467; Windows Media Video (.wmv) 467; codec 467

viewing angle 492

vignette 31314, 535

virtual reality 38499, 535; 360-degree camera rigs 384, 386, 386; cinematic 384; game engine 384; see also VR stitching

VistaVision 483, 535

visual effects color pipeline 488, 490, 491

volumetric optical flow 496, 535

VR see virtual reality

VR stitching 384, 535; chromatic aberration 389; equirectilinear 386; equirectangular 386; exposure correction 395; frame sync 393; geometric problems 388; ghosting 3901; imaging problems 388; LatLong image 3858, 3912, 396; lens chart 388; lens correction 3879; panosphere 387, 390; parallax 390, 3935; rectilinear images 3878; rig chart 389; spherical (camera) projection 3858, 3902; stitching process 3923; virtual 360

camera rig 389, 390, 391; visual effects 3969

W

warping 40128, 535; see also mesh warps; morphs, spline warps

web content 5

weighted screen 3656, 535

What’s New 58

white point 26770, 535

widescreen see film formats

window burn 466

window violation 172, 535

wireframe 211

workflows: ACES workflow 3513; grain management 3005; image lineup 41721; lens distortion 3227; linear workflow 347; log workflow 48891; matching the focus 32730; matching the light space 26580; matching the look of sRGB in linear 35960; multi-pass CGI composite 1824; processed foreground composite 1535; tracking workflow 4379

world space 204, 536

wraparound 403

X

xor 362

Y

YCbCr 4625, 536